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RA2: Modding thread

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Post by CivBase Thu Dec 04, 2008 7:02 pm

Mortar infantry?
You mean like grenadeers?
I figured we'd just do rocket marines, but sure.
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Post by Kasrkin Seath Thu Dec 04, 2008 7:26 pm

Sorta like grenadiers, but think more damaging, slower to fire, longer range and must deploy

More of a low tier artillery unit for the UNSC since in low tier matches they would be severely outclassed by the more elite of covie infantry
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Post by CivBase Thu Dec 04, 2008 7:27 pm

What would they use for artillery?
Halo doesn't really have any mortars...
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Post by Kasrkin Seath Thu Dec 04, 2008 7:40 pm

Who?

The UNSC no doubt has mortars, you just never see them.
They most definantly have some sort of vehicle mounted artillery as well, you just never see it.
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Post by CivBase Thu Dec 04, 2008 7:42 pm

*thinks of wraith*
*thinks of rhino*
*thinks of jackhammer*
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Post by Kasrkin Seath Thu Dec 04, 2008 7:49 pm

Wraith is kind of a cross, it has a very limited range for artillery
Rhino is artillery
jackhammer?
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Post by capn qwerty Thu Dec 04, 2008 7:50 pm

I'd call it SMA, Shoulder Mounted Artillery.
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Post by CivBase Thu Dec 04, 2008 7:52 pm

Kasrkin Seath wrote:Wraith is kind of a cross, it has a very limited range for artillery
Rhino is artillery
jackhammer?
Jackhammer = misslepod
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Post by Kasrkin Seath Thu Dec 04, 2008 8:00 pm

We needs mortar
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Post by CivBase Sat Dec 06, 2008 6:08 pm

We need to work on UNSC buildings...
I have no clue what they should have.
So far I just have basics: Con Yard (HQ), Power, Barracks, Resource Building, Vehicle Depot, and Air Vehicle Depot
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Post by Kasrkin Seath Sat Dec 06, 2008 6:14 pm

That sounds good, we just need some defensive structures

I was also thinking maybe we could make combat engineers to build trentches and bunkers for infantry to inhabit, although it would be difficult
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Post by CivBase Sat Dec 06, 2008 6:35 pm

Kasrkin Seath wrote:That sounds good, we just need some defensive structures

I was also thinking maybe we could make combat engineers to build trentches and bunkers for infantry to inhabit, although it would be difficult
Deffensive structures:
Auto-cannon
Machinegun nest

Shade
Sniper Tower


I've never found deffensive structures to pressing, as it's typicaly more effective to use units as deffence.

As for engineers, I could always make it so that assault marines are capeable of capturing tech.

We could also add an armory (upgrades) and a com center
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Post by Kasrkin Seath Sat Dec 06, 2008 6:37 pm

also remember AA guns

we should make defenses actually good, but expensive so that they are usefull but never overused

making them take lots of power would work

also, power plants should be ungodly expensive and produce huge amounts of power, makes them more valuable.

What about walls?
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Post by CivBase Sat Dec 06, 2008 6:41 pm

Auto Cannons were used as AA in Halo: The Flood

I'd also add walls... but the allied ones look good for the UNSC and covy walls aren't really necessary as they don't tend to use them.

How's this sound for the base structures? I'll start revising it to fit our capabilities with the RA2 engine.
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Post by Onyxknight Sat Dec 06, 2008 6:51 pm

*thinks this mod will be better than HW*
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Post by Kasrkin Seath Sat Dec 06, 2008 6:53 pm

against what though?

are you sure about teh sniper tower?
Maybe we should put in some aa artillery instead?
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Post by Kasrkin Seath Sat Dec 06, 2008 6:59 pm

it sounds good or the most part
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Post by CivBase Sat Dec 06, 2008 7:46 pm

Kasrkin Seath wrote:against what though?
Spirits

Kasrkin Seath wrote:are you sure about teh sniper tower?
Yah, this thing. Makes for a good bunker, plus it has machineguns.

Kasrkin Seath wrote:Maybe we should put in some aa artillery instead?
Auto Cannon/Shade
If you want, we could always make some sort of fuel-rod emplacement for Covys and a Jackhammer (misslepod) turret for UNSC.
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Post by Kasrkin Seath Sat Dec 06, 2008 8:03 pm

Auto cannons are kinda slow firing for AA, and not very accurate when it comes to hitting them
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Post by CivBase Sat Dec 06, 2008 8:05 pm

Well, then how does a jackhammer nest sound?
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Post by Kasrkin Seath Sat Dec 06, 2008 8:08 pm

maybe.
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Post by Onyxknight Sat Dec 06, 2008 8:15 pm

i think maybewith the missel pods there should be LAAG turrents too
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Post by Kasrkin Seath Sat Dec 06, 2008 8:18 pm

yeah
I like onyx's idea
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Post by MrX Sun Dec 07, 2008 4:54 am

tiberian sun mod would be kewl
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Post by Kasrkin Seath Sun Dec 07, 2008 12:20 pm

i can actually play tiberian sun right now, I have those discs
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