Wezzy mod time!
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Gold Spartan
CivBase
Kasrkin Seath
8 posters
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Re: Wezzy mod time!
k, lol
I had already lost a ton by the time I took that screenshot, lol
but I made them super cheap
We should try for a multiplayer campaign... maybeh
I had already lost a ton by the time I took that screenshot, lol
but I made them super cheap
We should try for a multiplayer campaign... maybeh
Kasrkin Seath- The Law
- Number of posts : 3018
Location : Michigan
Registration date : 2008-07-12
Re: Wezzy mod time!
- conscript sorted - try it again team colour should work...
- soldier - updated - try this one the team colour should work...
- soldier - updated - try this one the team colour should work...
MrX- Lord's Personal Minion
- Number of posts : 3080
Location : broadmore
Registration date : 2008-03-25
Re: Wezzy mod time!
Here, Ill go test both at once and try to upload a screenshot
Im not on my home comp and on dial up, so this may take some time
Im not on my home comp and on dial up, so this may take some time
Kasrkin Seath- The Law
- Number of posts : 3018
Location : Michigan
Registration date : 2008-07-12
Re: Wezzy mod time!
http://www.wesnoth.org/
I believe the download link is necessary concerning people who have never heard of Wezzy.
I believe the download link is necessary concerning people who have never heard of Wezzy.
Kasrkin Seath- The Law
- Number of posts : 3018
Location : Michigan
Registration date : 2008-07-12
Re: Wezzy mod time!
looking good but il get the odd pixels working
MrX- Lord's Personal Minion
- Number of posts : 3080
Location : broadmore
Registration date : 2008-03-25
Re: Wezzy mod time!
seath i could get some more sprites made when im fixing the pixels so just give the word
also can you post the coding your doing
also can you post the coding your doing
MrX- Lord's Personal Minion
- Number of posts : 3080
Location : broadmore
Registration date : 2008-03-25
Re: Wezzy mod time!
there are a couple more descriptions up.
What coding? If you mean for the units, its basically worthless since all im doing is replacing units with the new ones.
For example, when I test the sprites I just edit an existing unit's file to match the unit's stats and change the image.
Once there are all the animations I can finish making a whole unit though.
I know the basics for adding units, movetypes, etc. so if you have questions just ask.
What coding? If you mean for the units, its basically worthless since all im doing is replacing units with the new ones.
For example, when I test the sprites I just edit an existing unit's file to match the unit's stats and change the image.
Once there are all the animations I can finish making a whole unit though.
I know the basics for adding units, movetypes, etc. so if you have questions just ask.
Kasrkin Seath- The Law
- Number of posts : 3018
Location : Michigan
Registration date : 2008-07-12
Re: Wezzy mod time!
ok babe
MrX- Lord's Personal Minion
- Number of posts : 3080
Location : broadmore
Registration date : 2008-03-25
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