The Crimson Headquarters
+29
Felix
tiny tim
Angatar
Onyxknight
Dud Doodoo
Jamiesway
Cheese
KristallNacht
XNate02
Lord Pheonix
Divine Virus
KrAzY
Gauz
CivBase
Vtrooper
MrX
czar
Death no More
Elabajaba
RX
BBJynne
Vigil
A_Bearded_Swede
Offensive Bias
TNine
Kasrkin Seath
PiEdude
Nocbl2
Tylertlat
33 posters
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Re: The Crimson Headquarters
I said land in detroit since its pretty cheap.
Kasrkin Seath- The Law
- Number of posts : 3018
Location : Michigan
Registration date : 2008-07-12
Re: The Crimson Headquarters
but its also detroit.....
KristallNacht- Unholy Demon Of The Flame
- Number of posts : 5087
Location : San Diego, California
Registration date : 2008-06-24
Re: The Crimson Headquarters
...and?
Kasrkin Seath- The Law
- Number of posts : 3018
Location : Michigan
Registration date : 2008-07-12
Re: The Crimson Headquarters
As I said before,
PiEdude- Crimson Jester
- Number of posts : 4573
Age : 31
Location : In the middle of a hollowed crust.
Registration date : 2008-03-24
Re: The Crimson Headquarters
Lord Pheonix wrote:PiEdude wrote:As I said before,
Thats Detroit BEFORE the bombs
Bombs?
There were never any bombs.
Except maybe the economy
* duh dun dun tap *
PiEdude- Crimson Jester
- Number of posts : 4573
Age : 31
Location : In the middle of a hollowed crust.
Registration date : 2008-03-24
Re: The Crimson Headquarters
Back. While the debate rages, i think i'll stick to my current plan and design building units that can be fit to whatever enviroment/configuration they need. As I currently understand it, The CF would start as a industry, build up money and power, get involved in politics, then much further down the road get involved in clandestine politics, all with the goal of becoming powerful. Also; LP, I'm designing your on-site apartment now, any specifications for it? Here's what I have currently, all easily changeable
I still have to put the elevator, hot-tub, wet-bar, and all funature in. Next step, the industrial portion, followed by the peon's apartments.
I still have to put the elevator, hot-tub, wet-bar, and all funature in. Next step, the industrial portion, followed by the peon's apartments.
Tylertlat- Architect of the Flames
- Number of posts : 625
Age : 33
Location : Detroit, Michigan
Registration date : 2009-02-05
Re: The Crimson Headquarters
So we are also the teen titans?? but thats good better than anything i could ever do
Onyxknight- Minion
- Number of posts : 1833
Age : 30
Location : wherever i want to be....maybe in your house o.O
Registration date : 2008-03-24
Re: The Crimson Headquarters
I lol'dOnyxknight wrote:So we are also the teen titans??
Divine Virus- Crimson Epidemic
- Number of posts : 3125
Age : 33
Location : Seattle, WA
Registration date : 2008-08-23
Re: The Crimson Headquarters
Same here. lulz.Divine Virus wrote:I lol'dOnyxknight wrote:So we are also the teen titans??
Nocbl2- Lord's Personal Minion
- Number of posts : 4814
Age : 25
Location : California
Registration date : 2009-03-18
Re: The Crimson Headquarters
I'm looking for creative direction on the factories, otherwise they will end up uniform and empty. So far, though, i'm planning a Utilities building, a Warehouse with attached bays on both sides and a garage on one end(which is connected to a parking lot with refuelling station and possibly the proposed light rail system) and IDK what else
Tylertlat- Architect of the Flames
- Number of posts : 625
Age : 33
Location : Detroit, Michigan
Registration date : 2009-02-05
Re: The Crimson Headquarters
We would need machine shops for building prototypes and for tooling
just set aside a few 30' X 400' spaces for assembly lines.
probably would also need a cieling crane to move heavy equipment around the interior of the facility. Assembly lines should end in a bay of some sort
just set aside a few 30' X 400' spaces for assembly lines.
probably would also need a cieling crane to move heavy equipment around the interior of the facility. Assembly lines should end in a bay of some sort
Kasrkin Seath- The Law
- Number of posts : 3018
Location : Michigan
Registration date : 2008-07-12
Re: The Crimson Headquarters
Escape Pod and self destruct button is all that immediately comes to mind.
