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Wezzy mod time!

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Kasrkin Seath
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Post by MrX Thu Dec 03, 2009 3:22 pm

seath can you tone it down a little and tell me which race the soldier is ;)
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Post by Kasrkin Seath Thu Dec 03, 2009 5:50 pm

oh, lol
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Post by Kasrkin Seath Thu Dec 03, 2009 7:43 pm

[movetype]
name=boatsmall
#This movement type is for small ships
#Used by Boat, Barge and Battle Barge
#Can move on all water types, bad in deep water
[movement_costs]
deep_water=2
shallow_water=1
reef=1
swamp_water=1
flat={UNREACHABLE}
sand={UNREACHABLE}
forest={UNREACHABLE}
hills={UNREACHABLE}
mountains={UNREACHABLE}
village={UNREACHABLE}
castle={UNREACHABLE}
cave={UNREACHABLE}
frozen={UNREACHABLE}
unwalkable={UNREACHABLE}
impassable={UNREACHABLE}
fungus={UNREACHABLE}
[/movement_costs]

[defense]
deep_water=50
shallow_water=40
reef=50
swamp_water=50
flat=60
sand=70
forest=50
hills=50
mountains=40
village=40
castle=40
cave=60
frozen=80
unwalkable=80
impassable=60
fungus=50
[/defense]

[resistance]
blade=70
pierce=70
impact=120
fire=140
cold=70
arcane=100
[/resistance]
[/movetype]

[movetype]
name=shiplight
#This movement type is for ships
#Used by Trireme, Galley, Galleon
#Can move in shallow and deep water
[movement_costs]
deep_water=1
shallow_water=1
reef={UNREACHABLE}
swamp_water={UNREACHABLE}
flat={UNREACHABLE}
sand={UNREACHABLE}
forest={UNREACHABLE}
hills={UNREACHABLE}
mountains={UNREACHABLE}
village={UNREACHABLE}
castle={UNREACHABLE}
cave={UNREACHABLE}
frozen={UNREACHABLE}
unwalkable={UNREACHABLE}
impassable={UNREACHABLE}
fungus={UNREACHABLE}
[/movement_costs]

[defense]
deep_water=60
shallow_water=60
reef=50
swamp_water=50
flat=60
sand=70
forest=50
hills=50
mountains=40
village=40
castle=40
cave=60
frozen=80
unwalkable=80
impassable=60
fungus=50
[/defense]

[resistance]
blade=70
pierce=70
impact=120
fire=140
cold=70
arcane=100
[/resistance]
[/movetype]

[movetype]
name=shipheavy
#This movement type is for the heavy ships
#Used by Destroyer and Battleship
#Can move in shallow and deep water
#Bad in shallow water
[movement_costs]
deep_water=1
shallow_water=2
reef={UNREACHABLE}
swamp_water={UNREACHABLE}
flat={UNREACHABLE}
sand={UNREACHABLE}
forest={UNREACHABLE}
hills={UNREACHABLE}
mountains={UNREACHABLE}
village={UNREACHABLE}
castle={UNREACHABLE}
cave={UNREACHABLE}
frozen={UNREACHABLE}
unwalkable={UNREACHABLE}
impassable={UNREACHABLE}
fungus={UNREACHABLE}
[/movement_costs]

[defense]
deep_water=70
shallow_water=70
reef=50
swamp_water=50
flat=60
sand=70
forest=50
hills=50
mountains=40
village=40
castle=40
cave=60
frozen=80
unwalkable=80
impassable=60
fungus=50
[/defense]

[resistance]
blade=60
pierce=70
impact=100
fire=120
cold=60
arcane=100
[/resistance]
[/movetype]



Theres the movetypes
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Post by MrX Fri Dec 04, 2009 9:19 am

i suggest changing the defense in shallow water to 50 and in ice to 40 due to a lack of maneuverability
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Post by Kasrkin Seath Fri Dec 04, 2009 12:45 pm

the higher the value, the lower the defense.
right now none of the ships can move through ice.

