RA2: Modding thread
+5
MrX
capn qwerty
Lord Pheonix
CivBase
Kasrkin Seath
9 posters
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Re: RA2: Modding thread
Kasrkin Seath wrote:i can actually play tiberian sun right now, I have those discs
me too
MrX- Lord's Personal Minion
- Number of posts : 3080
Location : broadmore
Registration date : 2008-03-25
Re: RA2: Modding thread
*found last decade disk right after I made that post*
*lost last decade almost a year ago*
*finds this very ironic*
*can now play tiberium sun as well*
*lost last decade almost a year ago*
*finds this very ironic*
*can now play tiberium sun as well*
Re: RA2: Modding thread
Arrg!Lord Pheonix wrote:or pirate
just saying
PiEdude- Crimson Jester
- Number of posts : 4573
Age : 31
Location : In the middle of a hollowed crust.
Registration date : 2008-03-24
Re: RA2: Modding thread
oh gawd... dont make me bring this up again
Kasrkin Seath- The Law
- Number of posts : 3018
Location : Michigan
Registration date : 2008-07-12
Re: RA2: Modding thread
Okay, now I'm gunna try and work around this system.
Each rating is on a basic scale of 1-5.
(ROF = Rate of Fire)
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
::::::::::::::::::::::::::::::::::UNSC::::::::::::::::::::::::::::::::::
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
[Assault Marine]
Cost - 1
Attack - 1
Defence - 1
ROF - 3
Speed - 2
[Rocket Marine]
Cost - 3
Attack - 5
Defence - 2
ROF - 1
Speed - 1
[ODST (or spartan)]
Cost - 4
Attack - 4
Defence - 3
ROF - 3
Speed - 2
[Warthog]
Cost - 3
Attack - 3
Defence - 3
ROF - 3
Speed - 5
[Scorpion]
Cost - 5
Attack - 5
Defence - 4
ROF - 1
Speed - 3
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
::::::::::::::::::::::::::::::::Covenant:::::::::::::::::::::::::::::::
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
[Grunts]
Cost - 1
Attack - 1
Defence - 1
ROF - 3
Speed - 1
[AA Grunts]
Cost - 3
Attack - 5
Defence - 2
ROF - 1
Speed - 1
[Elites]
Cost - 4
Attack - 4
Defence - 3
ROF - 3
Speed - 3
[Ghost]
Cost - 3
Attack - 3
Defence - 3
ROF - 3
Speed - 5
[Wraith]
Cost - 5
Attack - 5
Defence - 4
ROF - 1
Speed - 4
Each rating is on a basic scale of 1-5.
(ROF = Rate of Fire)
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
::::::::::::::::::::::::::::::::::UNSC::::::::::::::::::::::::::::::::::
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
[Assault Marine]
Cost - 1
Attack - 1
Defence - 1
ROF - 3
Speed - 2
[Rocket Marine]
Cost - 3
Attack - 5
Defence - 2
ROF - 1
Speed - 1
[ODST (or spartan)]
Cost - 4
Attack - 4
Defence - 3
ROF - 3
Speed - 2
[Warthog]
Cost - 3
Attack - 3
Defence - 3
ROF - 3
Speed - 5
[Scorpion]
Cost - 5
Attack - 5
Defence - 4
ROF - 1
Speed - 3
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
::::::::::::::::::::::::::::::::Covenant:::::::::::::::::::::::::::::::
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
[Grunts]
Cost - 1
Attack - 1
Defence - 1
ROF - 3
Speed - 1
[AA Grunts]
Cost - 3
Attack - 5
Defence - 2
ROF - 1
Speed - 1
[Elites]
Cost - 4
Attack - 4
Defence - 3
ROF - 3
Speed - 3
[Ghost]
Cost - 3
Attack - 3
Defence - 3
ROF - 3
Speed - 5
[Wraith]
Cost - 5
Attack - 5
Defence - 4
ROF - 1
Speed - 4
Re: RA2: Modding thread
What system?
Kasrkin Seath- The Law
- Number of posts : 3018
Location : Michigan
Registration date : 2008-07-12
Re: RA2: Modding thread
I mean, what are you trying to work around/achieve?
Kasrkin Seath- The Law
- Number of posts : 3018
Location : Michigan
Registration date : 2008-07-12
Re: RA2: Modding thread
I just want it to be like that
Warthogs are efficient at taking out infantry only.
Rockets are efficient at taking out vehicles only.
Assaults are efficient at taking out rockets only, but are cheap and easy to spam (in order to overwhelm tanks).
Tanks are efficient at taking out warthogs and assaults but is expensive.
Seems to balance out pretty well. Don't you agree?
I will, of course, throw in the others in random places; they just wont be part of the main mix.
Warthogs are efficient at taking out infantry only.
Rockets are efficient at taking out vehicles only.
Assaults are efficient at taking out rockets only, but are cheap and easy to spam (in order to overwhelm tanks).
Tanks are efficient at taking out warthogs and assaults but is expensive.
Seems to balance out pretty well. Don't you agree?
I will, of course, throw in the others in random places; they just wont be part of the main mix.
Re: RA2: Modding thread
Certain weapons react differently when hitting certain targets right?
like a machine gun 'hits' infantry better than a tank cannon, even though it does less damage
That should solve any damage issues.
like a machine gun 'hits' infantry better than a tank cannon, even though it does less damage
That should solve any damage issues.
Kasrkin Seath- The Law
- Number of posts : 3018
Location : Michigan
Registration date : 2008-07-12
Re: RA2: Modding thread
Well yes, that's where rate of fire (ROF) comes into play. A shot from the scorpion would effectively annihilate any poor marine in its path... but it takes so long to reload. While a 50 cal and just rip through entire squads of infantry with mere milliseconds between each hit.
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