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MASS EFFECT 3 [now with spoilers]

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Post by Vigil Fri Aug 03, 2012 4:17 am

Angatar wrote:
Vigil wrote:http://www.joystiq.com/2012/08/02/mass-effect-3-leviathan-dlc-revealed/

That DLC they've been hinting at finally got confirmed.

Not sure about this one, given that the story is done in this series, and all they're adding is mid-game fluff.
Saw that during the EA livestream. I'm not sure if I'm going to get it, if it's about the Leviathan of Dis (which I assume it is) I might consider it, but we all know how it's going to end so what's the point?

It's something about a rogue reaper, which is all well and good, but do we really want to delve any deeper into their backstory when they took such a nosedive with it when they revealed the starchild.

Reapers were always more interesting when their motives were beyond our comprehension, and when they started to clarify it it became pretty simple and in the end stupid.

And as I said, this will take place before the ending, so it will have absolutely no effect on the greater picture and how Shepard's story ends.
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Post by dragoon9105 Fri Aug 03, 2012 8:20 am

What the hell would the Reaper in the DLC even do, Justify Starchild's argument more?
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Post by Lord Pheonix Fri Aug 03, 2012 8:25 am

Quite possibly that's what Bioware would do. They'd be looking for anyway to try to push their point even more since everyone else hated it so they have to try to convince us harder.




Said it way back in this thread but again: I'd prefer it if they just kept the Reapers like Sovereign with the whole "We are beyond you're comprehension" instead of "We do what Space Jesus tells us"



I mean how badass was it talking to Sovereign the first time for it to say “We impose order on the chaos of organic evolution. You exist because we allow it, and you will end because we demand it.”

If I heard it again I just couldn't take it as serious.
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Post by CivBase Fri Aug 03, 2012 10:20 am

Meh, I'm completely over the ending by now.
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Post by Vigil Fri Aug 03, 2012 3:44 pm

http://www.joystiq.com/2012/08/02/mass-effect-3-leviathan-and-firefight-dlc-detailed/

The blurb they give pretty much says their going into the Reaper's Origins, which I think is possibly some of the worst things they could of done.

They might surprise us, but right now, I kinda done with Mass Effect, it's over and that pretty much it.
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Post by Divine Virus Sat Aug 04, 2012 4:13 am

If it's a paid DLC, not sure if I'd get it right away. Might wait for a discounted price.

But I am interested considering the story in it.

Also, I heard that this DLC effects the ending? Is this true?
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Post by Vigil Sat Aug 04, 2012 5:39 am

Divine Virus wrote:If it's a paid DLC, not sure if I'd get it right away. Might wait for a discounted price.

But I am interested considering the story in it.

Also, I heard that this DLC effects the ending? Is this true?

It's paid DLC, Ala Shadow Brooker or Overlord.

The story is the thing that worries me the most, given how badly they've handled the Origins of the Reapers already.

I assume it will only affect your War Assets, as they've already said they're not going to mess with the ending anymore now that the Extended Cut is out.
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Post by dragoon9105 Sat Aug 04, 2012 5:18 pm

They dont want us to be able to shoot godkid in the face and get a good ending even if we pay for it. So obviously it wont be a significant ending change.
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Post by Vigil Sun Aug 05, 2012 6:52 am

dragoon9105 wrote:They dont want us to be able to shoot godkid in the face and get a good ending even if we pay for it. So obviously it wont be a significant ending change.

I actually have no trouble with that ending, as it ties into the hopelessness of the situation as even with all your fleets combined you stand no chance against the Reapers, as it had been shown ever since Sovereign attacked the Citadel, they are incredibly hard to kill.

It shows that your efforts weren't in vain and the next cycle was able to stop the threat once and for all. Using Liaria's archive was a nice touch.
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Post by dragoon9105 Sun Aug 05, 2012 9:31 am

Oh i'm fine with the lack of an I win button that's what always bugged me about other games with a multi-choice ending usually there was a 'best ending' option like in New Vegas the game pretty much wants you to choose Mr House or the NCR and Assumes if you take Yes Man you'd be incompetent as hell.

What does bug me is regardless of your Warscore, that resource that's supposed to measure how well your doing. Unless you deliberately sabotage yourself, the ending still doesn't change much at all really.

Maybe its just me but the reapers only seemed like a threat in my mind because there was thousands of them with a singular goal and nobody was expecting them. Not because individually they were powerful, Sovereign being nigh invincible always just took me as plot armor. I mean really they are just big floating metal squid. They aren't space C'thulu.

