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Homefront (PC, 360)

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mexicantaco1808
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Post by Felix Tue Mar 15, 2011 10:47 pm

NT is never serious.
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Post by KristallNacht Wed Mar 16, 2011 1:46 am

i was being serious then
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Post by Vigil Wed Mar 16, 2011 6:45 am

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Post by Rasq'uire'laskar Wed Mar 16, 2011 8:48 am

Ow...
Might pick it up someday, but I've got a long list of games to acquire for the Xbox 360.
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Post by Vigil Wed Mar 16, 2011 9:22 am

Next on my list is Portal 2, and maybe Bulletstorm.

Homefront was always going to be one of those games I was likely I'd get after the dust had settled and the price had dropped. This just confirms why that logic was justified.
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Post by Ringleader Wed Mar 16, 2011 9:52 am

I knew this game would flop.
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Post by Onyxknight Wed Mar 16, 2011 12:20 pm

Rasq'uire'laskar wrote:
Might pick it up someday, but I've got a long list of games to acquire for the Xbox 360.
this
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Post by TNine Wed Mar 16, 2011 12:43 pm

I still have a list of games i need to get. This looks interesting, but i think its gonna have to wait.
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Post by Carlos Spicyweiner Wed Mar 16, 2011 12:51 pm

It's a good game. I don't understand why it's getting bad reviews.
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Post by Ruski Wed Mar 16, 2011 12:57 pm

Nocbl2 wrote:looks like shit.

OmG M4 w/ HoLoGrApHiC sIgHt!!!!111eleven1

Logic behind this?
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Post by Divine Virus Wed Mar 16, 2011 1:55 pm

If I ever see this game for cheap soon (at least $40), I wanna pick it up. The multiplayer looks fun to me.

But the truth is, too many damn games this year have my attention. Just as everyone else has said before me.
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Post by Rasq'uire'laskar Wed Mar 16, 2011 5:23 pm

So, what would it take to get you guys to buy a new shooter? What do you guys think is the next step for shooters to take?
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Post by TNine Wed Mar 16, 2011 5:55 pm

Rasq'uire'laskar wrote:So, what would it take to get you guys to buy a new shooter? What do you guys think is the next step for shooters to take?
Competitive focused multiplayer a la Starcraft.
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Post by Divine Virus Wed Mar 16, 2011 6:20 pm

Rasq'uire'laskar wrote:So, what would it take to get you guys to buy a new shooter? What do you guys think is the next step for shooters to take?
Question of the decade...

I'll let you know when I see it.
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Post by Angatar Wed Mar 16, 2011 6:42 pm

I got it, and it's quite fun. The campaign is alright, there's been a few spots where ther were no objectives and I was a bit confused as to what to do, but its nice not being baby feed. Multiplayer is really fun. Large maps, lots of specialties, and plenty of weapons. Could use more maps, but with three sections in each map I'll let that slide.

I like the moving battlefront instead of rounds system, and I haven' run into any campers, probably due to the battlepoints not resetting after every death. Also, the vehicles and drones don't seem too overpowered.

Atleast rent the game and try it before you put it down.
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Post by Elabajaba Wed Mar 16, 2011 7:15 pm

Rasq'uire'laskar wrote:So, what would it take to get you guys to buy a new shooter? What do you guys think is the next step for shooters to take?

For realistic games:
Fully modeling both the interior and exterior of vehicles and having to traverse from position to position in first person, and none of the you can be the driver and gunner at the same time stuff for vehicles. More realistic machine guns that overheat and can eventually break their barrel, but also having replaceable barrels.
A good suppression system.

For all games:
Being enjoyable in both competitive and public games.
Being fun.
Paying attention to detail.
Listening to their community.
A good replay function.
More interesting environments/maps.
Good spawn system.

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Post by KristallNacht Wed Mar 16, 2011 9:07 pm

something like ARMA mixed with Battlefield Bad Company
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Post by Vigil Thu Mar 17, 2011 7:16 am

Rasq'uire'laskar wrote:So, what would it take to get you guys to buy a new shooter? What do you guys think is the next step for shooters to take?

A shooter that was story-driven and focused, with great voice work and dialog. Also using the first person perspective well would also help. I'd also like a bit more of a challenge or at least a varaition from the bland duck and cover against the same aliens/russian etc.

If multiplayer had to be there, I'd like something accesible enough to allow anyone to play at least competantly, and those who spent real time learning the subtley of the system would be rewarded without become too overpowered. Also it would have to be a a crazy level of balanced, so whenever I died, I didn't feel like the system was fucking me over.
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Post by KristallNacht Thu Mar 17, 2011 7:17 am

what you're describing sounds like Medal of Honor
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Post by Vigil Thu Mar 17, 2011 7:22 am

KristallNacht wrote:what you're describing sounds like Medal of Honor

No, because I don't think that mutliplayer is balanced, and I have no care for the story, or the AI teammates that constantly give you ammo and make you suppress the enemies for them, along with all the scripted events.

I would liken it to if Bioshock was released for the first time now, in terms of story techniques and narrative structure.
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Post by KristallNacht Thu Mar 17, 2011 7:24 am

story driven and focused...but without scripted events?....


wtf?
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Post by Vigil Thu Mar 17, 2011 7:26 am

KristallNacht wrote:story driven and focused...but without scripted events?....


wtf?

Half-Life 2 says hi.
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Post by Nocbl2 Thu Mar 17, 2011 7:33 am

I want a game that kills anyone that hasn't moved say, 50 feet in the last 15 seconds.
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Post by KristallNacht Thu Mar 17, 2011 7:35 am

Vigil wrote:
KristallNacht wrote:story driven and focused...but without scripted events?....


wtf?

Half-Life 2 says hi.

...you srs?

half life 2 was extremely linear and scripted.

it was just really slow paced.
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Post by Vigil Fri Mar 18, 2011 3:52 am

KristallNacht wrote:
Vigil wrote:
KristallNacht wrote:story driven and focused...but without scripted events?....


wtf?

Half-Life 2 says hi.

...you srs?

half life 2 was extremely linear and scripted.

it was just really slow paced.

You didn't get what I meant originally about scripting. In HL2 the scripting doesn't interfere in the gameplay and seemlessly with the action. If in MOH I have to wait for an enemy to move to a specific spot and perform an action in clear sight and after a hail of gunfire after I shot him, your doing scripting wrong.
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