Halo 4
+13
Arty
A_Bearded_Swede
Dud Doodoo
Rasq'uire'laskar
Ringleader
Rotaretilbo
dragoon9105
Ascendant Justice
CivBase
Angatar
KristallNacht
Nocbl2
Vigil
17 posters
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Re: Halo 4
I've... given reasons, did you ever go back and read my megapost?
I'm not saying it's a game breaker, I'm just saying it's poop compared to what Bungie has churned out in the past.
I'm not saying it's a game breaker, I'm just saying it's poop compared to what Bungie has churned out in the past.
Ringleader- Crimson Muse
- Number of posts : 1993
Age : 32
Registration date : 2009-06-12
Re: Halo 4
When i first saw the Promethean weapons i assumed they combined in a fashion that seems the most familiar to the user, hence the weapon "rebuilding" itself and acting like human weapons.
Since the forerunners were so advanced, weapons that adapt to the user makes sense. The user would have increase efficiency of that weapon due to it being similar to weapons he/she had used before....
Just my two cents...
Since the forerunners were so advanced, weapons that adapt to the user makes sense. The user would have increase efficiency of that weapon due to it being similar to weapons he/she had used before....
Just my two cents...
A_Bearded_Swede- Crimson Chef
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Location : Jersey
Registration date : 2008-06-19
Re: Halo 4
That would be kinda cool, and would make sense if the guns didn't look and shoot the same when being wielded by the Prometheans. How would the guns know what other guns the user has used before as to model themselves after them? Still could've been more powerful.Spekwyse wrote:When i first saw the Promethean weapons i assumed they combined in a fashion that seems the most familiar to the user, hence the weapon "rebuilding" itself and acting like human weapons.
Since the forerunners were so advanced, weapons that adapt to the user makes sense. The user would have increase efficiency of that weapon due to it being similar to weapons he/she had used before....
Just my two cents...
Also, if they're so advanced in that way, maybe they shouldn't assemble at all when NOT being used by Prometheans, as not to be used against them.
Ringleader- Crimson Muse
- Number of posts : 1993
Age : 32
Registration date : 2009-06-12
Re: Halo 4
Prometheans are ancient humans are they not? So maybe the guns assembling and operating in the MC's hands is just the weapons making a sort of "connection" between the two? Human to human-ish kinda. I mean if the monitors of the Halo rings can recognize humans as being the reclaimers after such a long time, why cant the promethean tech?
Ascendant Justice- Lord's Personal Minion
- Number of posts : 2136
Age : 31
Registration date : 2008-09-13
Re: Halo 4
The whole "Reforming" thing is bogus. The weapons are in the same form that you find them in on the ground. They just power up and extend a few floaty bits when you pick them up.Ascendant Justice wrote:Prometheans are ancient humans are they not? So maybe the guns assembling and operating in the MC's hands is just the weapons making a sort of "connection" between the two? Human to human-ish kinda. I mean if the monitors of the Halo rings can recognize humans as being the reclaimers after such a long time, why cant the promethean tech?
The Scattershot is a break-action shotgun.
There's no logic for why it would assume that form. It's doubtful that the Chief ever actually used a shotgun like that, and there's no advantage for that configuration on the battlefield.
Rasq'uire'laskar- Crimson Scribe
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Age : 33
Location : Follow the cold shivers running down your spine.
Registration date : 2008-06-29
Re: Halo 4
I like this thought, although my disposition with the Promethean weapons is not that they don't fit cannon, but that they just aren't as fun. I feel like they don't bring anything new to the game and more-or-less serve to saturate the weapons selection with more of the same. It's not a huge problem and they do have some defining qwerks, but it's a personal nitpick.Spekwyse wrote:When i first saw the Promethean weapons i assumed they combined in a fashion that seems the most familiar to the user, hence the weapon "rebuilding" itself and acting like human weapons.
Since the forerunners were so advanced, weapons that adapt to the user makes sense. The user would have increase efficiency of that weapon due to it being similar to weapons he/she had used before....
Just my two cents...
Re: Halo 4
Ringleader wrote:
I'm not saying it's a game breaker, I'm just saying it's poop compared to what Bungie has churned out in the past.
I meant what you would prefer them to be is a game breaker. "make them more powerful!" oh so now we're running around with scarab guns and giant needlers? Balance is an obvious part of their design. NTM in the vidocs they said they designed the so it could be recognizable to the player what they were (from a visual standpoint) and there's no reason why they wouldn't have our 4 basic types of weapons.
