Halo: Reach 2.0
+34
Offensive Bias
Cheese
squirrelboy
A_Bearded_Swede
TNine
Death no More
Carcarius
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dragoon9105
Gold Spartan
KrAzY
tiny tim
Felix
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Ascendant Justice
Dud Doodoo
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Lord Pheonix
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Vigil
Carlos Spicyweiner
Ukurse
Divine Virus
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Ringleader
Nocbl2
CivBase
38 posters
Page 26 of 37
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Re: Halo: Reach 2.0
"Remember kids, leaving your back exposed in a firefight is a good way to be shot in the back, or in this particular case, knocked at least a block away by 12-foot tall organic tank monster. Now you know, and knowing is half the battle."
HUNTERR JOEEEEEEEEEEEEEE!!!!!!!!!!!!!!!!
HUNTERR JOEEEEEEEEEEEEEE!!!!!!!!!!!!!!!!
PiEdude- Crimson Jester
- Number of posts : 4573
Age : 31
Location : In the middle of a hollowed crust.
Registration date : 2008-03-24
Re: Halo: Reach 2.0
"Yay i got the "Now that's a Knife" achievement!"
dragoon9105- Lord's Personal Minion
- Number of posts : 2839
Registration date : 2009-02-25
Re: Halo: Reach 2.0
Anyone want to help with an Invasion map?
Nocbl2- Lord's Personal Minion
- Number of posts : 4814
Age : 25
Location : California
Registration date : 2009-03-18
Divine Virus- Crimson Epidemic
- Number of posts : 3125
Age : 33
Location : Seattle, WA
Registration date : 2008-08-23
Re: Halo: Reach 2.0
Awesome DV and also, wtf did I just watch?
Ruski- Minion
- Number of posts : 1218
Age : 29
Location : Canton, Ohio
Registration date : 2009-07-02
Re: Halo: Reach 2.0
One of Egorators videos. He always has those exagerated faces and all that stuff.
He has parody a lot of games like this such as Gears, Metal Gear, Resident Evil Etc etc.
He has parody a lot of games like this such as Gears, Metal Gear, Resident Evil Etc etc.
Divine Virus- Crimson Epidemic
- Number of posts : 3125
Age : 33
Location : Seattle, WA
Registration date : 2008-08-23
Re: Halo: Reach 2.0
Divine Virus wrote:One of Egorators videos. He always has those exagerated faces and all that stuff.
He has parody a lot of games like this such as Gears, Metal Gear, Resident Evil Etc etc.
That's the weridest he's ever gone, and the most bizzare as well.
I get what he was trying to do though.
Vigil- Dark Knight of the Flames
- Number of posts : 4810
Age : 34
Location : Unknown.
Registration date : 2009-01-12
Re: Halo: Reach 2.0
if you've watched all his videos you'll see thats not the weirdest at all.
its just one of the weirder Awesome vids
its just one of the weirder Awesome vids
KristallNacht- Unholy Demon Of The Flame
- Number of posts : 5087
Location : San Diego, California
Registration date : 2008-06-24
KristallNacht- Unholy Demon Of The Flame
- Number of posts : 5087
Location : San Diego, California
Registration date : 2008-06-24
Vigil- Dark Knight of the Flames
- Number of posts : 4810
Age : 34
Location : Unknown.
Registration date : 2009-01-12
Re: Halo: Reach 2.0
well, Anchor 9 is a map, and its in space... oh look like i though, 1 forge 1 invasion 1 Slayer
Vtrooper- Crimson Henchmen
- Number of posts : 2885
Location : The reaches of Space
Registration date : 2008-07-10
Re: Halo: Reach 2.0
Wow thats pretty low, how much you want to be that these maps could have come with the game but were held back just so M$ could make a quick buck.
Of course most DLC wil be pointless becuase you can make almost any map with forge-world, it would be 10 times better if bungie sold more forgeworld maps instead (like an Ice one based on sidewinder/containment or desert one based around sandtrap/sandbox) becuase believe it or not Forgeworlds green gray and blue can get stale after a while.
Of course most DLC wil be pointless becuase you can make almost any map with forge-world, it would be 10 times better if bungie sold more forgeworld maps instead (like an Ice one based on sidewinder/containment or desert one based around sandtrap/sandbox) becuase believe it or not Forgeworlds green gray and blue can get stale after a while.
dragoon9105- Lord's Personal Minion
- Number of posts : 2839
Registration date : 2009-02-25
Re: Halo: Reach 2.0
Yeah man, I was thinking they should release a few more forgeworld maps too. If we're lucky, the map pack will come with some new pieces to toy around with.
Ringleader- Crimson Muse
- Number of posts : 1993
Age : 32
Registration date : 2009-06-12
Re: Halo: Reach 2.0
That's actually a brilliant idea, about releasing new Forge World Maps.
EDIT: Being able to create FireFight Maps would be great too.
EDIT: Being able to create FireFight Maps would be great too.
Divine Virus- Crimson Epidemic
- Number of posts : 3125
Age : 33
Location : Seattle, WA
Registration date : 2008-08-23
Re: Halo: Reach 2.0
They claimed the AI didn't work well with user-created content, so it was cut.Divine Virus wrote:That's actually a brilliant idea, about releasing new Forge World Maps.
EDIT: Being able to create FireFight Maps would be great too.
And so they spent that time on Spartan dress-up mode.
Nocbl2- Lord's Personal Minion
- Number of posts : 4814
Age : 25
Location : California
Registration date : 2009-03-18
Re: Halo: Reach 2.0
I saw the DLC earlier today.
I already knew one of the DLCs, from this picture, released a few months ago, prior to launch.