However, I think we should make an icebreaker movement type and possibly attatch some WML so that it turns ice into water.

I just ignored changing things that they cannot move on to begin with
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Post by MrX Fri Dec 04, 2009 12:47 pm

hmm sorry seath Smile

and good idea ;)

also i should be able to post my first taster sprite (so you have an idea of what im doing)
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Post by Kasrkin Seath Fri Dec 04, 2009 12:50 pm

awesome

I have a unit tree for a faction in the works right now. It has about 20 units on it right now, and I expect that to triple by the time its done(its really a meta-faction, the units are split between three different factions)
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Post by MrX Fri Dec 04, 2009 1:23 pm

conscript taster : Wezzy mod time! - Page 2 Masteratarmscrossbow2
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Post by Kasrkin Seath Fri Dec 04, 2009 4:37 pm

Dat be good mon.
I'll keep updating the list with unit images as they are made, with stats and new descriptions.

Dont worry too much about a ton of animation images right now(unless you want to go ahead and make them), the base images will be good enough.

Once there are enough images to fill out the basic actions, I can make the unit and test it in regular wezzy
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Post by Kasrkin Seath Mon Dec 07, 2009 6:35 pm

hmm
anything notable happen lately? lol
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Post by Gold Spartan Mon Dec 07, 2009 6:37 pm

Nope. Havent been able to get on the forums and look to see if anyone has already figured out how to make certain units spawn at certain spots on the map
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Post by kslidz Mon Dec 07, 2009 6:38 pm

how do you learn to mod this stuff '

what would be good for beginners

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Post by Kasrkin Seath Mon Dec 07, 2009 6:41 pm

I would just say mess around with stuff.

The easiest things to edit are probably the units, its all done in notepad.
Just look it up on wikipedia or on the game's forum, im sure you will find out how to do stuff there
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Post by kslidz Mon Dec 07, 2009 7:24 pm

kthxbai

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Post by MrX Tue Dec 08, 2009 9:28 am

soldier taster : Wezzy mod time! - Page 2 Seathmod2

sorry got my pc taken off me so i havnt been on in a few days so i got round to it today Smile

in my opinion its a little too heavy
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Post by Gauz Tue Dec 08, 2009 3:29 pm

Pretty nice sprites if I do say so myself.
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Post by Vtrooper Tue Dec 08, 2009 3:32 pm

they look good
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Post by MrX Tue Dec 08, 2009 3:40 pm

ty Smile
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Post by Kasrkin Seath Wed Dec 09, 2009 6:59 am

Its good looking. It does seem a bit heavy.

I went into paint and trimmed down the pauldrons and the sword a bit and it doesn't seem so big.
Moving the shield in a bit seems to help to


EDIT:
I was looking around wezzy's forums, and there are plenty of methods of transportation that have been figured out by others. I think they may have found a way to create a place that spawns only specific units as well, not sure though.

Maybe we should make accounts over there and ask them?
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Post by MrX Wed Dec 09, 2009 10:31 am

ok so you want the cauldrons smaller and the shield in more?
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Post by Kasrkin Seath Wed Dec 09, 2009 10:41 am

yeah, just round off the pauldrons at his shoulders
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Post by Kasrkin Seath Wed Dec 09, 2009 11:54 am

Time to see if wezzy breaks or not...
I just attempted to add the conscript unit to the loyalist faction

EDIT: only has the base image, but its working
well, sort of

The team colors are only working with the trenchcoat part
Ill take a screenshot for you

http://seathhwf.deviantart.com/art/CONSCRIPT-CHARGE-146233197


Last edited by Kasrkin Seath on Wed Dec 09, 2009 12:18 pm; edited 2 times in total
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Post by MrX Wed Dec 09, 2009 12:15 pm

ok
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Post by Kasrkin Seath Wed Dec 09, 2009 12:16 pm

look up
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Post by MrX Wed Dec 09, 2009 12:17 pm

i saw... and il look into it after i hit 76 on wow Smile
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