Volistad Campaign Mod (IDEA) (DEAD)
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capn qwerty
Gold Spartan
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Kasrkin Seath
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Volistad Campaign Mod (IDEA) (DEAD)
=== THIS THREAD IS DEAD AND NOTHING CAME OF IT ===
Sorry to anyone who clicked this link while looking for such a mod, its July 31st, 2011 at the time of this edit and I just found my own thread on google.
Sorry to anyone who clicked this link while looking for such a mod, its July 31st, 2011 at the time of this edit and I just found my own thread on google.
This is a mod idea for Dawn of War.
*Although not being a full conversion mod which would require to redo almost everything, it will still require modelers and others who can create audio and textures to make some of the new units to be added come to life within the game.*
*Will take a long time to complete, depending on how quickly models can be made and how quickly the campaign can be created*
Most of you have played RElic's game Dawn of War, however, very few have played (one of) its (spiritual) predecessors, Final Liberation
The game was a rather advanced Turn Based Strategy in its day, and was the first step for Warhammer 40K becoming popular in the world of Video Games. The unti selections are huge, with the Imperium alone having over 70 different unit types at their disposal and the ability to field hundreds of infantry and several dozens of tanks, as well as titans. This isn't even speaking of the orks which have a huge array of units themselves.
This mod brings forward the concept of bringing back the old to bring Final Liberation and its campaign to the modern RTS. While the mod will only change the Orcs and Imperium, teh scale of battles will become huge, maps will be massive and the unit types dwaring thsoe currently in Dawn of War. As you read this thread, you will discover what has to be added, what changes must be made, and what still has to be done. Please join in the discussion or join the team.
------------------------------------------------------------
Table of Contents:
1.1 What is Final Liberation
1.2 What does Volistad Look like?
1.3 Our Volistad Campaign
2.1 Gamplay changes
3.1 The Imperium of Man in the Volistad Campaign
3.2 Already existing units
3.3 New units
4.1 Orks in Volistad Campaign
4.2 Already Existing Units
4.3 New Units
5.1 New Audio?
5.2 Final Words
-------------------------------------------------------------
1.1 What is Final Liberation?
Final Liberation is a Turn based strategy game which takes place in the 41st century. The brutal and savage Orks have laded on the planet Volistad and have killed almost the entire populace. Soon after, an Imperial force spearheaded by space marines invades the planet which is now captured by orcs in an attempt to retake the planet and Liberate it.
The game has massive battles and a huge array of units that can be fielded, which makes it one fo the best games of its time.
1.2 What Does Volistad Look Like
Climate wise, it is like Earth. It has deserts, forests and snowy areas. It is also covered by a large ocean and much of the land mass is covered by massive cities.
1.3 Our campaign will be heavily based on the Final Liberation one. FInal Liberation used a meta map system, much the one in dawn of war darc crusade. The creation of a Meta Map campaign is among one of the top priorities should a campaign be made.
----------
2.1 Gameplay Changes -
-Most Infantry will have health lowered.
-All units will cost less, while vehicles will cost considereably more compared to infantry
-Infantry without AT weapons will be near useless against vehicles
-AT weapons and AT vehicle mounted weapons will be more effective.
-Infantry pop cap boosted to either 60 or 80. Limits on certain units larger than before
-Vehicle Pop cap boosted to either 40 or 60. Lmits on certain units larger than before. THis includes superheavy tanks and things like squiggoths.
----------
3.1 The Imperium of Man in the Volistad Campaign
in the Volistad Campaign, the Imperium are the 'good' guys. This is the force you will controll. They will Ultimately Liberate the planet or die trying.
