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Halo: Reach 2.0

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Halo: Reach 2.0 - Page 15 Empty Re: Halo: Reach 2.0

Post by Divine Virus Thu Sep 09, 2010 1:36 pm

I am a part of the Rebel Alliance and a traitor, take me away!

I'm buying it for the whole damn thing. Campaign, multiplayer, visuals. The entire package.
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Post by Ascendant Justice Thu Sep 09, 2010 2:21 pm

Buying it for campaign and MP.
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Post by Ringleader Thu Sep 09, 2010 2:48 pm

I like the helmet variability, but almost all the variants look bad, especially these:


Halo: Reach 2.0 - Page 15 Hr-emile-helmet
Halo: Reach 2.0 - Page 15 AAHelmet
Halo: Reach 2.0 - Page 15 Image_2
Halo: Reach 2.0 - Page 15 CQC_HUL
Chin FlapĀ®


The only good looking stuff is what they tried to make look more like the original Halo (but didn't make look like the original Halo, for some reason).
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Post by Divine Virus Thu Sep 09, 2010 2:59 pm

On the contrary, Emile's is the best. I only hope I can wear it in multiplayer.

You think Kat's helmet is bad looking? Sad I like that one, reminds me of an ODST. And I think I'm going to change my Spartan to female so I can have a robot arm.
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Post by Lord Pheonix Thu Sep 09, 2010 3:10 pm

I don't care what I look like, I don't plan to let my enemies see it long enough.
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Post by Ringleader Thu Sep 09, 2010 3:20 pm

Well put LP, and hopefully they won't have to.


Emile's actual helmet is actually pretty cool, and I think it resembles the original Halo 2/3 helmet pretty closely (from the visor down). Too bad it has a lame ass Skull scratched on the front. I wonder if he has any stickers to accessorize his armor and gun with, complete the ensemble like..
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Post by Divine Virus Thu Sep 09, 2010 3:32 pm

We get stickers too?!

OMG this game's amazing!
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Post by Ukurse Thu Sep 09, 2010 3:40 pm

I think most of the default helmets look awesome, but the attachments look retarded, and don't look like they even belong there.
Ratio wise, I think Bungie have made less bad helmets in Reach that they did in Halo 3.
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Post by Vigil Thu Sep 09, 2010 3:47 pm

I think the gimmick of stick a camera on the side, stick a panel on the top/bottom is a bit stupid, but hey I don't need to wear them.
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Post by Vtrooper Thu Sep 09, 2010 4:05 pm

i saw all the armor...

WTF would we need GAS MASKS!

i understand the Command and Control stuff for the armors though

also, can anyone do computer moddling?
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Post by Ringleader Thu Sep 09, 2010 4:11 pm

What do you mean by computer modding?
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Post by Divine Virus Thu Sep 09, 2010 4:13 pm

We get gas masks too?!

Amaaazing! Very Happy
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Post by Gold Spartan Thu Sep 09, 2010 4:23 pm

gas masks......?
WHAT
THE
FUCKING
HELL?
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Post by KristallNacht Thu Sep 09, 2010 5:09 pm

Vtrooper wrote:

WTF would we need GAS MASKS!

pretty sure they aren't gas masks. chances are its extended oxygen recycling for chemical environments, underwater, and space.
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Post by Vtrooper Thu Sep 09, 2010 5:12 pm

KristallNacht wrote:
Vtrooper wrote:

WTF would we need GAS MASKS!

pretty sure they aren't gas masks. chances are its extended oxygen recycling for chemical environments, underwater, and space.

it says HAZOP attachment if i saw right, wait ill check

after Checking its CBRN: for operations in Hazard Zones
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Post by KristallNacht Thu Sep 09, 2010 7:52 pm

eh, the SPI could likely not have as good of an internal environment as the MJOLNIR mkVI

thus gas masks would be entirely reasonable
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Post by Vtrooper Thu Sep 09, 2010 8:02 pm

Noble is issued Mk.V varients
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Post by Felix Thu Sep 09, 2010 9:32 pm

Ringleader wrote:I like the helmet variability, but almost all the variants look bad, especially these:


Halo: Reach 2.0 - Page 15 Hr-emile-helmet
Halo: Reach 2.0 - Page 15 AAHelmet
Halo: Reach 2.0 - Page 15 Image_2
Halo: Reach 2.0 - Page 15 CQC_HUL
Chin FlapĀ®


The only good looking stuff is what they tried to make look more like the original Halo (but didn't make look like the original Halo, for some reason).

I would like to point out, that Emile is not the only character to have a skull on their helmet, yet no one seems to complain about it...

Oh well.
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Post by Avenged Thu Sep 09, 2010 10:36 pm

O rly

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Post by Ringleader Fri Sep 10, 2010 8:45 pm

Divine Virus wrote:We get gas masks too?!

Amaaazing! Very Happy
There's also an attachment that allows the player to become overly ecstatic at any solid mass secretion produced by Bungie employees, I think it's called the HHFGD attachment.



Also, if the armor is completely air tight, why would they need to filter external air from the nonexistent gas weapons used by the Covenant?


I would like to point out, that Emile is not the only character to have a skull on their helmet, yet no one seems to complain about it...

Oh well.
Uh, ok, sorry I didn't know that?

I'm sure it's not as prominent, not to say it's not just as lame.
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Post by Felix Fri Sep 10, 2010 8:53 pm

Ringleader wrote:
Uh, ok, sorry I didn't know that?

I'm sure it's not as prominent, not to say it's not just as lame.

I was just stating a point, as I'm sure you've seen the person wearing the helmet and probably didn't care.
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Post by Avenged Fri Sep 10, 2010 8:53 pm

What do you mean ecstatic at any solid mass

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Post by Ruski Fri Sep 10, 2010 8:59 pm

Felix wrote:
Ringleader wrote:
Uh, ok, sorry I didn't know that?

I'm sure it's not as prominent, not to say it's not just as lame.

I was just stating a point, as I'm sure you've seen the person wearing the helmet and probably didn't care.

I believe Dutch had a relatively small skull on his helmet. But it was very small, and did not take up much space, let alone visability.
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Post by Ringleader Fri Sep 10, 2010 9:05 pm

What do you mean ecstatic at any solid mass

Halo: Reach 2.0 - Page 15 Hr-emile-helmet
Halo: Reach 2.0 - Page 15 PWAz
Halo: Reach 2.0 - Page 15 DogPoop107















Halo: Reach 2.0 - Page 15 Arrow-blue-rounded-down















Halo: Reach 2.0 - Page 15 08
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Post by Felix Fri Sep 10, 2010 9:10 pm

Ruski wrote:
Felix wrote:
Ringleader wrote:
Uh, ok, sorry I didn't know that?

I'm sure it's not as prominent, not to say it's not just as lame.

I was just stating a point, as I'm sure you've seen the person wearing the helmet and probably didn't care.

I believe Dutch had a relatively small skull on his helmet. But it was very small, and did not take up much space, let alone visability.

Not even him, another character.
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