And there's another one way beat them, Just make Sol or the Pluto Relay go supernova, Kill them all, and the Catalyst while they are all in one system. Which is entirely possible in the setting and doesn't even occur to any character despite there being precedent. I guess I'll just have to settle for Commander Thresher Maw to beat the Reapers next Cycle.
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Post by Rotaretilbo Sun Aug 05, 2012 11:21 am

Except they aren't all at Sol. Remember throughout the entire game, you fought them and ran from them in like every system?
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Post by Nocbl2 Sun Aug 05, 2012 11:55 am

The majority of them were there. Blow up the relay, escape to Arcturus with conventional FTL, then jump to the other systems with your amassed forces and destroy the remaining Reapers.
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Post by RX Sun Aug 05, 2012 1:14 pm

I finally got around to seeing those extended cut endings, and I'm actually quite pleased with them. I liked the Green one the most outta all, though what Vigil said about the hidden ending is quite true too.
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Post by Rotaretilbo Sun Aug 05, 2012 1:51 pm

Nocbl2 wrote:The majority of them were there. Blow up the relay, escape to Arcturus with conventional FTL, then jump to the other systems with your amassed forces and destroy the remaining Reapers.

There were enough of them throughout the system that they brought almost every populated world to its knees. Earth may have gotten the worst of it, but the Reapers were incredibly powerful. If you'll recall, it took the entire Earth fleet to take down one in the first game. I figure there are about four or five per system, maybe a score of systems, so you'll need one hundred times that for cleanup.
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Post by Nocbl2 Sun Aug 05, 2012 2:20 pm

Rotaretilbo wrote:
Nocbl2 wrote:The majority of them were there. Blow up the relay, escape to Arcturus with conventional FTL, then jump to the other systems with your amassed forces and destroy the remaining Reapers.

There were enough of them throughout the system that they brought almost every populated world to its knees. Earth may have gotten the worst of it, but the Reapers were incredibly powerful. If you'll recall, it took the entire Earth fleet to take down one in the first game. I figure there are about four or five per system, maybe a score of systems, so you'll need one hundred times that for cleanup.
The entire Earth fleet for a massive dreadnought that was ridiculously large.]

Armed with Thanix cannons on the fighters and frigates I'd think they'd actually do pretty well.

Speaking of which, why is it that NONE of the ships aside from the Normandy had a Thanix? Seriously. If all of those fighters had one, or even just half of them, they probably could have won conventionally.
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Post by Vigil Sun Aug 05, 2012 3:52 pm

Nocbl2 wrote:
Rotaretilbo wrote:
Nocbl2 wrote:The majority of them were there. Blow up the relay, escape to Arcturus with conventional FTL, then jump to the other systems with your amassed forces and destroy the remaining Reapers.

There were enough of them throughout the system that they brought almost every populated world to its knees. Earth may have gotten the worst of it, but the Reapers were incredibly powerful. If you'll recall, it took the entire Earth fleet to take down one in the first game. I figure there are about four or five per system, maybe a score of systems, so you'll need one hundred times that for cleanup.
The entire Earth fleet for a massive dreadnought that was ridiculously large.]

Armed with Thanix cannons on the fighters and frigates I'd think they'd actually do pretty well.

Speaking of which, why is it that NONE of the ships aside from the Normandy had a Thanix? Seriously. If all of those fighters had one, or even just half of them, they probably could have won conventionally.

Because there were experimental Turian Weapons that hadn't been issued yet.
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Post by Nocbl2 Sun Aug 05, 2012 4:27 pm

Vigil wrote:
Nocbl2 wrote:
Rotaretilbo wrote:
Nocbl2 wrote:The majority of them were there. Blow up the relay, escape to Arcturus with conventional FTL, then jump to the other systems with your amassed forces and destroy the remaining Reapers.

There were enough of them throughout the system that they brought almost every populated world to its knees. Earth may have gotten the worst of it, but the Reapers were incredibly powerful. If you'll recall, it took the entire Earth fleet to take down one in the first game. I figure there are about four or five per system, maybe a score of systems, so you'll need one hundred times that for cleanup.
The entire Earth fleet for a massive dreadnought that was ridiculously large.]

Armed with Thanix cannons on the fighters and frigates I'd think they'd actually do pretty well.

Speaking of which, why is it that NONE of the ships aside from the Normandy had a Thanix? Seriously. If all of those fighters had one, or even just half of them, they probably could have won conventionally.

Because there were experimental Turian Weapons that hadn't been issued yet.
A year after Normandy got the first one? By then you'd assume they'd try everything to get an edge on the Reapers.
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Post by Vigil Sun Aug 05, 2012 5:53 pm

Nocbl2 wrote:
Vigil wrote:
Nocbl2 wrote:
Rotaretilbo wrote:
Nocbl2 wrote:The majority of them were there. Blow up the relay, escape to Arcturus with conventional FTL, then jump to the other systems with your amassed forces and destroy the remaining Reapers.

There were enough of them throughout the system that they brought almost every populated world to its knees. Earth may have gotten the worst of it, but the Reapers were incredibly powerful. If you'll recall, it took the entire Earth fleet to take down one in the first game. I figure there are about four or five per system, maybe a score of systems, so you'll need one hundred times that for cleanup.
The entire Earth fleet for a massive dreadnought that was ridiculously large.]