Your points on this matter are all shit. Why not focus on the REAL issues in the game like "how the fuck did cortana do that thing at the end?!?!?1" or "the fucking starfox level was rather awkward and unfun (unless you're racing with some friends)"
KristallNacht- Unholy Demon Of The Flame
- Number of posts : 5087
Location : San Diego, California
Registration date : 2008-06-24
Re: Halo 4
I think the real issue here is, why the hell did they make the Spartan IVs an almost unproffessional "made in china", mass produced super soldier group?
I realize that theres budget stuff and morality issues but hey, they produced results. Id even wager that the Spartan III's wouldve even been better if a little more time had been spent on them and if they werent thrown away so quickly.
Idk I just dont like the IV's especially Palmer. She doesnt command respect like I wouldve thought a spartan commander would have. :/
I realize that theres budget stuff and morality issues but hey, they produced results. Id even wager that the Spartan III's wouldve even been better if a little more time had been spent on them and if they werent thrown away so quickly.
Idk I just dont like the IV's especially Palmer. She doesnt command respect like I wouldve thought a spartan commander would have. :/
Ascendant Justice- Lord's Personal Minion
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Registration date : 2008-09-13
Re: Halo 4
KristallNacht wrote:Ringleader wrote:
I'm not saying it's a game breaker, I'm just saying it's poop compared to what Bungie has churned out in the past.
I meant what you would prefer them to be is a game breaker. "make them more powerful!" oh so now we're running around with scarab guns and giant needlers? Balance is an obvious part of their design. NTM in the vidocs they said they designed the so it could be recognizable to the player what they were (from a visual standpoint) and there's no reason why they wouldn't have our 4 basic types of weapons.
Your points on this matter are all shit. Why not focus on the REAL issues in the game like "how the fuck did cortana do that thing at the end?!?!?1" or "the fucking starfox level was rather awkward and unfun (unless you're racing with some friends)"
Good thing I addressed your concerns 3 days ago:
Shoot, it ain't that hard to think of some interesting weapon properties, even a 5 year old could have spiced up the Forerunner arsenal...
Actually, how about this, The Prometheans are uncommon and significantly harder enemies that drop OP weapons, but since there are few of them, ammo is scarce, maybe they even self destruct or something, I don't know. They're Forerunners, so their guns should be quite powerful, no? Having the time and know-how to develop super advanced weapons. It's OK though, because you have your Spartan buddies to back you up, and both you and the Covenant are after them, so they can be a little OP. Here's some ideas I just came up with:
Then I went on to list a few non-game breaking qualities to spice up the Promethean arsenal. Ah, when did I say make them as powerful as a scarab gun? My whole point for the last few of my posts was to make the guns INTERESTING, non-carbon copies of previous weapons, not game breakingly OP...
How hard is that to miss?
By your rationale, the Rocket Launcher is a game breaker, but oh wait, limited ammo + slow projectiles + other things make it balanced. Kind of the like things I briefly suggested to balanced the high powered Forerunner guns.
Ringleader- Crimson Muse
- Number of posts : 1993
Age : 32
Registration date : 2009-06-12
Re: Halo 4
[quote="KristallNacht"]
Well, because I wasn't talking about that stuff.
Again, I've only seen playthroughs of the first 3 levels, nothing more. I'm sure the story is poo poo, but I was expecting that. Feel free to talk about Cortana and the awkward racing part all you want.
To add onto my previous post, here are a few more mechanisms to balance OP Forerunner guns:
-Limited Ammo, more-so for more powerful weapons just like everything else.
-Weapon sparsity, again just like everything else, the more powerful, the harder to come by.
-Weapon Overheat, because the Promthean weapons look like their integrated into their suits for heat dispersion, they can fire them more rapidly, whatever.
-You have to assassinate or perform 'executioner' style finishing moves on Promethean troopers to remove the weapon from them intact, like ripping it off or something.
-Weapon failsafes, causing them to explode most of the time.
-Progression, not getting them all within the first 2 levels, maybe you're not even able to interface with them before Cortana can do her computer stuff.
Just a few ideas, you could really do just about anything to balance any gun, it's not that complicated.
Ringleader wrote:
Your points on this matter are all shit. Why not focus on the REAL issues in the game like "how the fuck did cortana do that thing at the end?!?!?1" or "the fucking starfox level was rather awkward and unfun (unless you're racing with some friends)"
Well, because I wasn't talking about that stuff.
