Halo 4
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Dud Doodoo
laxspartan007
Arty
BBJynne
Angatar
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BALLINMONK
MrX
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Gauz
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A_Bearded_Swede
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KristallNacht
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Lord Pheonix
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36 posters
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Re: Halo 4
I preordered mass effect 3 n7 edition....and I'm preordering the military edition of medal of honor....other than those I don't really preorder...
KristallNacht- Unholy Demon Of The Flame
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Location : San Diego, California
Registration date : 2008-06-24
Re: Halo 4
So... does that mean that Bacon, Rock, and I are the only ones who think that Halo 4 looks good? It has it's flaws like any game, but I still think it looks awesome.
Also, I completely abandoned MoH after their last game. If it's one thing I don't want more of, it's modern, photorealistic, military shooters.
Also, I completely abandoned MoH after their last game. If it's one thing I don't want more of, it's modern, photorealistic, military shooters.
Re: Halo 4
I think it looks good, I just don't care.
I've grown tired of it I guess, or i'm just not hyped about it at all.
I hope it turns out good and I will probably get to playing it sometime when it comes out, but i'm just not hyped that much.
I've grown tired of it I guess, or i'm just not hyped about it at all.
I hope it turns out good and I will probably get to playing it sometime when it comes out, but i'm just not hyped that much.
Re: Halo 4
Opposite of you. Interested in the campaign, but I utterly loathe the art style.Lord Pheonix wrote:I think it looks good, I just don't care.
I've grown tired of it I guess, or i'm just not hyped about it at all.
I hope it turns out good and I will probably get to playing it sometime when it comes out, but i'm just not hyped that much.
Anyhow, Forerunner Weapon Drop:
Boltshot
Supressor
Light Rifle
Scattershot
Binary Rifle
Incinerator Cannon
Pulse Grenade
Rasq'uire'laskar- Crimson Scribe
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Age : 33
Location : Follow the cold shivers running down your spine.
Registration date : 2008-06-29
Re: Halo 4
meant it looked like a good game, not the art style.
I really don't give much of a damn about art.
I really don't give much of a damn about art.
Re: Halo 4
such inspired weapon designs
KristallNacht- Unholy Demon Of The Flame
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Location : San Diego, California
Registration date : 2008-06-24
Re: Halo 4
They look like plastic toys. Cheap ones.
Gauz- Crimson Medic
- Number of posts : 7687
Registration date : 2009-02-11
Re: Halo 4
Depends on what you mean by "looks good". It looks like a fun game and when I buy it I'll probably love it. How that things look in-game, not a fan of everything I see.CivBase wrote: So... does that mean that Bacon, Rock, and I are the only ones who think that Halo 4 looks good? It has it's flaws like any game, but I still think it looks awesome.
Angatar- Lord's Personal Minion
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Registration date : 2008-07-18
Re: Halo 4
It looks like a good game, just not a good HALO game. Much like Diablo 3 was a good game, but not a good DIABLO game. Or Skyrim being a good game, but not a good ELDER SCROLLS game.
KristallNacht- Unholy Demon Of The Flame
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Location : San Diego, California
Registration date : 2008-06-24
Re: Halo 4
I think both gameplay and aesthetics look pretty good. Can't say much about story yet, but Spartan Ops could be promising.Angatar wrote:Depends on what you mean by "looks good". It looks like a fun game and when I buy it I'll probably love it. How that things look in-game, not a fan of everything I see.CivBase wrote: So... does that mean that Bacon, Rock, and I are the only ones who think that Halo 4 looks good? It has it's flaws like any game, but I still think it looks awesome.
Re: Halo 4
As I thought about the Campaign more and more I started to both like it and hate it at the same time.Lord Pheonix wrote:Meanwhile I just beat Reach for the first time a minute ago.
Was ok.
Nocbl2- Lord's Personal Minion
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Re: Halo 4
Personally, I think Human art design has been continuously going downhill since the Halo: CE, and Forerunner architecture peaked at Halo 2.CivBase wrote:I think both gameplay and aesthetics look pretty good. Can't say much about story yet, but Spartan Ops could be promising.Angatar wrote:Depends on what you mean by "looks good". It looks like a fun game and when I buy it I'll probably love it. How that things look in-game, not a fan of everything I see.CivBase wrote: So... does that mean that Bacon, Rock, and I are the only ones who think that Halo 4 looks good? It has it's flaws like any game, but I still think it looks awesome.
Angatar- Lord's Personal Minion
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Re: Halo 4
Forerunner architecture has stayed the same through all the gamesAngatar wrote:Personally, I think Human art design has been continuously going downhill since the Halo: CE, and Forerunner architecture peaked at Halo 2.CivBase wrote:I think both gameplay and aesthetics look pretty good. Can't say much about story yet, but Spartan Ops could be promising.Angatar wrote:Depends on what you mean by "looks good". It looks like a fun game and when I buy it I'll probably love it. How that things look in-game, not a fan of everything I see.CivBase wrote: So... does that mean that Bacon, Rock, and I are the only ones who think that Halo 4 looks good? It has it's flaws like any game, but I still think it looks awesome.
And honestly, it would make perfect sense for humanity's style to evolve. It's happened before; look at the Renaissance.
Nocbl2- Lord's Personal Minion
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Re: Halo 4
Uh, no? Go back and compare the architecture of The Oracle or Sacred Icon to something such as The Covenant. The two look and feel very different. Forerunner stuff in HCE and H2 look very functional, while the stuff in H3, Reach, and I assume H4, looks very aesthetic and much less functional. Epitaph, Citadel, and to a lesser extent Construct stand out are also good examples.Nocbl2 wrote: Forerunner architecture has stayed the same through all the games
The Renaissance lasted hundreds of years, Halo does not.Nocbl2 wrote:And honestly, it would make perfect sense for humanity's style to evolve. It's happened before; look at the Renaissance.
