RA2: Modding thread
+5
MrX
capn qwerty
Lord Pheonix
CivBase
Kasrkin Seath
9 posters
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Re: RA2: Modding thread
Yes, I say we ramp up vehicle cost and make infantry a bit stronger.
The ore's gunna be hard to take care of... we could make our own harvester and just give the ore a new name, maybe metal, or we could just drop the refinery idea and use off-the-map oil derrics. I might be able to work out a buildable refinery as well... but I'm not sure how to make a limit to the amount you can build.
The ore's gunna be hard to take care of... we could make our own harvester and just give the ore a new name, maybe metal, or we could just drop the refinery idea and use off-the-map oil derrics. I might be able to work out a buildable refinery as well... but I'm not sure how to make a limit to the amount you can build.
Re: RA2: Modding thread
Hmmm. for limits I would suggest checking out the code for the super weapons, you can only build 1 super weapon after all
I think if we could, the best way for supplies would be for to build a landing pad and have a pelicn or something land, drop off supplies(you actually get resources) and then fly away
you could cripple your enemy by surrounding them then, just take out their supply lines.
It would eb difficult though.. I would imagine it working like an automatic spawn unit, move to drop pad and then sell unit sorta deal,
I think if we could, the best way for supplies would be for to build a landing pad and have a pelicn or something land, drop off supplies(you actually get resources) and then fly away
you could cripple your enemy by surrounding them then, just take out their supply lines.
It would eb difficult though.. I would imagine it working like an automatic spawn unit, move to drop pad and then sell unit sorta deal,
Kasrkin Seath- The Law
- Number of posts : 3018
Location : Michigan
Registration date : 2008-07-12
Re: RA2: Modding thread
*sigh*Kasrkin Seath wrote:Hmmm. for limits I would suggest checking out the code for the super weapons, you can only build 1 super weapon after all
I think if we could, the best way for supplies would be for to build a landing pad and have a pelicn or something land, drop off supplies(you actually get resources) and then fly away
you could cripple your enemy by surrounding them then, just take out their supply lines.
It would eb difficult though.. I would imagine it working like an automatic spawn unit, move to drop pad and then sell unit sorta deal,
I'm not sure if I can do the pelican animation.... got any more... orriginal ideas?
Re: RA2: Modding thread
A billion
Well, you really wouldn't need a real animation, just it flying moving tot he ground then leaving.
If I had the images I could handle aimation adn the code(if it is possible)
Well, you really wouldn't need a real animation, just it flying moving tot he ground then leaving.
If I had the images I could handle aimation adn the code(if it is possible)
Kasrkin Seath- The Law
- Number of posts : 3018
Location : Michigan
Registration date : 2008-07-12
Re: RA2: Modding thread
I'm pretty sure the animation is very possible as many current buildings are animated, but from what I've been told it takes forever. I say we keep it fairly simple, but so it still looks good.
Re: RA2: Modding thread
Hmm... Ill look into it when the time comes
I will not be getting RA2 this weekend...
Do you have an extra CD key, I have the allied disc
I will not be getting RA2 this weekend...
Do you have an extra CD key, I have the allied disc
Kasrkin Seath- The Law
- Number of posts : 3018
Location : Michigan
Registration date : 2008-07-12
Re: RA2: Modding thread
No... sry.Kasrkin Seath wrote:Hmm... Ill look into it when the time comes
I will not be getting RA2 this weekend...
Do you have an extra CD key, I have the allied disc
Re: RA2: Modding thread
Interesting. If I can find a time in my social life, I would help you. But I cant.
Re: RA2: Modding thread
If you are on this site and have time to read and reply you have time to mod a game like this.
lol
lol
Kasrkin Seath- The Law
- Number of posts : 3018
Location : Michigan
Registration date : 2008-07-12
Re: RA2: Modding thread
erm....
I should be getting RA2 sometime....
likely christmas now, never went to my cousins hose to get it, been unable to
I should be getting RA2 sometime....
likely christmas now, never went to my cousins hose to get it, been unable to
Kasrkin Seath- The Law
- Number of posts : 3018
Location : Michigan
Registration date : 2008-07-12
Re: RA2: Modding thread
I'm working on getting some programs to do the actual modeling. You wanna do that part of the mod, seath?
And make sure you get Yuri's revenge. Much more things you can do with it.
And make sure you get Yuri's revenge. Much more things you can do with it.
Re: RA2: Modding thread
ill try
also, do we really need 3d models, isn't it all just 2d?
also, with Yuri's revenge we have three factions already in?
SHould we just keep three factions, make more or just have two?
If we have more than two factions, I think other good factions would be...(includes current factions)<subfactions in ( )>
UNSC Marines (Covert Ops, Assault Force, Deep insertion)
UNSC Army (Militia, Planetary Defense Force)
Covenant (erm....)
erm...
also, do we really need 3d models, isn't it all just 2d?
also, with Yuri's revenge we have three factions already in?