3.2 Existing Units
These are the units we will not have to create from scratch, but editing wills till need to be made
-Guardsmen Squad
Lower Health
-Techpriest
Lower Health
-Command Squad
Lower Health
-Heavy Weapons Team
Include Mortar option
-Ogryn
Lower Health
Increase Melee Damage
-Kasrkin
Remove or change to Storm Troopers
-Chimera
-Hell Hound
- Sentinel
- Basalisk
Increase Range
Lower Firing Rate
Increase Damage
-Leman Russ
Increase Health
Add option to upgrade the forward gun to a Lascannon
-Baneblade
Remove Limit
Increase Health
Increase Damage of Main Gun and Demolisher Cannon
Reduce Speed
3.3 New Units
These are new Units planned to be brought into the game(these are all WH:40K units, they are just not present within DoW). THey will be describe by comparing them to existing units
-Heavy Infantry
Guardsmen
max of 10units per squad(starts with 6)
Can be upgraded with 2 Heavy Stubbers(.50 cal machine guns) or 2 Misslie Launchers(heavy weapons max)
-Assault Squad
Guardsmen
Max of 10 units per squad(starts with 6)
uses shotguns
Can be upgraded with 2 flamers
-Rough Riders
Guardsmen on horses
Squad size of 6, max of 12
Las pistol and lance
-Thudd Gun
Think of a multi barrel old fanshioned cannon, the kind with two wheels
Good range and damage, as well as high Rate of fire
Slow
-Leman Russ Exterminator
Leman Russ Health
Main gun is twin linked Autocannons
No side guns
Forward gun is by Default Heavy Bolter, but can be upgraded to a Lascannon or Dual Heavy Bolters
-Leman Russ Vanquisher
Leman Russ Health
Main Gun is a long anti vehicle cannon with range longer than Leman Russ
No side guns
Forward Gun is Heavy Bolter by default, but may be upgraded to a Lascannon
-Leman Russ Demolisher
Greater than lemat Russ Health
Does High Melee damage(Only when moving, but is it possible)
Has Dozer on front
Default Heavy Bolters on the sides
Main Gun is Demolisher Cannon( like the secondary weapon on the baneblade, the mortar thing)
-Bombard
Uses Leman Russ chassis. has slightly lower health though
No Secondary Weapons
Main Weapon is a Heavy SIege Mortar, WHich has a range just slightly greater than a Leman Russ
Main Weapon fires about as fast as a basalisk
Main Weapon has a large area of effect and does massive damage and greatly hurts morale
-Manticore
Uses Chimera Chassis
Launches volleys of 2 misslies at a time, identical to those on a whirlwind
Slightly shorter range than Basalisk
long reload time
-Shadowsword
Baneblade Chassis
Longer Range than Baneblade
Main Gun(Volcano Cannon) deals Extremely high damage
Main Gun has a long cool down time
Has Heavy Bolters on the sides by default, upgradable into Dual heavy Bolters
-Stormhammer
Just look at the pic, too much to describe
4.1 Orks in Volistad Campaign
Yadda yadda yadda, what can yous ay about them? THey landed a space hulk and have overrun the planet.
4.2 Existing Units
4.3 New Units
Gobsmasha
Lungbursta
Gunwagon
Gutrippa
War Bike
War Buggy
Gargant
Super Gargant (Campaign Only)
***WORK IN PROGRESS***
Last edited by Kasrkin Seath on Sun Jul 31, 2011 5:28 pm; edited 14 times in total
Kasrkin Seath- The Law
- Number of posts : 3018
Location : Michigan
Registration date : 2008-07-12
Re: Volistad Campaign Mod (IDEA) (DEAD)
Like I told pie, things like this will have their own threads.
So is this just an idea or an actual work in progress?
*rethinks getting DOW* what version was it that you wanted me to get again?
So is this just an idea or an actual work in progress?
*rethinks getting DOW* what version was it that you wanted me to get again?
Re: Volistad Campaign Mod (IDEA) (DEAD)
DoW:Dark Crusade(its the version most people have and what this mod would be built on)
an Idea which I am still typing up.
an Idea which I am still typing up.
Kasrkin Seath- The Law
- Number of posts : 3018
Location : Michigan
Registration date : 2008-07-12
Re: Volistad Campaign Mod (IDEA) (DEAD)
Heavy infantry? Really? So y have storntroopers? (Kasrkin for the Cadians.)Since they already have carapace armor. So y have normal guardsmen with carapace armor? It doesnt make since. though the mod idea does seem solid.