And door mechanisms that lock the door down if shot from the outside and keep it open if shot from the inside.
And door mechanisms that lock the door down if shot from the outside and keep it open if shot from the inside.
Re: The Crimson Headquarters
What do we need escape pods and self-destruct for?
Gauz- Crimson Medic
- Number of posts : 7687
Registration date : 2009-02-11
Re: The Crimson Headquarters
so we can activate the self destruct, escape in the escape pods, and leave you there the explode in the locked down building
KrAzY- Painter of the Flames
- Number of posts : 3965
Age : 34
Registration date : 2008-06-29
Re: The Crimson Headquarters
Gauz wrote:What do we need escape pods and self-destruct for?
KrAzY wrote:so we can activate the self destruct, escape in the escape pods, and leave you there the explode in the locked down building
Whole lot of WE'shere.
The Self Destruct button is for destroying the base incase of overwhelming invasion to kill them all, and the Escape Pod is for MY escape (notice MY, not WE)
The single escape pod in entire base is in the tallest tower in the building which is inaccessible to everyone but me and just so happens to be MY room.
Re: The Crimson Headquarters
Well where the fuck are you gonna find other minions to control so WE are neccassary. (or you can just rig his escapepod to explode and build and escape tunnel instead)
Onyxknight- Minion
- Number of posts : 1833
Age : 30
Location : wherever i want to be....maybe in your house o.O
Registration date : 2008-03-24
Re: The Crimson Headquarters
Why do YOU need an escape pod?
Paranoia? Who's going to chase you?
Paranoia? Who's going to chase you?
Gauz- Crimson Medic
- Number of posts : 7687
Registration date : 2009-02-11
Re: The Crimson Headquarters
He would need an escape pod to escape the self destruct explosion, dur...
Angatar- Lord's Personal Minion
- Number of posts : 3862
Age : 28
Location : Long Island
Registration date : 2008-07-18
Re: The Crimson Headquarters
WHY SELF-DESTRUCT THE EXPENSIVE FACILITY?!
Gauz- Crimson Medic
- Number of posts : 7687
Registration date : 2009-02-11
Re: The Crimson Headquarters
Because it's been invaded by a horde of enemies. That or mutiny.
Probably mutiny.
Probably mutiny.
Cheese- Lord's Personal Minion
- Number of posts : 2259
Age : 33
Location : Wales
Registration date : 2009-02-15
Re: The Crimson Headquarters
If LP thinks that he could escape us he seriously has low expectations. I'll be sure that in the event of mutiny, the self destruct timer will be set for multiple days and the escape pod only flies straight down.
TNine- Minion
- Number of posts : 1200
Age : 28
Registration date : 2009-02-09
Re: The Crimson Headquarters
If it's mutiny, and he runs away with the only escape pod, I'm quite sure both Rot and Rasq would like a polite word with him.
RX- Minion
- Number of posts : 1958
Age : 29
Location : Ancient Kingdom of Norwegia
Registration date : 2008-12-12
Re: The Crimson Headquarters
So what kinda escape pod would this be? A small helicopter? a zip-line? A small rocket that propels you in a capsule several miles at random vectors before deploying parachutes( i'm picturing something like a NASA Launch Escape System)?
Tylertlat- Architect of the Flames
- Number of posts : 625
Age : 33
Location : Detroit, Michigan
Registration date : 2009-02-05
Re: The Crimson Headquarters
Gauz wrote:Why do YOU need an escape pod?
Paranoia? Who's going to chase you?
No ones going to chase me, im in the escape pod
I already escaped
Smaller pod things in Halo would be good, but maybe 5 manned instead of whatever it was.
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