League of Legends
+17
Lord Pheonix
A_Bearded_Swede
Nocbl2
Felix
CivBase
dragoon9105
JumpingJet
RX
HuggleB
Gold Spartan
Gauz
KristallNacht
Rotaretilbo
GreyApothecary
BBJynne
Elabajaba
Kasrkin Seath
21 posters
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Re: League of Legends
Dominion Beta is out!
Kasrkin Seath- The Law
- Number of posts : 3018
Location : Michigan
Registration date : 2008-07-12
Re: League of Legends
for two hours only
I hope its on tomorrow
I hope its on tomorrow
Gauz- Crimson Medic
- Number of posts : 7687
Registration date : 2009-02-11
Re: League of Legends
Thought I bring this back to life to see if, not only if anyone else plays, but also to see who is getting annoyed by the fucking long ass load time to takes just to login.
Felix- Banana
- Number of posts : 2083
Age : 31
Location : Unlocking Alchemy
Registration date : 2009-02-08
Re: League of Legends
I kinda stopped playing a month or two ago.
I'll probably pick it up again (a couple games a week) once I'm back in school though
I'll probably pick it up again (a couple games a week) once I'm back in school though
Kasrkin Seath- The Law
- Number of posts : 3018
Location : Michigan
Registration date : 2008-07-12
Re: League of Legends
Riot broke their servers. Apparently, there was some kind of physical damage to them or something. We've been experiencing hour long queues and total server downtime sporadically for the last week or so.
Re: League of Legends
Ands they're giving 1000 Riot Points to those who either lost champions, or runes, during the downtime.
They're better now, but seriously, RIOT has enough money to have properly working servers.
They're better now, but seriously, RIOT has enough money to have properly working servers.
Gauz- Crimson Medic
- Number of posts : 7687
Registration date : 2009-02-11
Re: League of Legends
They haven't had problems for awhile, then the latest patch screwed everything up twice.
Elabajaba- Crimson Epileptic
- Number of posts : 1114
Age : 30
Location : Canada
Registration date : 2009-06-07
Re: League of Legends
Elabajaba wrote:They haven't had problems for awhile, then the latest patch screwed everything up twice.
Also apparently Europe is still a patch behind. Not sure if that is fixed yet since the login times haven't been so bad recently.
Felix- Banana
- Number of posts : 2083
Age : 31
Location : Unlocking Alchemy
Registration date : 2009-02-08
Re: League of Legends
Define "so bad". We still have a one hour queue during peak hours for the NA server.
Re: League of Legends
*logs on*
place in queue: >20000
time remaining: 30h 22min
oh, HELL NO!
place in queue: >20000
time remaining: 30h 22min
oh, HELL NO!
RX- Minion
- Number of posts : 1958
Age : 29
Location : Ancient Kingdom of Norwegia
Registration date : 2008-12-12
Re: League of Legends
Rotaretilbo wrote:Define "so bad". We still have a one hour queue during peak hours for the NA server.
Was less than 15 mins for me so wasn't as bad.
Felix- Banana
- Number of posts : 2083
Age : 31
Location : Unlocking Alchemy
Registration date : 2009-02-08
Re: League of Legends
This is even bigger than the leona patch, and it might be RIOT's greatest failure.
Gauz- Crimson Medic
- Number of posts : 7687
Registration date : 2009-02-11
Re: League of Legends
Thoughts on LoL:
Boring, nit-picky game with a huge learning curve. It's like a horribly-designed tower defense game if tower defense games weren't fun. Balance doesn't mean squat because there is no strategy - just grinding.
IMO, of course. Mostly.
Boring, nit-picky game with a huge learning curve. It's like a horribly-designed tower defense game if tower defense games weren't fun. Balance doesn't mean squat because there is no strategy - just grinding.
IMO, of course. Mostly.
Re: League of Legends
The learning curve isn't actually much worse than any other game. The basics of the game should only take a handful of rounds and some very brief instruction to full grasp. The rest just comes from experience. But most every competitive multiplayer game is like that. LoL puts only slightly more emphasis on data (such as memorizing champion abilities) as most other similar games. And it is quite easy to learn a few characters really well and not really know that much about the other characters.
