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Zombie War - Warnings

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Post by Rotaretilbo Tue Aug 18, 2009 1:15 pm

A moment. Cheese, do classroom doors have small windows on them?
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Post by Cheese Tue Aug 18, 2009 1:16 pm

Most of them, yes. But only around head sized. Impossible to squeeze through but easy to reach an arm out.

Some don't however.

If you're having guards outside the refugee's rooms and on the roof watching the zombies, that only leaves you with 2-3 free (depending how many you want on the roof). Just sayin'.


Last edited by Cheese on Tue Aug 18, 2009 1:18 pm; edited 1 time in total

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Post by Rotaretilbo Tue Aug 18, 2009 1:17 pm

Ah, so vertical windows. Just like my own school. The two classrooms we chose will have those, then. Should make guarding them easier.
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Post by XNate02 Tue Aug 18, 2009 1:18 pm

that will do then, if they turn we can just shoot through those small windows
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Post by XNate02 Tue Aug 18, 2009 1:20 pm

ill keep watch on the roof for now, and did anyone notice the Ambulance that crashed pretty close to the school. We could raid that for med supplies
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Post by Rotaretilbo Tue Aug 18, 2009 1:22 pm

Search: Lawnmower
Search: Pulley (3-inch diameter) (can be found in AC fans)
Search: Brackets (if you guys have a welding shop of any sort, this should be pretty easy to find)
Inventory: How many cars are on the school grounds?
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Post by tiny tim Tue Aug 18, 2009 1:23 pm

"We may be able to sneak out a back entrance and avoid the zombies outside."

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Post by XNate02 Tue Aug 18, 2009 1:26 pm

"We should do that now before more of those things show up."
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Post by Cheese Tue Aug 18, 2009 1:26 pm

12 in the parking lot. But the zombies are also by there :/

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Post by tiny tim Tue Aug 18, 2009 1:27 pm

We could probably get out through the canteen. I will take 1 other person with me. I will try to find some more supplies to help with the fortifications as well.

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Post by XNate02 Tue Aug 18, 2009 1:29 pm

"Ok so do you want me to cover you from the roof, or do you want me down there with you?"
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Post by Cheese Tue Aug 18, 2009 1:31 pm

I'd cover him from the roof if I were you. He can take Gold (since he's not here to object Razz).

Am I allowed to offer opinions? Not very proffesional... but sod it.

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Post by XNate02 Tue Aug 18, 2009 1:33 pm

"Tim you take gold ill cover from the roof."
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Post by tiny tim Tue Aug 18, 2009 1:35 pm

"Will do Nate. I'm taking one of the pistols and a couple of extra clips."

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Post by Cheese Tue Aug 18, 2009 1:44 pm

Wahey, first stat usage.

You sneak from one of the back entrances and onto the main road. It isn't long before the rest notice and persue you. About forty break from the school and start shambliung towards you; but it is those nearest the ambulance you are concerned about.

You fire at and kill two, but there are still another four close by. You only have a few seconds to grab whatever you can before they are upon you.

Immidiately noticable is the basic first aid kit on the wall, a difibulator, a stretcher in which one of the infected is writhing. In the front seats the two paramedics are pinned by seatbelts but fighting to get towards you anyway.

You have time to grab two things (I have no idea what's usualy in an ambulance) before having to bolt.

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Post by tiny tim Tue Aug 18, 2009 1:46 pm

I grab the first aid kit and defibrillator.

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Post by XNate02 Tue Aug 18, 2009 1:46 pm

*covers Tim with a hunting rifle*
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Post by XNate02 Tue Aug 18, 2009 1:51 pm

"Ok Cheese allowed me to change my character sheet to a doctor role type seeing as how none of us had neccesary medical skills, so ultimately what im getting at is what room are we going to make our medicle room."
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Post by Cheese Tue Aug 18, 2009 1:51 pm

As you turn from the ambulance doors you realise you are slightly too late, and a creature grabs your arm.

Reacting through reflex, you sock the creature in the jaw with an uppercut which sends it stumbling backwards for a moment.

You bolt. By the time you reach the door back into the school another one has you and you are too tired from running to force it off. Instead you roll away, giving Nate a chance to kill it with the rifle.

You run into the door.

Your actions have attracted more zombies. The woodwork and metalshop area is now under attack.

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Post by Rotaretilbo Tue Aug 18, 2009 1:52 pm

Inventory: How many zombies in the parking lot?
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Post by Cheese Tue Aug 18, 2009 1:53 pm

I'll put numbers on the front page now.

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Post by Rotaretilbo Tue Aug 18, 2009 1:55 pm

"We need to board up these windows!"

Search: Nail Gun
Contingency Search: Hammer
Search: Nails
Search: Sheet Metal
Contingency Search: Wooden Boards


Last edited by Rotaretilbo on Tue Aug 18, 2009 2:01 pm; edited 1 time in total
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Post by Cheese Tue Aug 18, 2009 1:57 pm

You find all that stuff.

And Rot, because you're searching for a bunch of stuff and I've already got a fair bit on my plate would you mind keeping track of equipment in Stronghold?

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Post by XNate02 Tue Aug 18, 2009 1:58 pm

*takes come tables from the cafeteria and begins barricading the back door*

"can you weld these doors shut?"

"I have a bad feeling these doors wont hold for long...."
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Post by Cheese Tue Aug 18, 2009 2:00 pm

Hmm... so much for the construction mechanic. But seeing now that obviously wasn't going to work.

Ok - now the construction points and turn based thing in Stronghold is only for larger or more complex projects.

Also, back in 20.

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