Re: Volistad Campaign Mod (IDEA) (DEAD)
Heavy infantry doesn't mean heavier armor, it means they use heavy weapons. Basically they are the closest infantry unit toards the Heavy Weapons Team.
Stormtroopers because Kasrkin are Cadia specific. Mostof teh IG forces were not Cadian on Volistad, since its basically on the other side of the galaxy.
Stormtroopers because Kasrkin are Cadia specific. Mostof teh IG forces were not Cadian on Volistad, since its basically on the other side of the galaxy.
Kasrkin Seath- The Law
- Number of posts : 3018
Location : Michigan
Registration date : 2008-07-12
Re: Volistad Campaign Mod (IDEA) (DEAD)
Im guessing no one thinks this is a good Idea and/or doesn't want to help?
People still needed -
Modeler
Map Creator
Extra Content Coder(creates Meta map, adds in possible video sequences and does makes the camaping)
Writer
Texturer
Hoder(?)
People still needed -
Modeler
Map Creator
Extra Content Coder(creates Meta map, adds in possible video sequences and does makes the camaping)
Writer
Texturer
Hoder(?)
Kasrkin Seath- The Law
- Number of posts : 3018
Location : Michigan
Registration date : 2008-07-12
Re: Volistad Campaign Mod (IDEA) (DEAD)
Well, I don't even have the game, so...
capn qwerty- Lord's Personal Minion
- Number of posts : 2736
Age : 30
Registration date : 2008-03-24
Re: Volistad Campaign Mod (IDEA) (DEAD)
My god you people, go get Dawn of War! You are missing out on one of the best RTS games out there.
Kasrkin Seath- The Law
- Number of posts : 3018
Location : Michigan
Registration date : 2008-07-12
Re: Volistad Campaign Mod (IDEA) (DEAD)
I'd love to create maps... if I had the game. That's probably my favorite thing to do in comp RTS games.Kasrkin Seath wrote:Im guessing no one thinks this is a good Idea and/or doesn't want to help?
People still needed -
Modeler
Map Creator
Extra Content Coder(creates Meta map, adds in possible video sequences and does makes the camaping)
Writer
Texturer
Hoder(?)
Re: Volistad Campaign Mod (IDEA) (DEAD)
There is a very nice map editor you can download, assuming you get the game. The game doesn't cost that much.
Kasrkin Seath- The Law
- Number of posts : 3018
Location : Michigan
Registration date : 2008-07-12
Re: Volistad Campaign Mod (IDEA) (DEAD)
I can write if ya need me to.Kasrkin Seath wrote:Im guessing no one thinks this is a good Idea and/or doesn't want to help?
People still needed -
Modeler
Map Creator
Extra Content Coder(creates Meta map, adds in possible video sequences and does makes the camaping)
Writer
Texturer
Hoder(?)
Maginot Line- Minion
- Number of posts : 142
Location : If I tell you, promise you won't run?
Registration date : 2008-07-18
Re: Volistad Campaign Mod (IDEA) (DEAD)
sure.
Just look up Final Liberation and look at the storyline. THere is a good enough chunk of info to base a story off of, but it allowqs you to make up your own one at the same time
Just look up Final Liberation and look at the storyline. THere is a good enough chunk of info to base a story off of, but it allowqs you to make up your own one at the same time
Kasrkin Seath- The Law
- Number of posts : 3018
Location : Michigan
Registration date : 2008-07-12
Re: Volistad Campaign Mod (IDEA) (DEAD)
Okay then, assming GoldSpartan getsthe game, we will have one map maker, and we are going to need another. The maps are big and take a long time to make.
Maginot can be our primary Writer.
A second writer slot is also open.
Im going to be coding units and the such.
We still need -
Modelers
Texturers
Extra Content Creators
--------------------------------
Pretty soon, when I get the idea all finished, I'll be advertising this thread on BLS, HWF and DoW2 Forums
Maginot can be our primary Writer.
A second writer slot is also open.
Im going to be coding units and the such.