Again, I've only seen playthroughs of the first 3 levels, nothing more. I'm sure the story is poo poo, but I was expecting that. Feel free to talk about Cortana and the awkward racing part all you want.
To add onto my previous post, here are a few more mechanisms to balance OP Forerunner guns:
-Limited Ammo, more-so for more powerful weapons just like everything else.
-Weapon sparsity, again just like everything else, the more powerful, the harder to come by.
-Weapon Overheat, because the Promthean weapons look like their integrated into their suits for heat dispersion, they can fire them more rapidly, whatever.
-You have to assassinate or perform 'executioner' style finishing moves on Promethean troopers to remove the weapon from them intact, like ripping it off or something.
-Weapon failsafes, causing them to explode most of the time.
-Progression, not getting them all within the first 2 levels, maybe you're not even able to interface with them before Cortana can do her computer stuff.
Just a few ideas, you could really do just about anything to balance any gun, it's not that complicated.
Ringleader- Crimson Muse
- Number of posts : 1993
Age : 32
Registration date : 2009-06-12
Re: Halo 4
Precisely.Rasq'uire'laskar wrote:The whole "Reforming" thing is bogus. The weapons are in the same form that you find them in on the ground. They just power up and extend a few floaty bits when you pick them up.Ascendant Justice wrote:Prometheans are ancient humans are they not? So maybe the guns assembling and operating in the MC's hands is just the weapons making a sort of "connection" between the two? Human to human-ish kinda. I mean if the monitors of the Halo rings can recognize humans as being the reclaimers after such a long time, why cant the promethean tech?
The Scattershot is a break-action shotgun.
There's no logic for why it would assume that form. It's doubtful that the Chief ever actually used a shotgun like that, and there's no advantage for that configuration on the battlefield.
And if the guns can reform themselves from pieces laying on the ground, why not have a Scattershot turn into an INCINERATION CANNON!!!!!1?
Ringleader- Crimson Muse
- Number of posts : 1993
Age : 32
Registration date : 2009-06-12
Re: Halo 4
Ringleader wrote:Precisely.Rasq'uire'laskar wrote:The whole "Reforming" thing is bogus. The weapons are in the same form that you find them in on the ground. They just power up and extend a few floaty bits when you pick them up.Ascendant Justice wrote:Prometheans are ancient humans are they not? So maybe the guns assembling and operating in the MC's hands is just the weapons making a sort of "connection" between the two? Human to human-ish kinda. I mean if the monitors of the Halo rings can recognize humans as being the reclaimers after such a long time, why cant the promethean tech?
The Scattershot is a break-action shotgun.
There's no logic for why it would assume that form. It's doubtful that the Chief ever actually used a shotgun like that, and there's no advantage for that configuration on the battlefield.
And if the guns can reform themselves from pieces laying on the ground, why not have a Scattershot turn into an INCINERATION CANNON!!!!!1?
http://tvtropes.org/pmwiki/pmwiki.php/Main/AcceptableBreaksFromReality
game would be awful boring if you always had a rocket launcher.
dragoon9105- Lord's Personal Minion
- Number of posts : 2839
Registration date : 2009-02-25
Re: Halo 4
so you want there to be more power weapons, and less core weapons?
KristallNacht- Unholy Demon Of The Flame
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Location : San Diego, California
Registration date : 2008-06-24
Re: Halo 4
More core weapons that no one will use because they just equip the DMR and no weapons on map, or power weapons that might have some value in the sandbox.
The Binary Rifle, Incineration Cannon- those get used. Suppressor or Storm Rifle, never seen them.
The Binary Rifle, Incineration Cannon- those get used. Suppressor or Storm Rifle, never seen them.
Angatar- Lord's Personal Minion
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Location : Long Island
Registration date : 2008-07-18
Re: Halo 4
KristallNacht wrote:so you want there to be more power weapons, and less core weapons?
If by 'core weapons' you mean carbon copies of existing weapons, then yes.
If by 'power weapons' you mean 'weapons that are a little more powerful than existing weapons, that are still balanced', then yes.
Ringleader- Crimson Muse
- Number of posts : 1993
Age : 32
Registration date : 2009-06-12
Re: Halo 4
......more power.....still balanced....
do I even need to say it?
and I see the promethean weapons used all the time. There is a solid distribution of all the loadout weapons, in my experience.
do I even need to say it?
and I see the promethean weapons used all the time. There is a solid distribution of all the loadout weapons, in my experience.
