Crimson Flame
Would you like to react to this message? Create an account in a few clicks or log in to continue.

RA2: Modding thread

+5
MrX
capn qwerty
Lord Pheonix
CivBase
Kasrkin Seath
9 posters

Page 2 of 4 Previous  1, 2, 3, 4  Next

Go down

RA2: Modding thread - Page 2 Empty Re: RA2: Modding thread

Post by CivBase Thu Nov 20, 2008 7:17 pm

Yes, I say we ramp up vehicle cost and make infantry a bit stronger.

The ore's gunna be hard to take care of... we could make our own harvester and just give the ore a new name, maybe metal, or we could just drop the refinery idea and use off-the-map oil derrics. I might be able to work out a buildable refinery as well... but I'm not sure how to make a limit to the amount you can build.
CivBase
CivBase
Adbot

Male Number of posts : 7336
Location : Etchisketchistan
Registration date : 2008-04-27

http://pathwaygames.forumotion.net/

Back to top Go down

RA2: Modding thread - Page 2 Empty Re: RA2: Modding thread

Post by Kasrkin Seath Thu Nov 20, 2008 7:24 pm

Hmmm. for limits I would suggest checking out the code for the super weapons, you can only build 1 super weapon after all


I think if we could, the best way for supplies would be for to build a landing pad and have a pelicn or something land, drop off supplies(you actually get resources) and then fly away

you could cripple your enemy by surrounding them then, just take out their supply lines.

It would eb difficult though.. I would imagine it working like an automatic spawn unit, move to drop pad and then sell unit sorta deal,
Kasrkin Seath
Kasrkin Seath
The Law

Male Number of posts : 3018
Location : Michigan
Registration date : 2008-07-12

Back to top Go down

RA2: Modding thread - Page 2 Empty Re: RA2: Modding thread

Post by CivBase Thu Nov 20, 2008 7:28 pm

Kasrkin Seath wrote:Hmmm. for limits I would suggest checking out the code for the super weapons, you can only build 1 super weapon after all


I think if we could, the best way for supplies would be for to build a landing pad and have a pelicn or something land, drop off supplies(you actually get resources) and then fly away

you could cripple your enemy by surrounding them then, just take out their supply lines.

It would eb difficult though.. I would imagine it working like an automatic spawn unit, move to drop pad and then sell unit sorta deal,
*sigh*
I'm not sure if I can do the pelican animation.... got any more... orriginal ideas?
CivBase
CivBase
Adbot

Male Number of posts : 7336
Location : Etchisketchistan
Registration date : 2008-04-27

http://pathwaygames.forumotion.net/

Back to top Go down

RA2: Modding thread - Page 2 Empty Re: RA2: Modding thread

Post by Kasrkin Seath Thu Nov 20, 2008 7:31 pm

A billion

Well, you really wouldn't need a real animation, just it flying moving tot he ground then leaving.

If I had the images I could handle aimation adn the code(if it is possible)
Kasrkin Seath
Kasrkin Seath
The Law

Male Number of posts : 3018
Location : Michigan
Registration date : 2008-07-12

Back to top Go down

RA2: Modding thread - Page 2 Empty Re: RA2: Modding thread

Post by CivBase Thu Nov 20, 2008 8:11 pm

I'm pretty sure the animation is very possible as many current buildings are animated, but from what I've been told it takes forever. I say we keep it fairly simple, but so it still looks good.
CivBase
CivBase
Adbot

Male Number of posts : 7336
Location : Etchisketchistan
Registration date : 2008-04-27

http://pathwaygames.forumotion.net/

Back to top Go down

RA2: Modding thread - Page 2 Empty Re: RA2: Modding thread

Post by Kasrkin Seath Fri Nov 21, 2008 6:18 pm

Hmm... Ill look into it when the time comes
I will not be getting RA2 this weekend...

Do you have an extra CD key, I have the allied disc
Kasrkin Seath
Kasrkin Seath
The Law

Male Number of posts : 3018
Location : Michigan
Registration date : 2008-07-12

Back to top Go down

RA2: Modding thread - Page 2 Empty Re: RA2: Modding thread

Post by CivBase Fri Nov 21, 2008 8:03 pm

Kasrkin Seath wrote:Hmm... Ill look into it when the time comes
I will not be getting RA2 this weekend...

Do you have an extra CD key, I have the allied disc
No... sry.
CivBase
CivBase
Adbot

Male Number of posts : 7336
Location : Etchisketchistan
Registration date : 2008-04-27

http://pathwaygames.forumotion.net/

Back to top Go down

RA2: Modding thread - Page 2 Empty Re: RA2: Modding thread

Post by Gold Spartan Fri Nov 21, 2008 8:53 pm

Interesting. If I can find a time in my social life, I would help you. But I cant.
Gold Spartan
Gold Spartan
Lord's Personal Minion

Male Number of posts : 3405
Age : 28
Location : Kentucky, where else?
Registration date : 2008-03-24

http://www.fftu.info/forum/index.php?

