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MASS EFFECT 3 [now with spoilers]

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Post by Nocbl2 Sat Dec 11, 2010 10:58 pm

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Post by PiEdude Sat Dec 11, 2010 11:07 pm

Saw this.

FUCKING YES! YES! YES! YES! YYYYYYYYYYYYYYYYYYYYEEEEEEEEEEEEEEESSSSSSSSSSSSSSSSSSSS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Post by KristallNacht Sun Dec 12, 2010 12:25 am

do want
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Post by Felix Sun Dec 12, 2010 12:28 am

still have yet to get half way through the first two. I have a good feeling about this one though Very Happy
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Post by Divine Virus Sun Dec 12, 2010 1:16 am

:face: REAPERS MOTHER FUCKER!!! :face:
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Post by Vigil Sun Dec 12, 2010 7:17 am

REAPERS IN LONDON FUCK YEAH!

I thought I'd have to wait until 2012 at earliest, happy and concerned there's such a fast turnaround time, as ME2 isn't a year old yet.
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Post by Gold Spartan Sun Dec 12, 2010 7:29 am

Damnation. Holiday 2011 is very vague.
As it can either be Q1 or Q4.
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Post by Vigil Sun Dec 12, 2010 8:09 am

Most likely Q4, there's no way they could of done ME3 in under 12 months. 23-24 months for a late November/December release makes sense to me.
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Post by Death no More Sun Dec 12, 2010 8:13 am

I want this. Badly.



Edit: (After watching the trailer.)

HOLY FUCKING SHIT OMG OMGO MG OMGO MGOGNAHGIASJFJKLASJGAHSKLGDAS
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Post by Nocbl2 Sun Dec 12, 2010 8:19 am

Vigil wrote:Most likely Q4, there's no way they could of done ME3 in under 12 months. 23-24 months for a late November/December release makes sense to me.
My guess is that they maybe had half a team on two and half a team on 3? I dunno...


Also, I hope it's like Fallout 2 where you have a set time to complete the game or everyone dies.
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Post by Vigil Sun Dec 12, 2010 8:24 am

Nocbl2 wrote:
Vigil wrote:Most likely Q4, there's no way they could of done ME3 in under 12 months. 23-24 months for a late November/December release makes sense to me.
My guess is that they maybe had half a team on two and half a team on 3? I dunno...


Also, I hope it's like Fallout 2 where you have a set time to complete the game or everyone dies.

Oh you think it's Martix Reloaded/Revolutions style and the made them both at the same time? Possibly, but there are a lot of plot elements to ME2 and the DLC, and you would have had to have all this planned before starting them, and even though it's Bioware, I'm sure they played it safe and sorted out ME2 before heading into 3.

ME2 does have a bit of that, as once your crew gets captured, if you go through the relay right away you save all of them, and if you stay behind and do other things, a lot more of crew dies including Kelly.
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Post by Nocbl2 Sun Dec 12, 2010 8:26 am

Vigil wrote:
Nocbl2 wrote:
Vigil wrote:Most likely Q4, there's no way they could of done ME3 in under 12 months. 23-24 months for a late November/December release makes sense to me.
My guess is that they maybe had half a team on two and half a team on 3? I dunno...


Also, I hope it's like Fallout 2 where you have a set time to complete the game or everyone dies.

Oh you think it's Martix Reloaded/Revolutions style and the made them both at the same time? Possibly, but there are a lot of plot elements to ME2 and the DLC, and you would have had to have all this planned before starting them, and even though it's Bioware, I'm sure they played it safe and sorted out ME2 before heading into 3.

ME2 does have a bit of that, as once your crew gets captured, if you go through the relay right away you save all of them, and if you stay behind and do other things, a lot more of crew dies including Kelly.
You can only mine for minerals. But no side quests. It's not really a time limit, where as Fallout 2 you had 14 days in-game or you were screwed.
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Post by Vigil Sun Dec 12, 2010 8:30 am

Nocbl2 wrote:
Vigil wrote:
Nocbl2 wrote:
Vigil wrote:Most likely Q4, there's no way they could of done ME3 in under 12 months. 23-24 months for a late November/December release makes sense to me.
My guess is that they maybe had half a team on two and half a team on 3? I dunno...