KristallNacht- Unholy Demon Of The Flame
- Number of posts : 5087
Location : San Diego, California
Registration date : 2008-06-24
Re: Halo 4
because the game would be more fun if every single one was a one shot kill...i think.....I'm not entirely sure.
KristallNacht- Unholy Demon Of The Flame
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Location : San Diego, California
Registration date : 2008-06-24
Re: Halo 4
Does better tech necessarily imply stronger weapons? Why not make their weapons more efficient and plentiful instead? After all, I think the halo arrays more than compensate in the face of any sizeable threat.
Re: Halo 4
That's exactly what I said! Thank you for quoting me so accurately, LOLKristallNacht wrote:because the game would be more fun if every single one was a one shot kill...i think.....I'm not entirely sure.
Because when I said: 'If by power weapons' you mean 'weapons that are a little more powerful than existing weapons, that are still balanced' then yes, I obviously meant one-hit-killers. There's absolutely no middle ground there.
Ringleader- Crimson Muse
- Number of posts : 1993
Age : 32
Registration date : 2009-06-12
Re: Halo 4
Your brain might not remember, but I already gave a few suggestions as how to balance Forerunner guns before you said this. Here, let me refresh your memory:KristallNacht wrote:......more power.....still balanced....
do I even need to say it?
Sometimes, it's hard to understand the exact meanings of words in sentence form...To add onto my previous post, here are a few more mechanisms to balance OP Forerunner guns:
-Limited Ammo, more-so for more powerful weapons just like everything else.
-Weapon sparsity, again just like everything else, the more powerful, the harder to come by.
-Weapon Overheat, because the Promthean weapons look like their integrated into their suits for heat dispersion, they can fire them more rapidly, whatever.
-You have to assassinate or perform 'executioner' style finishing moves on Promethean troopers to remove the weapon from them intact, like ripping it off or something.
-Weapon failsafes, causing them to explode most of the time.
-Progression, not getting them all within the first 2 levels, maybe you're not even able to interface with them before Cortana can do her computer stuff.
Just a few ideas, you could really do just about anything to balance any gun, it's not that complicated.
Ringleader- Crimson Muse
- Number of posts : 1993
Age : 32
Registration date : 2009-06-12
Re: Halo 4
Because they're super advanced and self assemble-y.CivBase wrote:Why should Promethan weapons be more powerful again?
It's ok though, because there are ways to balance OP weapons, like limited ammo, weapon scarcity, etc.
Ringleader- Crimson Muse
- Number of posts : 1993
Age : 32
Registration date : 2009-06-12
Re: Halo 4
cause that makes sense when for half the game all you fight is those guys.....so wtf are you going to fight with?
you'd have to make them all be balanced as power weapons. How is the boltshot going to handle as a power weapon?
you'd have to make them all be balanced as power weapons. How is the boltshot going to handle as a power weapon?
KristallNacht- Unholy Demon Of The Flame
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Location : San Diego, California
Registration date : 2008-06-24
Re: Halo 4
It really already is a power weapon with the damn charge thing. I've been OSK'd by that more than a few times.
They should also replace the storm rifle with the Halo 1 Plasma Rifle. I think it might work better.
They should also replace the storm rifle with the Halo 1 Plasma Rifle. I think it might work better.
Nocbl2- Lord's Personal Minion
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Re: Halo 4
KristallNacht wrote:cause that makes sense when for half the game all you fight is those guys.....
RL from 4 days ago wrote:Actually, how about this, The Prometheans are uncommon and significantly harder enemies that drop OP weapons
KristallNacht wrote:so wtf are you going to fight with?
RL from 4 days ago wrote:OP weapons... It's OK though, because you have your Spartan buddies to back you up, and both you and the Covenant are after them at first, so they can be a little OP.
Uh, yes?KristallNacht wrote:you'd have to make them all be balanced as power weapons.
Is that too complicated? For 343 to figure out? Well, maybe it is, LOL
When I say 'a little more powerful than current weapons', you seem to think I mean: 'rapid fire, insta-kill handheld rocket launcher/scarab gun'.KristallNacht wrote:How is the boltshot going to handle as a power weapon?
That's ok though, I was completely expecting you to intentionally misinterpret and or completely disregard what I was saying to make a case defending the weaksauce dull-ass Forerunner weaponry. How else could you defend the overwhelmingly underwhelming Promethean guns?
Ringleader- Crimson Muse
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Age : 32
Registration date : 2009-06-12
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