I smell some "Forced Unleashed" going on in Bungie. Although the maps don't look exactly the same, so the map might have gone through some visual and gameplay changes since, which could explain why Bungie restricted it from release.
We can only hope that is why, if not, I will write a formal apology to Nintendo.
I already knew one of the DLCs, from this picture, released a few months ago, prior to launch.
I smell some "Forced Unleashed" going on in Bungie. Although the maps don't look exactly the same, so the map might have gone through some visual and gameplay changes since, which could explain why Bungie restricted it from release.
We can only hope that is why, if not, I will write a formal apology to Nintendo.
AI would be fucked, but it would be great nevertheless.Divine Virus wrote:EDIT: Being able to create FireFight Maps would be great too.
Ukurse- Minion
- Number of posts : 1441
Age : 29
Location : Auckland, New Zealand
Registration date : 2009-01-12
Re: Halo: Reach 2.0
YouCurse wrote:I saw the DLC earlier today.
I already knew one of the DLCs, from this picture, released a few months ago, prior to launch.
I smell some "Forced Unleashed" going on in Bungie. Although the maps don't look exactly the same, so the map might have gone through some visual and gameplay changes since, which could explain why Bungie restricted it from release.
We can only hope...AI would be fucked, but it would be great nevertheless.Divine Virus wrote:EDIT: Being able to create FireFight Maps would be great too.
Well from the past with the Heroic map Pack. We had A Halo 2 remake, A small 4-8 player map and a larger more objective based map for 800 MSP about 2-3 months after release. Sound familiar?
Vigil- Dark Knight of the Flames
- Number of posts : 4810
Age : 34
Location : Unknown.
Registration date : 2009-01-12
Re: Halo: Reach 2.0
4-8player=FoundryVigil wrote:YouCurse wrote:I saw the DLC earlier today.
I already knew one of the DLCs, from this picture, released a few months ago, prior to launch.
I smell some "Forced Unleashed" going on in Bungie. Although the maps don't look exactly the same, so the map might have gone through some visual and gameplay changes since, which could explain why Bungie restricted it from release.
We can only hope...AI would be fucked, but it would be great nevertheless.Divine Virus wrote:EDIT: Being able to create FireFight Maps would be great too.
Well from the past with the Heroic map Pack. We had A Halo 2 remake, A small 4-8 player map and a larger more objective based map for 800 MSP about 2-3 months after release. Sound familiar?
Larger Objective Map=StandOff
Halo 2 remake=Rats Nest???
Anyway, I just want them to bring back Valhalla & Last Resort (with Invasion), then get rid of Blood Gulch & Spire (To merely name a few).
Last edited by YouCurse on Fri Oct 15, 2010 7:18 am; edited 1 time in total
Ukurse- Minion
- Number of posts : 1441
Age : 29
Location : Auckland, New Zealand
Registration date : 2009-01-12
Re: Halo: Reach 2.0
Feels like Bungie is doing what ES did and just trying to squeeze out every last drop of moeny before they "leave" so to speak.
Felix- Banana
- Number of posts : 2083
Age : 31
Location : Unlocking Alchemy
Registration date : 2009-02-08
Re: Halo: Reach 2.0
The maps aren't on the discs, and the Heroic Map Pack was released about that time in 2007. What's the problem?
Angatar- Lord's Personal Minion
- Number of posts : 3862
Age : 28
Location : Long Island
Registration date : 2008-07-18
Re: Halo: Reach 2.0
YouCurse wrote:4-8player=FoundryVigil wrote:YouCurse wrote:I saw the DLC earlier today.
I already knew one of the DLCs, from this picture, released a few months ago, prior to launch.
I smell some "Forced Unleashed" going on in Bungie. Although the maps don't look exactly the same, so the map might have gone through some visual and gameplay changes since, which could explain why Bungie restricted it from release.
We can only hope...AI would be fucked, but it would be great nevertheless.Divine Virus wrote:EDIT: Being able to create FireFight Maps would be great too.
Well from the past with the Heroic map Pack. We had A Halo 2 remake, A small 4-8 player map and a larger more objective based map for 800 MSP about 2-3 months after release. Sound familiar?
Larger Objective Map=StandOff
Halo 2 remake=Rats Nest???
Anyway, I just want them to bring back Valhalla & Last Resort (with Invasion), then get rid of Blood Gulch & Spire (To merely name a few).
Blasphemy!, You will not talk down to blood gultch in such a way. It's Simplistic Chaos is what made me start playing halo in the first place.
dragoon9105- Lord's Personal Minion
- Number of posts : 2839
Registration date : 2009-02-25
Re: Halo: Reach 2.0
I would have to say, Hemorrhage is one of the worst maps.dragoon9105 wrote:Blasphemy!, You will not talk down to blood gultch in such a way. It's Simplistic Chaos is what made me start playing halo in the first place.
The map is purely designed so that if you don't have a sniper or vehicle you are cannon fodder, and they only place you are ever safe is your tiny base, surrounded by vast openness.
And the spawns are plain terrible.
Ukurse- Minion
- Number of posts : 1441
Age : 29
Location : Auckland, New Zealand
Registration date : 2009-01-12
Re: Halo: Reach 2.0
that vehicle point would make sense if it were at all true
KristallNacht- Unholy Demon Of The Flame
- Number of posts : 5087
Location : San Diego, California
Registration date : 2008-06-24
Re: Halo: Reach 2.0
But it is.KristallNacht wrote:that vehicle point would make sense if it were at all true
If you aren't in a Warthog, you're hiding in the cliffs or being spawn camped.
Nocbl2- Lord's Personal Minion
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Age : 25
Location : California
Registration date : 2009-03-18
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