And I'm not really sure where boring or grind are coming from. Summoner's Rift is the only of three maps that involves any sort of proper laning phase, and that's usually the first ten minutes of an hour long match. And even then, there's still a lot of harassment and ganking going on to keep things interesting.
Also confused as to where the "no strategy" thing comes from. It's like saying that there is no strategy in StarCraft II. You're so far off base that I question whether or not you've even seen the game played, as opposed to just hearing about it from disillusioned bads.
And I'm not really sure where boring or grind are coming from. Summoner's Rift is the only of three maps that involves any sort of proper laning phase, and that's usually the first ten minutes of an hour long match. And even then, there's still a lot of harassment and ganking going on to keep things interesting.
Also confused as to where the "no strategy" thing comes from. It's like saying that there is no strategy in StarCraft II. You're so far off base that I question whether or not you've even seen the game played, as opposed to just hearing about it from disillusioned bads.
Re: League of Legends
Wow civ you're picking fights just to pick them. (IMO, mostly)
Um, Rot really explained that well, but I guess I'd still like to say something.
Boring: Yeah I can see this if you're not into strategy games, since they usually take longer than FPS's/action games do (in multiplayer) and actually require higher-order thinking to play them successfully.
Nit-Picky: I don't really get what you mean by this, but I think this "nit-picky" trait is common in all strategy games, and probably MMORPG's like WoW too.
Learning Curve:I don't think this is a bad thing. Games that are harder to learn generally yield more satisfaction in playing them due to actually feeling like you're achieving something by pwning noobs with your mad skillz. LoL really isn't even hard, DOTA's more challenging and it's still good.
Everything Else: LoL to tower defense as domestic cats are to sabertooths. The game isn't balanced, and in a constant state of repair but so are ALL MMO's. Grind is only an aspect of a select few players experiences depending on their role to their team.
I wouldn't of made a snarky comment at the top if I didn't agree with Rot in that you probably didn't give LoL a fair chance.
Um, Rot really explained that well, but I guess I'd still like to say something.
Boring: Yeah I can see this if you're not into strategy games, since they usually take longer than FPS's/action games do (in multiplayer) and actually require higher-order thinking to play them successfully.
Nit-Picky: I don't really get what you mean by this, but I think this "nit-picky" trait is common in all strategy games, and probably MMORPG's like WoW too.
Learning Curve:I don't think this is a bad thing. Games that are harder to learn generally yield more satisfaction in playing them due to actually feeling like you're achieving something by pwning noobs with your mad skillz. LoL really isn't even hard, DOTA's more challenging and it's still good.
Everything Else: LoL to tower defense as domestic cats are to sabertooths. The game isn't balanced, and in a constant state of repair but so are ALL MMO's. Grind is only an aspect of a select few players experiences depending on their role to their team.
I wouldn't of made a snarky comment at the top if I didn't agree with Rot in that you probably didn't give LoL a fair chance.
Last edited by Gauz on Wed Jun 27, 2012 12:49 am; edited 1 time in total
Gauz- Crimson Medic
- Number of posts : 7687
Registration date : 2009-02-11
Re: League of Legends
I think calling it a "Tower Defense" game kinda helps Rot's response
Kasrkin Seath- The Law
- Number of posts : 3018
Location : Michigan
Registration date : 2008-07-12
Re: League of Legends
I personally think the learning curve is pretty bad. Yes, you can understand almost all the game mechanics and the general purpose immediately, but basic stuff that everyone ought to know takes forever to learn. Examples being learning to do map awareness, not overextend, and not trying to do stuff by yourself (generally). Those aren't inherent in the mechanics, and they aren't something you naturally pick up on unless someone tells you about them or you play A LOT. And those aspects are definitely part of core gameplay's learning curve, because if you don't know them you will ALWAYS be terrible, no matter what you do with other skills.
Aside from that though, most of what civ said is either opinion (like he said, such as whether or not LoL is boring) or else just false, such as comparing League to tower defense.
