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Star Wars: The Old Republic

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Rasq'uire'laskar
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Post by Lord Pheonix Fri Dec 16, 2011 3:31 pm

Me and Felix played together.
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Post by Felix Fri Dec 16, 2011 10:22 pm

Lord Pheonix wrote:Me and Felix played together.

AND IT WAS GLORIOUS.
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Post by Rotaretilbo Sat Dec 17, 2011 5:49 am

I'll be on this weekend.
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Post by Vtrooper Sat Dec 17, 2011 9:11 am

i'll be on... eventually...
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Post by Vtrooper Sun Dec 18, 2011 4:14 pm

seems people are already level 50...
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Post by Lord Pheonix Sun Dec 18, 2011 7:26 pm

Me and Rot played for a long time today ^_^
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Post by Felix Sun Dec 18, 2011 7:45 pm

Lord Pheonix wrote:Me and Rot played for a long time today ^_^

You always pick the days I'm busy to play Sad
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Post by Rotaretilbo Mon Dec 19, 2011 4:16 pm

I work Monday-Friday, and also sleep. Saturday and Sunday are my only real days of availability.
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Post by Lord Pheonix Mon Dec 19, 2011 6:29 pm

My game arrived in the mail today.


And i've played the game for months, so not sure on the usefulness of the disk unless they will stop allowing me to play without the disk.
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Post by CivBase Mon Dec 19, 2011 9:53 pm

Cannot afford.
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Post by Rotaretilbo Mon Dec 19, 2011 10:56 pm

I just like having a hard copy of my game.
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Post by Rasq'uire'laskar Tue Dec 20, 2011 12:52 am

Sorry, guys, won't be getting this.

I recently picked up a copy of Mass Effect 2, and if the amount of time I spend on that game is any indication, I DON'T want to mess with a Bioware RPG.

Sorry.
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Post by Lord Pheonix Tue Dec 20, 2011 1:33 am

It's about damn time you got ME2, but if memory serves you haven't played ME1 yet either?
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Post by Rasq'uire'laskar Tue Dec 20, 2011 9:48 am

Nah. Played the original, made several characters.

I once said that I'd play a game for the story, even if the gameplay itself was terrible. And Mass Effect came close to proving me wrong. Came so close indeed.
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Post by Gauz Tue Dec 20, 2011 12:35 pm

1 is better than 2
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Post by Lord Pheonix Tue Dec 20, 2011 12:40 pm

The 2nd film of a trilogy is always inferior in ways because it has to set up for the third film but still be awesome without blowing out the third film which gets to have all the most epic parts.



The argument can be used for Video Games also if they went into the series knowing there would be a trilogy (which Bioware knew before the first game even came out)
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Post by KristallNacht Tue Dec 20, 2011 2:32 pm

Rasq'uire'laskar wrote:Nah. Played the original, made several characters.

I once said that I'd play a game for the story, even if the gameplay itself was terrible. And Mass Effect came close to proving me wrong. Came so close indeed.

the gameplay is far from terrible in ME1....are you high?
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Post by Rasq'uire'laskar Tue Dec 20, 2011 4:51 pm

KristallNacht wrote:
Rasq'uire'laskar wrote:Nah. Played the original, made several characters.

I once said that I'd play a game for the story, even if the gameplay itself was terrible. And Mass Effect came close to proving me wrong. Came so close indeed.

the gameplay is far from terrible in ME1....are you high?
"Congratulations. You have landed on an uncharted planet. We will be dropping you in an 'Armored' Personnel Carrier that handles like a three legged Rhinoceros after it's drank two liters of Pan-Galactic Gargle Blaster and rolls over if Wrex sits too high in the back seat. There is no decent way to tell if your shot is going to go where the reticle is pointed, though sitting still long enough for the monster from Tremors to roll you over and insta-kill you sure helps.
Remember, make sure the Mako is parked on a flat surface (and that the safety brake is fully engaged) before exiting the vehicle. Appropriate surfaces include and are limited to: Parking lots, highways, and the Bonneville Salt Flats.

Think of your Mako as a fourth member of the team. One that needs to be coddled and encouraged, but will nonetheless steal most of the XP you get from kills inside of it and runs on omni-gel.
Those of you who see this thing for the kill-stealing jalopy from Hell that it is, take heart; there is a scene later in the game where Shepard wrecks it and leaves it to die, and it is glorious.

A separate Mako-wrecking minigame may be included later as DLC.

Now that you are out of your vehicle, it is important to get accustomed to your weapons. At most ranges, we recommend the pistol and sniper rifle, as most of what we learned about weapon balance came from the first Halo game. Just be sure to put five or six ranks into the Sniper Rifle skill, or hitting anything will be up to divine intervention. They said we couldn't possibly make a rifle more inaccurate than the Mauser from RTCW, but we proved them wrong!

Try not to get too attached to your weapons, though. With a few exceptions like the Spectre equipment, you will always find better equipment out in the field. It is up to you to decide which is better, though even the developers themselves don't even know if it makes a difference. For those of you who think it might, we recommend the use of Microsoft Excel or a good strong dose of Thorazine.