Also, I hope it's like Fallout 2 where you have a set time to complete the game or everyone dies.

Oh you think it's Martix Reloaded/Revolutions style and the made them both at the same time? Possibly, but there are a lot of plot elements to ME2 and the DLC, and you would have had to have all this planned before starting them, and even though it's Bioware, I'm sure they played it safe and sorted out ME2 before heading into 3.

ME2 does have a bit of that, as once your crew gets captured, if you go through the relay right away you save all of them, and if you stay behind and do other things, a lot more of crew dies including Kelly.
You can only mine for minerals. But no side quests. It's not really a time limit, where as Fallout 2 you had 14 days in-game or you were screwed.

Fallout 2 was a while ago, and neither Fallout 3 or New Vegas went back to those days.

Our sandbox games are a lot less restricted and while in ME1 and ME2 the story was the crux of the game, you never were restricted from going doing some side quests, expect at the very beginning and very end, and they always made it clear where the point of no return was. I think the same will be true of ME3.
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Post by Ringleader Sun Dec 12, 2010 12:02 pm

haha, wow. This Mass effect thing is getting out of hand, it hasn't even been a year since ME2. I'd prefer it if they just took their time and did an extremely good job.


2 Million in the first day? Maybe more like 2 BILLION in the first day...
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Post by Gauz Sun Dec 12, 2010 1:14 pm

I think the title should have something to do with the contents of the thread :/

EDIT: I agree with ring, 2 million doesn't sound like the right number Razz
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Post by Vigil Sun Dec 12, 2010 1:18 pm

Gauz wrote:I think the title should have something to do with the contents of the thread :/

EDIT: I agree with ring, 2 million doesn't sound like the right number Razz

It does when you think about the level of defences around Earth, coupled with the fact that the Reapers whole goal kinda revolves around living humans.
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Post by Ringleader Sun Dec 12, 2010 2:17 pm

Reapers can sorta control peoples minds, that 2 million could be higher or lower depending on their goals. It looked like they were just, shooting everything possible without really trying to capture anyone.

Also, you'll notice that guy ejecting a casing, probably meaning thermal clips or ammo in ME3....

Sad


Thermal clips should be a luxury item, like if your guns about to overheat (in heavy combat), you could eject them, otherwise it takes a while to cool down by itself.
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Post by KristallNacht Sun Dec 12, 2010 2:42 pm

they've already said the mass effect 3 development timeline is looking to be the same as ME2 which means 2 years 2 months
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Post by Gold Spartan Sun Dec 12, 2010 2:58 pm

I never understood why have thermal clips. With the amount of ammo lying around, it was practically impossible to run out of ammo.
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Post by Nocbl2 Sun Dec 12, 2010 3:01 pm

Yeah, it never really had an impact on gameplay...

Thermal Clips may also mean ME 2 engine...

NOOOOOO!!!!!
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Post by Vigil Sun Dec 12, 2010 3:06 pm

Gold Spartan wrote:I never understood why have thermal clips. With the amount of ammo lying around, it was practically impossible to run out of ammo.
It was there to try and speed up combat and make it more frentic, because you wouldn't just sit back and keep shooting until you overheated then wait and fire again.

They expect you to use a lot of your ammo in a fight, especially on higher difficulties, and then having to improvise on the last few guys, and then you get some ammo ready for the next encounter.

That idea is good in theory but with the abilities recharging pretty damn quickly, you could really more on them than you could with bullets.

P.S: What's with all the ME2 hate? It's still on my track on being my favourite game this year.
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Post by KristallNacht Sun Dec 12, 2010 3:12 pm

i occasionally ran out of ammo for my SMG as an adept and such, but wasnt a huge issue.
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Post by Vigil Sun Dec 12, 2010 3:24 pm

All it was there for was as an incentive to move forward and not make you constantly camp. Just like in any shooter with an ammo system.
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Post by Angatar Sun Dec 12, 2010 3:34 pm

I think they set the ammo limits for the shotgun and maybe the sniper too low. The shotgun ran out of ammo before you were halfway through most encounters.
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Post by Divine Virus Sun Dec 12, 2010 4:00 pm

Hmm, I don't recall ever having an ammunition problem. Probably because I mostly used Assualt Riffles, but when I didn't I never had a moment where I out of ammo and died or had a harder time because of it.
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