Armed with Thanix cannons on the fighters and frigates I'd think they'd actually do pretty well.

Speaking of which, why is it that NONE of the ships aside from the Normandy had a Thanix? Seriously. If all of those fighters had one, or even just half of them, they probably could have won conventionally.

Because there were experimental Turian Weapons that hadn't been issued yet.
A year after Normandy got the first one? By then you'd assume they'd try everything to get an edge on the Reapers.

I did some reading and they were a little more widespread by ME3, but even then, there is a massive difference between a Collector Ship and a Reaper.

Remember when you needed the Entire Quarian Fortilla to fire on one destroyer class Reaper on Rannoch?

Remember when you needed the combined Human Fleet and Citadel fleet to kill Sovereign?

Remember when the Turian Fleet over Palaven engaged the Reapers there and were utterly decimated?

Notice in the final battle, the first volley of the combined allied fleet failed to kill/disable a single Reaper?

By no means are they invincible, but they sorely outmatch everyone else. Hackett himself told you that you couldn't beat the Reapers by conventional means at the start of ME3, and before the assault on Earth tells you that the fleet can only at best keep them busy long enough to get the Crucible into position. They were banking everything on that, and without it, they were not going to win that fight.
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Post by dragoon9105 Sun Aug 05, 2012 9:16 pm

Javik pretty much implies the Promethean did a hell of alot to kill reapers and potentially could have won thier own cycle if they had a couple thousand more years they lost because at that point they couldn't adapt to a new strategy the reapers pulled (mass indoctrination).

The Reapers being borderline invincible in three bothered the hell out of me but that's something i easily overlook for the sake of drama, ect.

I assumed sovereign wasn't destroyed by the destiny ascension in one because he did kind of bring half the Geth fleet with him. Plus plot armor means of course he'd make it to the Citadel. but theres nothing wrong with that since again Main villain, you can't expect him to die before shepherd even arrives.

Literally i don't take the scene to mean anything about how reapers are taken down because it shows multiple alliance dreadnoughts firing their own main guns after sovy loses his shields and they do absolutely nothing, Then the Normandy fires its main gun which is much smaller by comparison and it blows Sov to pieces.. Really?
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Post by Nocbl2 Sun Aug 05, 2012 10:13 pm

Vigil wrote:
Nocbl2 wrote:
Vigil wrote:
Nocbl2 wrote:
Rotaretilbo wrote:
Nocbl2 wrote:The majority of them were there. Blow up the relay, escape to Arcturus with conventional FTL, then jump to the other systems with your amassed forces and destroy the remaining Reapers.

There were enough of them throughout the system that they brought almost every populated world to its knees. Earth may have gotten the worst of it, but the Reapers were incredibly powerful. If you'll recall, it took the entire Earth fleet to take down one in the first game. I figure there are about four or five per system, maybe a score of systems, so you'll need one hundred times that for cleanup.
The entire Earth fleet for a massive dreadnought that was ridiculously large.]

Armed with Thanix cannons on the fighters and frigates I'd think they'd actually do pretty well.

Speaking of which, why is it that NONE of the ships aside from the Normandy had a Thanix? Seriously. If all of those fighters had one, or even just half of them, they probably could have won conventionally.

Because there were experimental Turian Weapons that hadn't been issued yet.
A year after Normandy got the first one? By then you'd assume they'd try everything to get an edge on the Reapers.

I did some reading and they were a little more widespread by ME3, but even then, there is a massive difference between a Collector Ship and a Reaper.

Remember when you needed the Entire Quarian Fortilla to fire on one destroyer class Reaper on Rannoch?

Remember when you needed the combined Human Fleet and Citadel fleet to kill Sovereign?

Remember when the Turian Fleet over Palaven engaged the Reapers there and were utterly decimated?

Notice in the final battle, the first volley of the combined allied fleet failed to kill/disable a single Reaper?

By no means are they invincible, but they sorely outmatch everyone else. Hackett himself told you that you couldn't beat the Reapers by conventional means at the start of ME3, and before the assault on Earth tells you that the fleet can only at best keep them busy long enough to get the Crucible into position. They were banking everything on that, and without it, they were not going to win that fight.
Actually, as I recall it, the AF DOES kill several Reapers in the first volley. If you have a high EMS. Besides, for the most part the Reapers had the element of surprise. The Quarians taking their whole fleet to blow up one ship is probably because they had to fire through the atmosphere, and besides, the entire fleet couldn't have hit a target that small. IIRC, when you blow it up only a few shells (compared to the size of the MF) actually hit every volley.
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Post by Vigil Thu Aug 16, 2012 3:48 pm

http://www.joystiq.com/2012/08/15/mass-effect-3-leviathan-dlc-emerges-august-28/

New DLC now has been dated. As expected does take place before that ending.
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