Aside from that though, most of what civ said is either opinion (like he said, such as whether or not LoL is boring) or else just false, such as comparing League to tower defense.
BBJynne- The Lord's Blood Knight
- Number of posts : 5059
Age : 31
Registration date : 2008-03-24
Re: League of Legends
That's where common sense comes in. You need it to play LoL successfully.
Gauz- Crimson Medic
- Number of posts : 7687
Registration date : 2009-02-11
Re: League of Legends
Okay double-post time.
Riot is seriously fucking us. SRSLY BRO.
What the fuck are they even thinking? 1000 RP compensation for people who temporarily lost content but got it back before the bigger problem was even solved? Did I mention that rune's can't even be fucking bought with RP?
1000 RP > 10-win IP boost yes?
So why does the bigger compensation get assigned to the smaller problem, for the less than 0.5% of people that it actually happened to?
That's not fair any way you look at it. Either they switch it around (10-win IP boost for temp. content losers) and 1000 RP for EVERYONE DUE TO GAY STUPID SERVER DEATH!! or no one gets any RP.
Riot is seriously fucking us. SRSLY BRO.
What the fuck are they even thinking? 1000 RP compensation for people who temporarily lost content but got it back before the bigger problem was even solved? Did I mention that rune's can't even be fucking bought with RP?
1000 RP > 10-win IP boost yes?
So why does the bigger compensation get assigned to the smaller problem, for the less than 0.5% of people that it actually happened to?
That's not fair any way you look at it. Either they switch it around (10-win IP boost for temp. content losers) and 1000 RP for EVERYONE DUE TO GAY STUPID SERVER DEATH!! or no one gets any RP.
Gauz- Crimson Medic
- Number of posts : 7687
Registration date : 2009-02-11
Re: League of Legends
Umm.... no. I love strategy games. LoL just isn't a strategy game. There isn't any strategy.Gauz wrote:Boring: Yeah I can see this if you're not into strategy games, since they usually take longer than FPS's/action games do (in multiplayer) and actually require higher-order thinking to play them successfully.
Microing in a strategy game is okay because you're actually using your brain to quickly process, decide, and respond. LoL is missing the middle part. It's like playing a game with nothing but quick time events.Gauz wrote:Nit-Picky: I don't really get what you mean by this, but I think this "nit-picky" trait is common in all strategy games, and probably MMORPG's like WoW too.
Perhaps I worded that wrong. LoL's learning curve isn't the problem; it's the experience gap that screws things up. You either suck at the game or you're okay. There is no middle ground and there isn't a way to really be good at it, just lucky. It's like a dumbed down version of CoD Nazi Zombies (if that's even possible). Reactions are systematic rather than strategic.Gauz wrote:Learning Curve:I don't think this is a bad thing. Games that are harder to learn generally yield more satisfaction in playing them due to actually feeling like you're achieving something by pwning noobs with your mad skillz. LoL really isn't even hard, DOTA's more challenging and it's still good.
Not saying it is a tower defense game. I'm just relating the experience to that of a poorly-designed tower defense game. Grinding was a reference to the concept above where I mentioned quick time events.Gauz wrote:Everything Else: LoL to tower defense as domestic cats are to sabertooths. The game isn't balanced, and in a constant state of repair but so are ALL MMO's. Grind is only an aspect of a select few players experiences depending on their role to their team.
I was rather excited to try LoL as I knew a couple friends who liked it a lot. After playing for a while, I found myself growing more and more tired with it. There was no change of pace or thought. Playing LoL was like playing that training thing from Black Ops for hours and hours. It quickly stopped being fun.Gauz wrote:I wouldn't of made a snarky comment at the top if I didn't agree with Rot in that you probably didn't give LoL a fair chance.
Re: League of Legends
CivBase wrote:<that entire post>
Look, just get out of the thread. If you're going to say things so retarded that there is no appropriate response, just leave. It's like going into a StarCraft II thread and saying "SC2 doesn't have any strategy and the game is a grind and you can only either suck or be ok at it."
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