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DoW: Dark Crusade

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KrAzY
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Post by Gold Spartan Mon Jul 06, 2009 9:19 pm

They need butt armor then. Smile
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Post by Yam Head Tue Jul 07, 2009 10:45 am

Kasrkin Seath wrote:Heavy Weapons teams + Autocannons = infantry raped IN THE ASSES
Rape and take Razz
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Post by Kasrkin Seath Sun Aug 23, 2009 12:03 pm

w00t!
3v3,
Eldar, IG(me), and Necron
vs.
SM, Chaos and Eldar

Our necron player took alot of points and didn't do ANYTHING, and the eldar player did good. there were two chokepoints on each side of the map that led to the teams' bases. I held one of those the entire game by myself against all three enemies and their ocmbined assaults.

Heavy Weapons w/Autocannons + Basalisks + baneblade = Win
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Post by Yam Head Sun Aug 23, 2009 12:41 pm

Seath loves his heavy weapons teams Razz

I remember you destroyed an entire Tau and SM with out my SM's even getting a shot off. I felt usefull when I drop podded there base though Very Happy
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Post by Kasrkin Seath Sun Aug 23, 2009 1:21 pm

I do love heavy weapons teams, they rape.

That was an awesome game
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Post by Yam Head Sun Aug 23, 2009 1:39 pm

Its funny that they didnt expect it too. 5 land speeders 3 squads of marines and a dreadnaught or 2...

Then we marched to the Tau base head on. So epic lol
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Post by Kasrkin Seath Sun Aug 23, 2009 1:52 pm

yep, lol.

If only I could put heavy weapons teams in Chimeras and still ahve them use their autocannons...
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Post by Yam Head Sun Aug 23, 2009 1:54 pm

That would be rape on wheels. Capable of serving a heaping helping of ownage to all!
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Post by Kasrkin Seath Sun Aug 23, 2009 2:10 pm

yes it would be. THey would rape everything in existence
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Post by Kasrkin Seath Tue Aug 25, 2009 10:34 am

hvy weapons teams ftw once again.
3v3, raped them with hvy weapons
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Post by Yam Head Tue Aug 25, 2009 11:41 am

Its becoming very evident you will use heavy weapon teams for very match isnt it? Razz
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Post by Kasrkin Seath Tue Aug 25, 2009 5:29 pm

I do now... let them attack, counter attack and push half way across the map, deploy heavy teams build forward base, rinse & repeat
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Post by Gold Spartan Tue Aug 25, 2009 7:17 pm

Seath, I will destroy you with Necrons!....whenever the fucking MP lobby will let me play. Sad
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Post by Kasrkin Seath Tue Aug 25, 2009 7:21 pm

I killed a necron player with this plan.. no raped is a better word
Monolith and all
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Post by Kasrkin Seath Tue Aug 25, 2009 7:27 pm

MAH BATTEL PLEHNS!
REHVEELED111!

Faction IG
STD Game

Plan 1: Skirmisher
Plan 2: Defender

Plan 1: Focuses on quick outward expansion and offensive units/tactics.

-Build :two power generators
-Train :two Guardsmen Squads from HQ
-Command:Guardsmen Squads to take all start strategic points(follows through entire game)
-Train :two Tech Priests
-Build :Tactical Command
-Build : Listening Posts as available
-Build :two power generators
-Command: Guardsmen Squads to move outward toward enemies and take more strategic points
-Upgrade:HQ to Tier 2
-Build :Infantry Command
-Train :Command Squad

TIER 2 REACHED (should be within like 5 minutes at the most)

-Build :Two Vehicle Commands
*note, if you have not been attacked yet, expect it to be coming soon
-Upgrade:Vehicle Commands for production of all three available units
-Train :ASAP, three Hellhounds, two Sentinels
-Train :Guardsmen squads as need. Have AT LEAST 3 and a command squad at all times

PLAN 1 END

The rigid part of Plan 1 ends when you hit tier two and get those initial vehicles out. After that, you have to set it up so you are countering what your opponent makes. This plan is usefull when you are an offensive player or need to do an IG rush. I have had vehicles out in something like 6 minutes before... while all the enemies are charging with infantry.