Angatar- Lord's Personal Minion
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Re: Halo 4
The facilities we visited in 1/2/3 were all designed to be functional, but remember, the maps were meant to give a certain feel. The Gas Mine was adapted by the Heretics, and Sacred Icon was hidden away on Delta, where the Flood had overrun and destroyed all of the outer, aesthetic shell. Epitaph, Citadel, and Construct are all based on campaign areas, but they are also designed as multiplayer maps. Was it more fun to fight on Foundry or Avalanche? Design is the difference. Requiem is, of course, meant to be a practical installation; I don't know the true purpose of it and I won't until I play the game, but you can assume that the place Forerunners, the Prometheans, and the Composer would all be living in should be at least kind of pretty.Angatar wrote:Uh, no? Go back and compare the architecture of The Oracle or Sacred Icon to something such as The Covenant. The two look and feel very different. Forerunner stuff in HCE and H2 look very functional, while the stuff in H3, Reach, and I assume H4, looks very aesthetic and much less functional. Epitaph, Citadel, and to a lesser extent Construct stand out are also good examples.Nocbl2 wrote: Forerunner architecture has stayed the same through all the games
Angatar wrote:The Renaissance lasted hundreds of years, Halo does not.Nocbl2 wrote:And honestly, it would make perfect sense for humanity's style to evolve. It's happened before; look at the Renaissance.
100,000 BCE-2581 AD was the latest date shown in-game. Couple that with the fact that humanity is making extreme technology jumps from the Covenant and Forerunner artifacts they've found. Infinity is almost solely Forerunner technology but with a human design. It is this sharing of knowledge that always sparks advances and changes in culture and technology. The Romans took the Etruscan's arch and improved it. That's the idea.
Nocbl2- Lord's Personal Minion
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Re: Halo 4
The Infinity is human design and human technology with improvements from Forerunner sources.
Rasq'uire'laskar- Crimson Scribe
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Registration date : 2008-06-29
Re: Halo 4
also the argument that "its okay its different because people change their design ideas all the time" is pretty invalid... we aren't talking about real life- we are talking about a game where consistant design ques are pretty important.
personally I dont mind how they look, other than all the stupid details crammed all over EVERYTHING now. part of an interesting design are areas without as much details where your eyes can rest
personally I dont mind how they look, other than all the stupid details crammed all over EVERYTHING now. part of an interesting design are areas without as much details where your eyes can rest
KrAzY- Painter of the Flames
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Re: Halo 4
Of course 343i and Bungie aren't going to share the exact same vision. Things are going to change a bit and that's something which I don't consider to be necessarily bad. While it has the potential to hurt the end game, it has just as much potential to make Halo 4 even more enjoyable. Besides, I haven't noticed any changes by 343i that are not within reasonable boundaries.
Also, in response to Ang'e comment about forerunner environments being highly functional, remember the forerunner environments of Halo CE and 2 served a different purpose from 3 and 4. Similarly to how a military base, office complex, and a suburb will all have different architectural and designs, a Halo ring, the Ark, and a shield world will also have some differences.
Also, in response to Ang'e comment about forerunner environments being highly functional, remember the forerunner environments of Halo CE and 2 served a different purpose from 3 and 4. Similarly to how a military base, office complex, and a suburb will all have different architectural and designs, a Halo ring, the Ark, and a shield world will also have some differences.
Re: Halo 4
Installion 04 and 04B look nothing alike. There's a vague pyramid shape, but other than that they are nothing alike. The control rooms of both share no similarities to Installation 05's control room, and even less with Installation 00. All these serve the same purpose, to activate the Halos. They were all designed and built (04B, the exception) at the same time, there shouldn't be huge leap like there is.
Angatar- Lord's Personal Minion
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Re: Halo 4
Diffrent art team members= Different designs. When your updating graphics in each installment things are bound to look different. Personally i hated Halo 2's Aesthetic and the Plastic Spartans in H3 still bug me time to time but i dealt with them because i'm the kind of guy who can play dwarf fortress and not give a fuck that i cant 'see' whats going on.
dragoon9105- Lord's Personal Minion
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Re: Halo 4
Speaking of dwarf fortress, does anyone know how to make stonesense work for it?
Gauz- Crimson Medic
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Re: Halo 4
But remember, these rings were also designed as environments to house life. 04B was also in the middle of construction. 05's room was different because it was on an island. Why not have a little variety? From a gameplay and canon standpoint, it makes sense. The same views over and over get dull, fast. Considering we're debating a society that can build structures out of light, I find your point moot. When they can, why not? And naturally 00 would look somewhat different on the inside. After all, you're firing 12 (but 7 at the time the game takes place) rings instead of just one.Angatar wrote:Installion 04 and 04B look nothing alike. There's a vague pyramid shape, but other than that they are nothing alike. The control rooms of both share no similarities to Installation 05's control room, and even less with Installation 00. All these serve the same purpose, to activate the Halos. They were all designed and built (04B, the exception) at the same time, there shouldn't be huge leap like there is.
Nocbl2- Lord's Personal Minion
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Re: Halo 4
.....all the control room fired the entire Halo Ring System.
KristallNacht- Unholy Demon Of The Flame
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Re: Halo 4
I know. Unless you mean something else?KristallNacht wrote:.....all the control room fired the entire Halo Ring System.
Nocbl2- Lord's Personal Minion
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