Back to top Go down

RA2: Modding thread - Page 2 Empty Re: RA2: Modding thread

Post by Kasrkin Seath Fri Nov 21, 2008 10:56 pm

If you are on this site and have time to read and reply you have time to mod a game like this.

lol
Kasrkin Seath
Kasrkin Seath
The Law

Male Number of posts : 3018
Location : Michigan
Registration date : 2008-07-12

Back to top Go down

RA2: Modding thread - Page 2 Empty Re: RA2: Modding thread

Post by Gold Spartan Sat Nov 22, 2008 6:16 pm

No. Plus I suck at modding. and dont have RA2: YR.
Gold Spartan
Gold Spartan
Lord's Personal Minion

Male Number of posts : 3405
Age : 28
Location : Kentucky, where else?
Registration date : 2008-03-24

http://www.fftu.info/forum/index.php?

Back to top Go down

RA2: Modding thread - Page 2 Empty Re: RA2: Modding thread

Post by Kasrkin Seath Sat Nov 29, 2008 9:20 pm

erm....
I should be getting RA2 sometime....
likely christmas now, never went to my cousins hose to get it, been unable to
Kasrkin Seath
Kasrkin Seath
The Law

Male Number of posts : 3018
Location : Michigan
Registration date : 2008-07-12

Back to top Go down

RA2: Modding thread - Page 2 Empty Re: RA2: Modding thread

Post by CivBase Sun Nov 30, 2008 9:59 am

I'm working on getting some programs to do the actual modeling. You wanna do that part of the mod, seath?
And make sure you get Yuri's revenge. Much more things you can do with it.
CivBase
CivBase
Adbot

Male Number of posts : 7336
Location : Etchisketchistan
Registration date : 2008-04-27

http://pathwaygames.forumotion.net/

Back to top Go down

RA2: Modding thread - Page 2 Empty Re: RA2: Modding thread

Post by Kasrkin Seath Sun Nov 30, 2008 4:16 pm

ill try
also, do we really need 3d models, isn't it all just 2d?

also, with Yuri's revenge we have three factions already in?

SHould we just keep three factions, make more or just have two?


If we have more than two factions, I think other good factions would be...(includes current factions)<subfactions in ( )>
UNSC Marines (Covert Ops, Assault Force, Deep insertion)
UNSC Army (Militia, Planetary Defense Force)
Covenant (erm....)
erm...
Kasrkin Seath
Kasrkin Seath
The Law

Male Number of posts : 3018
Location : Michigan
Registration date : 2008-07-12

Back to top Go down

RA2: Modding thread - Page 2 Empty Re: RA2: Modding thread

Post by CivBase Sun Nov 30, 2008 4:19 pm

You can use a 3D modeler to make them....
but you can also use paint lol
I'm working on getting some modeling programs for you to use.

YR has three factions, yes. We could make a third, but lets get the first two working before we go too deep.
CivBase
CivBase
Adbot

Male Number of posts : 7336
Location : Etchisketchistan
Registration date : 2008-04-27

http://pathwaygames.forumotion.net/

Back to top Go down

RA2: Modding thread - Page 2 Empty Re: RA2: Modding thread

Post by CivBase Sun Nov 30, 2008 5:20 pm

Here's what I have done so far:

Dowload
CivBase
CivBase
Adbot

Male Number of posts : 7336
Location : Etchisketchistan
Registration date : 2008-04-27

http://pathwaygames.forumotion.net/

Back to top Go down

RA2: Modding thread - Page 2 Empty Re: RA2: Modding thread

Post by CivBase Mon Dec 01, 2008 5:10 pm

Hey seath, start making some units with this.
It's the SHP builder for creating new units, works a lot like paint.

If you want to get a good idea for what units look like, you can see screenshots and other examples here
CivBase
CivBase
Adbot

Male Number of posts : 7336
Location : Etchisketchistan
Registration date : 2008-04-27

http://pathwaygames.forumotion.net/

Back to top Go down

RA2: Modding thread - Page 2 Empty Re: RA2: Modding thread

Post by Kasrkin Seath Mon Dec 01, 2008 7:22 pm

I downloaded it and have started working on stuff, but I swear if it has infected my computer I will find some way to cause you pain...
Kasrkin Seath
Kasrkin Seath
The Law

Male Number of posts : 3018
Location : Michigan
Registration date : 2008-07-12

Back to top Go down

RA2: Modding thread - Page 2 Empty Re: RA2: Modding thread

Post by CivBase Mon Dec 01, 2008 7:37 pm

*also downloaded it*
You worry too much lol
It's the SHP builder. I would be more worried if it was something else, but it's a tool that hundreds of modders use every day. Something like that would be caught pretty fast.
Then again... I'm on the BZ forum; those guys can fix computers like it's adding 2+2.