We still need -
Modelers
Texturers
Extra Content Creators
--------------------------------
Pretty soon, when I get the idea all finished, I'll be advertising this thread on BLS, HWF and DoW2 Forums
Kasrkin Seath- The Law
- Number of posts : 3018
Location : Michigan
Registration date : 2008-07-12
Re: Volistad Campaign Mod (IDEA) (DEAD)
Gold? I can make big maps on any game and make them look great (if I try at least). I typicaly spend anywhere from 5-10 hours on a good map on RA2.Kasrkin Seath wrote:Okay then, assming GoldSpartan getsthe game, we will have one map maker, and we are going to need another. The maps are big and take a long time to make.
Maginot can be our primary Writer.
A second writer slot is also open.
Im going to be coding units and the such.
We still need -
Modelers
Texturers
Extra Content Creators
--------------------------------
Pretty soon, when I get the idea all finished, I'll be advertising this thread on BLS, HWF and DoW2 Forums
Re: Volistad Campaign Mod (IDEA) (DEAD)
you can eba second map maker
Just to let you know, it can take up to 48 hours to amke a good map on DoW, there are lots of things to take into account
Just to let you know, it can take up to 48 hours to amke a good map on DoW, there are lots of things to take into account
Kasrkin Seath- The Law
- Number of posts : 3018
Location : Michigan
Registration date : 2008-07-12
Re: Volistad Campaign Mod (IDEA) (DEAD)
hmmm....
btw, I'm getting the game tonight after I go to a friends b-day. Looks like a fair buy.
btw, I'm getting the game tonight after I go to a friends b-day. Looks like a fair buy.
Re: Volistad Campaign Mod (IDEA) (DEAD)
Did part of this thread get deleted or something?
Kasrkin Seath- The Law
- Number of posts : 3018
Location : Michigan
Registration date : 2008-07-12
Re: Volistad Campaign Mod (IDEA) (DEAD)
Lol
Anyways...
ANyone else wanna help?
Modelers and Textureres needed
Anyways...
ANyone else wanna help?
Modelers and Textureres needed
Kasrkin Seath- The Law
- Number of posts : 3018
Location : Michigan
Registration date : 2008-07-12
Re: Volistad Campaign Mod (IDEA) (DEAD)
Yah... where do i get map maker/mod stuffs? I've tried google to no avail.Kasrkin Seath wrote:Lol
Anyways...
ANyone else wanna help?
Modelers and Textureres needed
Btw, I've played 3 online games... won all three.
Re: Volistad Campaign Mod (IDEA) (DEAD)
Dark Crusade Mod tools
http://dawnofwar.filefront.com/file/DC_Mod_Tools;81023
Iv eonly played against friends, I normally win
I need to get the rest of the patches before I get online again
http://dawnofwar.filefront.com/file/DC_Mod_Tools;81023
Iv eonly played against friends, I normally win
I need to get the rest of the patches before I get online again
Kasrkin Seath- The Law
- Number of posts : 3018
Location : Michigan
Registration date : 2008-07-12
Re: Volistad Campaign Mod (IDEA) (DEAD)
I click the download, click open, it loads the file... but doesn't open.
Re: Volistad Campaign Mod (IDEA) (DEAD)
???
CHeck your security settings
maybe you will need a different source
just google search Dawn of War Dark Crusade Mod TOols and you will find a download
CHeck your security settings
maybe you will need a different source
just google search Dawn of War Dark Crusade Mod TOols and you will find a download
Kasrkin Seath- The Law
- Number of posts : 3018
Location : Michigan
Registration date : 2008-07-12
Re: Volistad Campaign Mod (IDEA) (DEAD)
or go to the relic news forum. and go under the section adeptus modificatus. they should have it there.
Re: Volistad Campaign Mod (IDEA) (DEAD)
It works on fileplanet... sorta.
I open the download and it brings me through the beginning, then I get this message:
Anything to do with me having the Platinum Edition?
I open the download and it brings me through the beginning, then I get this message:
Anything to do with me having the Platinum Edition?
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