Always remember that a tier 1 IG player cant do shit.. you stay there for too long and you are dead. Guardsmen can only do so much.
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Post by Kasrkin Seath Tue Aug 25, 2009 7:36 pm

Plan 2: Like Plan 1 but with greater focus on getting to tier 3 and defense

-Build :two power generators
-Train :two Guardsmen Squads from HQ
-Command:Guardsmen Squads to take all start strategic points(follows through entire game)
-Train :two Tech Priests
-Build :Tactical Command
-Build :Listening Posts as available
-Build :two power generators
-Command: Guardsmen Squads to move outward toward enemies and take more strategic points
-Upgrade:HQ to Tier 2

TIER 2 REACHED (should be within like 4 minutes at the most)

-Build :Vehicle Command
-Build :Infantry Command
-Train :Nine Heavy Weapons Teams(highest priority here, they train slow and you need them out ASAP)
*note, if you have not been attacked yet, expect it to be coming soon
-Upgrade:Vehicle Commands for production of Basalisks
-Train :Two Basalisks
-Upgrade:As soon as you have enough resources and some units qeued up, HQ to tier 3

TIER 3 REACHED (fuck yea your close now)
-Upgrade Heavy Weapons Teams with Autocannons


PLAN 2 END

Plan 2 is focused on one unit type - Heavy Weapons Teams. Its entire point is to get several teams out and upgraded with autocannons for the first enemy assault. This plan leaves you weak at the begining and reliant on allies, however, as soon as your defenses are up you should be quite capable of defending yourself and holding any ground you or your allies take.

The plan is focused around defending, and pushing forward while the enemies are weak and forming a new line. NEVER try to do a Bltizkrieg like you would with many other factions as it will fail miserably. This is primarily a defensive strategy for team games.
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Post by Ascendant Justice Tue Aug 25, 2009 9:04 pm

I now know how Seath plays. When I by DoW:DC I will battle Seath.


And I will win. Congratulations Seath, your strategy is now void.
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Post by KrAzY Tue Aug 25, 2009 9:05 pm

we got screwed in our game the other day...


damn ork commander rushing my base with tau support...
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Post by Yam Head Wed Aug 26, 2009 8:59 am

Ascendant Justice wrote:I now know how Seath plays. When I by DoW:DC I will battle Seath.


And I will win. Congratulations Seath, your strategy is now void.

lol To bad im usually partnered up with seath and I didnt reveal anything I do Razz
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Post by Ascendant Justice Wed Aug 26, 2009 9:06 am

Yam Head wrote:
Ascendant Justice wrote:I now know how Seath plays. When I by DoW:DC I will battle Seath.


And I will win. Congratulations Seath, your strategy is now void.

lol To bad im usually partnered up with seath and I didnt reveal anything I do Razz

Oh Im not worried about you. You suck to much to be considered a threat.
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Post by Kasrkin Seath Wed Aug 26, 2009 9:42 am

KrAzY wrote:we got screwed in our game the other day...


damn ork commander rushing my base with tau support...

We did, sorry about that.
I hate commander/hero units(IG command squad isn't bad, its made up of regular units) that can be used to rush like that.



And just beacuse you know my plan does not mean you will win. You have to realize that I will play differently in a 1v1, since both of those are geared towards team games
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Post by Yam Head Wed Aug 26, 2009 10:03 am

Ascendant Justice wrote:
Yam Head wrote:
Ascendant Justice wrote:I now know how Seath plays. When I by DoW:DC I will battle Seath.


And I will win. Congratulations Seath, your strategy is now void.

lol To bad im usually partnered up with seath and I didnt reveal anything I do Razz

Oh Im worried about you. You have to many lightsabers and guitars to be considered an easy win.

Fix'd.
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Post by Kasrkin Seath Wed Aug 26, 2009 10:05 am

IMPERIAL GUARD TIPS: Using Guardsmen

Guardsmen Squads are among the weakest infantry in the game. They are cheap, they are numerous. Though they may seem to present no threat, with proper management they can defeat far superior foes.

Early game, Guardsmen can effectively counter enemy infantry but will be killed by heavy infantry. Luckily you can get more infantry for your buck due to their cheap cost.

Unless you are fighting enemies in ranged combat and have the ranged advantage, use 1/3 of your Guardsmen in a charge. Send them into melee, keeping the enemy squads occupied while the other groups use their ranged attacks to deal the damage. This is especially useful against standard Ranged Heavy Infantry and units like Fire Warriors or Dark Reapers.

Next up is properly upgrading squads. NEVER waste weapon upgrades on a squad you intend to charge, chances are the squad will either die or be enganged in melee so they wont matter. Equipp your troops to deal with either light vehicles and infantry with grenade launchers, or plasma guns to fight heavy infantry.

2 squads of Guardsmen with Plasma guns will defeat 2 standard SM squads, I have seen it happen.

Lastly are leaders... use either Commissars or Priests for melee groups while using Psychers and Commissars for the ranged groups. If you are going to get elite infantry, save priests for them.

That about sums it up
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Post by Ascendant Justice Wed Aug 26, 2009 10:42 am

Yes Seath keep on throwing out tips and tricks for your favorite faction. It'll make it easier to understand how you/they play so I can conquer you medieval style.
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Post by Kasrkin Seath Thu Aug 27, 2009 4:36 pm

If anybody wants to play, just see if im on and in the CB.
come tell me, or just yell at me in a thread
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