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Halo: Legends 'The Babysitter' Review.

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Zaki90
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Halo: Legends 'The Babysitter' Review. - Page 2 Empty Re: Halo: Legends 'The Babysitter' Review.

Post by TNine Sun Nov 08, 2009 1:03 pm

In Fall of Reach i remember John seeing the Elites and being familiar with them. They were seen sometimes, but perhaps not often.

They hadn't seen HUNTERS before Fall of Reach.

And, as already stated, this could easily be a mission kept secret from the other Spartans. Since the only Spartan died (and was therefore MIA), it could easily be kept secret by ONI.
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Post by Rasq'uire'laskar Sun Nov 08, 2009 2:32 pm

TNine wrote:In Fall of Reach i remember John seeing the Elites and being familiar with them. They were seen sometimes, but perhaps not often.

They hadn't seen HUNTERS before Fall of Reach.
Wrong.
Hunters were encountered in Sigma Octanus, in about 2536. I don't have a problem with Hunters and Elites being retconned, but since the Brutes and the Prophets were so important to the games, I wish these idiots would leave them the hell alone.

TNine wrote:And, as already stated, this could easily be a mission kept secret from the other Spartans. Since the only Spartan died (and was therefore MIA), it could easily be kept secret by ONI.
Yeah...
Because, you know, it's not like the other Spartans are going to figure out that somebody has gone missing.
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Post by Felix Sun Nov 08, 2009 2:46 pm

Eh. I thought it was alright.
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Post by TNine Sun Nov 08, 2009 2:55 pm

Rasq'uire'laskar wrote:
TNine wrote:In Fall of Reach i remember John seeing the Elites and being familiar with them. They were seen sometimes, but perhaps not often.

They hadn't seen HUNTERS before Fall of Reach.
Wrong.
Hunters were encountered in Sigma Octanus, in about 2536. I don't have a problem with Hunters and Elites being retconned, but since the Brutes and the Prophets were so important to the games, I wish these idiots would leave them the hell alone.
Sorry, i screwed up with some dates. But, since this was a top secret ONI mission, things that go on here CAN be kept secret. Much like Brutes on Harvest.

TNine wrote:And, as already stated, this could easily be a mission kept secret from the other Spartans. Since the only Spartan died (and was therefore MIA), it could easily be kept secret by ONI.
Yeah...
Because, you know, it's not like the other Spartans are going to figure out that somebody has gone missing.
I never said that...but the other Spartans don't neccasarily know the specifics of the mission.
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Post by BBJynne Sun Nov 08, 2009 3:48 pm

ONI doesn't cover everything up left and right.

look at our intelligence agencies. if one of them hid information of something as important as important as knowing what leadership was, new enemy races, or any of the other stuff people credit them for, it would be in some deep shit when PEOPLE DIE because of that.

ONI is supposed to help win the war, not be a cop-out for every problem with canon that arises

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Post by Nocbl2 Sun Nov 08, 2009 4:58 pm

Japanese. Architecture.
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Post by laxspartan007 Sun Nov 08, 2009 5:03 pm

fail...
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Post by PiEdude Sun Nov 08, 2009 5:07 pm

Nocbl2 wrote:Japanese. Architecture.

Oh here, let me fix that for you,

Nocbl2 wrote:Jap'itecture.

That's better. It's like a contraction now!
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Post by laxspartan007 Sun Nov 08, 2009 5:19 pm

hahaha
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Post by CivBase Sun Nov 08, 2009 5:55 pm

I miss the good old days of Halo 2, where there were Brutes and Prophets... but they weren't overly important (until the schism, of course). The brutes were an odd-ball faction that didn't get much tech and the Prophets were religious nuts that didn't like to get out much.
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Post by Ringleader Sun Nov 08, 2009 5:56 pm

Untill...

Halo Wars
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Post by laxspartan007 Sun Nov 08, 2009 6:04 pm

hahaha, sooo, true...

so basicly, untill we all met (or untill everyone met me, hahaha)
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Post by Ringleader Sun Nov 08, 2009 6:12 pm

Yes, this event was quite the double edged sword.
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Post by PiEdude Sun Nov 08, 2009 6:15 pm

Yes...quite...
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Post by laxspartan007 Sun Nov 08, 2009 6:27 pm

bloop...
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Post by Gauz Sun Nov 08, 2009 6:29 pm

post count +1
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Post by Vigil Sun Nov 08, 2009 6:52 pm

CivBase wrote:I miss the good old days of Halo 2, where there were Brutes and Prophets... but they weren't overly important (until the schism, of course). The brutes were an odd-ball faction that didn't get much tech and the Prophets were religious nuts that didn't like to get out much.

I think Halo 2 was where things started to go wrong. It introduced a lot o interesting ideas and concepts about the Flood, UNSC and espically the Covenant.

Since then, they're been this massive need to add more to them.

Sometimes, things are left better unsaid.
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Post by Divine Virus Sun Nov 08, 2009 7:03 pm

Everyone needs to suck it up and :QC:
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Post by Rasq'uire'laskar Sun Nov 08, 2009 7:07 pm

RockaHolicGameR wrote:Everyone needs to suck it up and :QC:
Feel free to drop out of the thread then.
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Post by Ringleader Sun Nov 08, 2009 7:16 pm

yeah, halo 2 is definitely where they dropped the ball.

Lol, the second game, and how many must there be before they get their formula right?
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Post by Divine Virus Sun Nov 08, 2009 7:20 pm

See that's what I don't understand. I can see where you guys get irritated about Halo Wars but what was wrong with Halo 2?

Exlpain to me what they did wrong with that plz...
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Post by Ringleader Sun Nov 08, 2009 7:33 pm

I'll post a list later, got to go beddy bye.
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Post by CivBase Sun Nov 08, 2009 7:34 pm

I don't think they did bad with Halo 2. I liked the idea of the Brutes in the game and the prophets, the gravemind, all that jazz.

My problem is that after Halo 3 was released, people began to focus not on where the game was going, but the background to all that had happened. This wouldn't be a problem, but because Halo 3 left off with the Covenant being made up of primarily brutes, that is where the attention stayed.

Everyone got so wrapped up with elites being the good guys and brutes being the bad guys in Halo 3 that they didn't go back to the old ways for the prequels. That's where a lot of stuff got screwed up as far as brutes go.

The story behind the flood and Spartans is similar. Flood had been in the past three Halo games (because the story for the Halo games pretty much revolved around the idea of MC and the rings/flood) and people like ES wouldn't let go of it. Bungie did a great job with the MC storyline IMO, but people began to apply MC themes to stories that weren't about MC. It just doesn't work.
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Post by Gold Spartan Sun Nov 08, 2009 7:45 pm

At least there werent any flood in ODST.
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Post by Gauz Sun Nov 08, 2009 7:48 pm

Oh god.... I'd love to see (false) how they'd put flood in ODST.
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