SHould we just keep three factions, make more or just have two?
If we have more than two factions, I think other good factions would be...(includes current factions)<subfactions in ( )>
UNSC Marines (Covert Ops, Assault Force, Deep insertion)
UNSC Army (Militia, Planetary Defense Force)
Covenant (erm....)
erm...
Kasrkin Seath- The Law
- Number of posts : 3018
Location : Michigan
Registration date : 2008-07-12
Re: RA2: Modding thread
You can use a 3D modeler to make them....
but you can also use paint lol
I'm working on getting some modeling programs for you to use.
YR has three factions, yes. We could make a third, but lets get the first two working before we go too deep.
but you can also use paint lol
I'm working on getting some modeling programs for you to use.
YR has three factions, yes. We could make a third, but lets get the first two working before we go too deep.
Re: RA2: Modding thread
I downloaded it and have started working on stuff, but I swear if it has infected my computer I will find some way to cause you pain...
Kasrkin Seath- The Law
- Number of posts : 3018
Location : Michigan
Registration date : 2008-07-12
Re: RA2: Modding thread
*also downloaded it*
You worry too much lol
It's the SHP builder. I would be more worried if it was something else, but it's a tool that hundreds of modders use every day. Something like that would be caught pretty fast.
Then again... I'm on the BZ forum; those guys can fix computers like it's adding 2+2.
You worry too much lol
It's the SHP builder. I would be more worried if it was something else, but it's a tool that hundreds of modders use every day. Something like that would be caught pretty fast.
Then again... I'm on the BZ forum; those guys can fix computers like it's adding 2+2.
Last edited by CivBase on Mon Dec 01, 2008 7:45 pm; edited 1 time in total
Re: RA2: Modding thread
I just got super good virus detection software and removal programs to solve my comps problems.
Only problem is they take several hours to run.
Only problem is they take several hours to run.
Kasrkin Seath- The Law
- Number of posts : 3018
Location : Michigan
Registration date : 2008-07-12
Re: RA2: Modding thread
I found some pre-made halo units.
Take a look at these!
http://yrarg.cncguild.net/downloads/voxels/halo_daz.zip
This is a GDI pack, but you gotta admit, the orcas look a lot like sparohawks... maybe you should just edit it instead of working from scratch.
http://yrarg.cncguild.net/downloads/voxels/renGDI.zip
You can look through the whole set here
Here are all the mod tools:
Download Final Alert 2 (map editor)
Downlaod Voxel Section Editor
Donload Cube Normalizer
Download Voxel Viewer
Download HVA Builder
Download SHP Builder
NOTE:
Seath, you don't need the SHP builder, you alread got that, and Final Alert doens't work until you instal the game, so you probably don't need it yet either.
Take a look at these!
http://yrarg.cncguild.net/downloads/voxels/halo_daz.zip
This is a GDI pack, but you gotta admit, the orcas look a lot like sparohawks... maybe you should just edit it instead of working from scratch.
http://yrarg.cncguild.net/downloads/voxels/renGDI.zip
You can look through the whole set here
Here are all the mod tools:
Download Final Alert 2 (map editor)
Downlaod Voxel Section Editor
Donload Cube Normalizer
Download Voxel Viewer
Download HVA Builder
Download SHP Builder
NOTE:
Seath, you don't need the SHP builder, you alread got that, and Final Alert doens't work until you instal the game, so you probably don't need it yet either.
Re: RA2: Modding thread
kk
btw, I found a copy of RA2 and will have it installed soon.
btw, I found a copy of RA2 and will have it installed soon.
Kasrkin Seath- The Law
- Number of posts : 3018
Location : Michigan
Registration date : 2008-07-12
Re: RA2: Modding thread
My SHP builder broke and the new one contains invalid data
My comp broke yesterday, an AOL program went haywire and used up 100% of teh CPU and busted a dozen other programs along with it.
Are there any other download locations or other programs to replace it?
My comp broke yesterday, an AOL program went haywire and used up 100% of teh CPU and busted a dozen other programs along with it.
Are there any other download locations or other programs to replace it?
Kasrkin Seath- The Law
- Number of posts : 3018
Location : Michigan
Registration date : 2008-07-12
Re: RA2: Modding thread
my dad works for AOLCivBase wrote:*hates AOL*
Not that I know of, you could try googling for it though.
learn to love it and make me rich again
*dad could have gotten millions in stocks if he took it out!*
team dfc- Minion
- Number of posts : 695
Age : 29
Location : The dark abyss of these forums. VA
Registration date : 2008-03-25
Re: RA2: Modding thread
IM trying to find a working download
Do you think mortar infantry would be good?
Do you think mortar infantry would be good?
Kasrkin Seath- The Law
- Number of posts : 3018
Location : Michigan
Registration date : 2008-07-12
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