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Wezzy mod time!

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Kasrkin Seath
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Post by Kasrkin Seath Wed Dec 09, 2009 12:17 pm

k, lol
I had already lost a ton by the time I took that screenshot, lol
but I made them super cheap


We should try for a multiplayer campaign... maybeh
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Post by MrX Wed Dec 09, 2009 5:13 pm

Wezzy mod time! - Page 3 Seathmod1 - conscript sorted - try it again team colour should work...

Wezzy mod time! - Page 3 Seathmod21 - soldier - updated - try this one the team colour should work...
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Post by Kasrkin Seath Fri Dec 11, 2009 9:07 pm

Here, Ill go test both at once and try to upload a screenshot
Im not on my home comp and on dial up, so this may take some time
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Post by Gold Spartan Sun Dec 13, 2009 2:17 pm

http://www.wesnoth.org/
I believe the download link is necessary concerning people who have never heard of Wezzy.
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Post by Kasrkin Seath Mon Dec 14, 2009 5:52 pm

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Post by MrX Tue Dec 15, 2009 10:46 am

looking good but il get the odd pixels working
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Post by MrX Sat Dec 19, 2009 8:31 am

seath i could get some more sprites made when im fixing the pixels so just give the word

also can you post the coding your doing
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Post by Kasrkin Seath Sat Dec 19, 2009 9:31 am

there are a couple more descriptions up.
What coding? If you mean for the units, its basically worthless since all im doing is replacing units with the new ones.

For example, when I test the sprites I just edit an existing unit's file to match the unit's stats and change the image.

Once there are all the animations I can finish making a whole unit though.



I know the basics for adding units, movetypes, etc. so if you have questions just ask.
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Post by MrX Sat Dec 19, 2009 9:48 am

ok babe Very Happy
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