To upgrade your weapons and armor, there are plenty of upgrades to find or buy. There's no real way to switch between different types of ammunition or upgrade to a newer generation module, just scrolling through an increasingly long list as you put off returning to the citadel to pawn your loot. The upgrades do count towards the total amount of loot you're able to haul, though, so be sure to sell the disused or outmoded upgrades when you have the chance, or convert them to omni-gel.
If you wish to create omni-gel from the truckloads of upgrades you will be encountering, the equipment and upgrades are displayed in a single list for ammunition, weapon modules, or armor modules. In order to convert the old upgrades into omni-gel, you will have to scroll through the ones you are currently using. Again. And again. And again. A great way to burn time!

What equipment team members are using is unavailable for you to see unless they are with you right now, or if you are rooting through their lockers one at a time. Hmm... yes, we could have included a feature that lets you compare equipment across your entire team. What are you getting at?

When walking through the Citadel, traveling to a new cluster, traveling to a new system, landing on a new planet, entering a prefab building, or even traveling from one half of the Normandy to the other, you will be forced to sit through a long loading screen. But what others call broken or simply unacceptable in this day and age, we think of as a feature! While you are waiting for the loading screen to disappear, you have all the time you need to read the manual, or do your stats homework (Just like deciding which weapon to keep!), or balance the checkbook. The possibilities are endless.
I suppose we could have allowed the player to select and read codex entries while waiting for the game to load, but Drew Karpyshyn said there was no way he'd be able to write that much material in a single lifespan.

But don't worry; when you're in the Citadel, we've replaced the loading screen with an elevator. If you're lucky, your teammates will banter and let you respect them as more than meatshields and medi-gel hogs. More likely, though, we'll play the same ten news clips over and over and over and over.

For the sequel, we've been kind enough to include slightly less aggravation, and have even bundled it all up in one isolated gameplay feature rather than spread it all out through the game. Isn't that nice of us?
Have fun scanning!"
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Post by dragoon9105 Tue Dec 20, 2011 6:32 pm

Don't forget the hilarious antics of Biotics on any difficulty above normal where they will throw you around the room like a rag doll, drop a crate on poor shepherd making him unable to get up and then proceed to put a shotgun shell into his poor head. Again, And Again Very Happy
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Post by KristallNacht Tue Dec 20, 2011 8:00 pm

the mako is hardly representative of the main gameplay...and most of those other issues you talk about weren't issues at all...the few that were issues aren't even gameplay issues...
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Post by Nocbl2 Tue Dec 20, 2011 9:19 pm

I'd say anything that occurs during the course of the game counts as gameplay, NT.
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Post by Rotaretilbo Tue Dec 20, 2011 9:36 pm

Most aren't issues so much as signs of aging. Long load screens and unfiltered inventory UI are borne of technological limitations. Might as well list bad graphics as poor gameplay while you're at it. If Mass Effect released as it is today, it would be a shitty game, but we forgive it for being some four years old.
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Post by KristallNacht Tue Dec 20, 2011 11:22 pm

Nocbl2 wrote:I'd say anything that occurs during the course of the game counts as gameplay, NT.

gameplay is the core experience, not fringe intricacies....

the core gameplay experience is the moment to moment combat and character motion...
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Post by Rasq'uire'laskar Wed Dec 21, 2011 12:54 am

KristallNacht wrote:the mako is hardly representative of the main gameplay...
Wow. That's rich.
Every single planet you drop onto, every single mission you do that's not on a spaceship or the Citadel has an extended driving sequence in that lemon. All but two of those missions start out with you driving it from the landing site to your actual destination, which is generally halfway across the map.

I'm sorry. It had it's fun moments, like when you're going up against a lot of infantry that isn't hiding where the main cannon can't depress far enough to hit them. But the poor handling characteristics, poor traction, and being forced to drive across beautiful worlds that quickly got old... a lot of small troubles that became a big problem, like shards of glass in the urinary track.

KristallNacht wrote:and most of those other issues you talk about weren't issues at all...the few that were issues aren't even gameplay issues...
They are issues that I had to face between getting zapped by that first Prothean beacon and gunning down Saren. I'm sorry that you don't find crappy gun balancing to be an 'issue', but hey, guess everyone has to like something.

Rotaretilbo wrote:Most aren't issues so much as signs of aging. Long load screens and unfiltered inventory UI are borne of technological limitations.
Rot. It's not aging.
This game was released in 2007, same year as Halo 3. If it was made for PC and ported over to the Xbox, I'd understand. But it's not. It's just poor optimization of the Unreal Engine.

As for inventory UI... Still don't see an excuse for that, though I'd like to talk to people in the games industry who actually design UI.

Rotaretilbo wrote: Might as well list bad graphics as poor gameplay while you're at it. If Mass Effect released as it is today, it would be a shitty game, but we forgive it for being some four years old.
Hey, it doesn't look too much worse than Halo 3, so I'm not counting the graphics against it.
Mass Effect 2, by the way, looks gorgeous.
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Post by Gold Spartan Wed Dec 21, 2011 10:08 pm

and to get back on topic, what server is everyone playing on?
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