Last edited by CivBase on Mon Dec 01, 2008 7:45 pm; edited 1 time in total
CivBase
CivBase
Adbot

Male Number of posts : 7336
Location : Etchisketchistan
Registration date : 2008-04-27

http://pathwaygames.forumotion.net/

Back to top Go down

RA2: Modding thread - Page 2 Empty Re: RA2: Modding thread

Post by Kasrkin Seath Mon Dec 01, 2008 7:44 pm

I just got super good virus detection software and removal programs to solve my comps problems.

Only problem is they take several hours to run.
Kasrkin Seath
Kasrkin Seath
The Law

Male Number of posts : 3018
Location : Michigan
Registration date : 2008-07-12

Back to top Go down

RA2: Modding thread - Page 2 Empty Re: RA2: Modding thread

Post by CivBase Tue Dec 02, 2008 3:24 pm

I found some pre-made halo units.
Take a look at these!
http://yrarg.cncguild.net/downloads/voxels/halo_daz.zip

This is a GDI pack, but you gotta admit, the orcas look a lot like sparohawks... maybe you should just edit it instead of working from scratch.
http://yrarg.cncguild.net/downloads/voxels/renGDI.zip

You can look through the whole set here

Here are all the mod tools:
Download Final Alert 2 (map editor)
Downlaod Voxel Section Editor
Donload Cube Normalizer
Download Voxel Viewer
Download HVA Builder
Download SHP Builder

NOTE:
Seath, you don't need the SHP builder, you alread got that, and Final Alert doens't work until you instal the game, so you probably don't need it yet either.
CivBase
CivBase
Adbot

Male Number of posts : 7336
Location : Etchisketchistan
Registration date : 2008-04-27

http://pathwaygames.forumotion.net/

Back to top Go down

RA2: Modding thread - Page 2 Empty Re: RA2: Modding thread

Post by Kasrkin Seath Wed Dec 03, 2008 6:18 pm

kk
btw, I found a copy of RA2 and will have it installed soon.
Kasrkin Seath
Kasrkin Seath
The Law

Male Number of posts : 3018
Location : Michigan
Registration date : 2008-07-12

Back to top Go down

RA2: Modding thread - Page 2 Empty Re: RA2: Modding thread

Post by Kasrkin Seath Wed Dec 03, 2008 6:47 pm

My SHP builder broke and the new one contains invalid data

My comp broke yesterday, an AOL program went haywire and used up 100% of teh CPU and busted a dozen other programs along with it.

Are there any other download locations or other programs to replace it?
Kasrkin Seath
Kasrkin Seath
The Law

Male Number of posts : 3018
Location : Michigan
Registration date : 2008-07-12

Back to top Go down

RA2: Modding thread - Page 2 Empty Re: RA2: Modding thread

Post by CivBase Wed Dec 03, 2008 7:15 pm

*hates AOL*
Not that I know of, you could try googling for it though.
CivBase
CivBase
Adbot

Male Number of posts : 7336
Location : Etchisketchistan
Registration date : 2008-04-27

http://pathwaygames.forumotion.net/

Back to top Go down

RA2: Modding thread - Page 2 Empty Re: RA2: Modding thread

Post by team dfc Wed Dec 03, 2008 7:18 pm

CivBase wrote:*hates AOL*
Not that I know of, you could try googling for it though.
my dad works for AOL

learn to love it and make me rich again

*dad could have gotten millions in stocks if he took it out!*
team dfc
team dfc
Minion

Male Number of posts : 695
Age : 29
Location : The dark abyss of these forums. VA
Registration date : 2008-03-25

Back to top Go down

RA2: Modding thread - Page 2 Empty Re: RA2: Modding thread

Post by Kasrkin Seath Thu Dec 04, 2008 3:24 pm

IM trying to find a working download

Do you think mortar infantry would be good?
Kasrkin Seath
Kasrkin Seath
The Law

Male Number of posts : 3018
Location : Michigan
Registration date : 2008-07-12

Back to top Go down

RA2: Modding thread - Page 2 Empty Re: RA2: Modding thread

Post by Sponsored content


Sponsored content


Back to top Go down

Page 2 of 4 Previous  1, 2, 3, 4  Next

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum