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Starcraft II: Heart of the Swarm

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Post by Ascendant Justice Thu Dec 27, 2012 4:10 pm

So needless to say its gonna be another Terran-friendly game?
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Post by dragoon9105 Thu Dec 27, 2012 8:46 pm

I like terran and all but these changes seem entirely broken, if they actually keep half of them i will be severely disappointed.
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Post by Ascendant Justice Thu Dec 27, 2012 8:58 pm

Zerg got thoroughly beaten by the nerf bat.
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Post by Lord Pheonix Thu Dec 27, 2012 9:13 pm

There is a 2 and a half months until release, they are going to be patching the hell out of it before launch, during launch, the day of launch, and the couple of days after launch.


They'll fix it by then i'm sure. They are just testing a lot of things at once to see what works.


In the words of a great man:

"We're throwing science at the wall to see what sticks"
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Post by dragoon9105 Thu Dec 27, 2012 9:27 pm

I think its also Blizzard testing the player base to see how well they can adapt to any changes they do before they finalize something. This is how many custom maps are balanced, Making a faction completely under-powered and then building them up to a level where they are equal with the others.
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Post by Lord Pheonix Fri Dec 28, 2012 12:04 am

Just preordered it.
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Post by Rotaretilbo Fri Dec 28, 2012 12:05 am

Right, but what is the point of making another completely overpowered? Testing is one thing, but what could possibly justify the Warhound or Redline Reactor? Who was saying "what if we made Terran even more broken?" over at Blizzard? Blizzard has proven that they are immune to balancing. Terran will be flavor of the decade forever and ever, and Zerg will forever be the unwanted ginger step-child.
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Post by dragoon9105 Fri Dec 28, 2012 2:18 am

Now your just being cynical, remember how overpowered Terran was in the original SC2 beta, Diamondbacks literally killed everything mid game and Reaper Rushes were borderline unstoppable when the game was released both those problems were fixed (though they took their sweet time fixing mules).

And zerg being the unwanted step child? excuse me?, Zerg was borderline overpowered in Brood War last i checked, only at low and very high levels of play were zerg actually on an even playing field with Terran and Protoss and that was just due to player skill and before that Terran was arguably the worst race due being forced into tank play because marines couldn't heal and Wraiths were abysmal at everything but Anti air and even in that they couldn't stand up to Scouts or a Mutalisk Clump.


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Post by Vigil Fri Dec 28, 2012 3:39 am

Lord Emperor Lord Pheonix King P wrote:Ravens missile also does 300 damage along with being non dodgeable for anything short of a ling or anything quicker(which they wouldn't be shooting at anyway) so now the Raven's can one shot Queen's and take an Ultra down to red.


And the reaper on top of being faster ALSO FUCKING HEALS outside of combat meaning early game harass is fucking horrible now against zerg who ALREADY couldn't do shit to them outside of Queens and early game Spines.

But with that extra speed now they can just glide around the Queens and Spines even easier than they were already doing before (which was even then difficult to kill them)



Also along with the Infestor now using a projectile instead of a spell the terran egg only has 70 health instead of the previous 100 health and 2 armor making infestor mostly useless along with every other unit they have.

About those Seeker Missles....


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Post by CivBase Fri Dec 28, 2012 10:21 am

If it's one thing I've come to know about Blizzard, it's that they never stop balancing. Give em a decade or two.
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Post by Ascendant Justice Fri Dec 28, 2012 11:35 am

The first 3 patches after launch are gonna fix A LOT. WoL was like this at launch too and they fixed that rather fast.
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Post by Vigil Wed Jan 09, 2013 3:58 pm

Terran be crazy in the newest patch dawg.

http://us.battle.net/sc2/en/forum/topic/7592200501
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Post by Lord Pheonix Wed Jan 09, 2013 6:13 pm

Barracks
  • Train Reaper no longer requires a Tech Lab Addon.


Hellbat
  • Napalm Spray weapon damage increased from 10 +9 vs. light to 18 +12 vs. light.




Sounds like Blizzard heard everybody shit themselves at the same time with that last patch and fixed the heavily broken Raven Seeker Missile and toned down the Reapers a tad

Raven
  • Seeker missile Energy cost decreased from 125 to 75.
  • Primary target damage reverted from 300 to 100.Seeker Missile once again deals splash damage.
  • The delay time prior to firing has been increased from 3 to 5 seconds.


Reaper

  • The Battlefield Awareness passive ability has been removed from the game.
  • Movement speed increased from 3.38 to 3.75.
  • The Nitro Packs upgrade has been removed from the game.


Not a fan of this though

Siege Tank
  • Siege Tanks no longer require an upgrade in order to enter Siege Mode.


Key part of Zerg strategy is to try to harass and do as much damage as you can before Terran get Siege mode. After that the whole game changes.

Speaking of Zerg


Zerg

Infestor
  • Fungal Growth damage decreased from 30 +10 vs. Armored to 30.



Bungie just wants to defang Zerg and fuck us in the ass huh? Why don't they just remove Infestors entirely if they are going to keep nerfing them?
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Post by CivBase Wed Jan 09, 2013 8:17 pm

So THAT's what Bungie has been working on recently. I figured it would be a sci-fi FPS. Guess they didn't sign on with Activision for nothing, though.
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Post by Rotaretilbo Wed Jan 09, 2013 9:25 pm

So basically, they removed Battlefield Awareness, which was extremely OP, but then made Reapers EVEN FASTER!? AND Reapers DON'T REQUIRE a Tech Lab anymore!?!?!? And on top of everything else, Siege Tanks can siege WITHOUT RESEARCH!? Oh, and Seeker Missiles splash now.

Hello bio ball plus seven sieged Siege Tanks at your natural at six minutes. Goodbye any possible semblance of game balance whatsoever.

What does Blizzard have to say about removing the Siege Mode research and just giving it to Terran for free?

Blizzard wrote:This change should mainly affect TvP, so that teching to mech is easier.

Because obviously giving Siege Tanks the ability to siege right off the bat won't affect TvZ at all![/sarcasm] But even in TvP, how are Protoss supposed to deal with this? You know what Terran are spending that extra gas on? Banshees. The 111 strat just got super buff, and double Robo won't do shit against it.

I just want it on the record that I called this shit.
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Post by dragoon9105 Wed Jan 09, 2013 11:06 pm

Wow you really are complaining for the sake of complaining, None of this is final lol, Like i Said, its a Beta, Blizz is throwing stuff at the wall and getting feedback.
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Post by Lord Pheonix Wed Jan 09, 2013 11:08 pm

Zerg are going to forgo getting roaches for mutas even more now that the terran will be seiged up at 6 minutes.


Muta and Guardian(Brood Lord) balls people, we're going old school Brood Wars.
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Post by Rotaretilbo Wed Jan 09, 2013 11:08 pm

There is a difference between throwing stuff at the wall and making Terran completely and irrevocably broken. What are they gaining from this? "Well, our tests indicate that if we make Terran completely and irrevocably broken, they tend to win the game. In other news, after years of testing, we have conclusively determined that 1+1=2." This isn't testing. This is ridiculous. They are doing more to harm the community by scaring people off with there absolutely awful concept of "balance" than could possibly be gained from feedback.
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Post by Ascendant Justice Thu Jan 10, 2013 12:47 am

Lol what the fuck is this garbage Im reading? Did Blizz hire someone new for balancing or what? At this rate Im not even gonna TRY to get into MP come launch. Now that broken ass Terrans are gonna rule the field again, theres no point in playing any other faction.
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Post by Lord Pheonix Thu Jan 10, 2013 1:29 am

I have faith that they will fix it in time for launch, but the fact that they added it into the game AT ALL shows that someone is thinking "yeah, maybe this could be balanced"
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Post by Rotaretilbo Thu Jan 10, 2013 4:36 am

I have faith that they will correct some of it, but this clearly represents the continued mindset that Terran are and forever will be flavor of the month. Zerg shined for all of a week or so during the beta, then they nerfed everything we had into the ground as hard as fucking possible. I mean, fuck, they just got done nerfing Fungal Growth and they nerfed it AGAIN! Irelia called, and she wants her fucking nerfs back.
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Post by Rasq'uire'laskar Fri Jan 11, 2013 11:53 am

Rotaretilbo wrote:So basically, they removed Battlefield Awareness, which was extremely OP, but then made Reapers EVEN FASTER!? AND Reapers DON'T REQUIRE a Tech Lab anymore!?!?!? And on top of everything else, Siege Tanks can siege WITHOUT RESEARCH!? Oh, and Seeker Missiles splash now.

Hello bio ball plus seven sieged Siege Tanks at your natural at six minutes. Goodbye any possible semblance of game balance whatsoever.

What does Blizzard have to say about removing the Siege Mode research and just giving it to Terran for free?

Blizzard wrote:This change should mainly affect TvP, so that teching to mech is easier.

Because obviously giving Siege Tanks the ability to siege right off the bat won't affect TvZ at all![/sarcasm] But even in TvP, how are Protoss supposed to deal with this? You know what Terran are spending that extra gas on? Banshees. The 111 strat just got super buff, and double Robo won't do shit against it.

I just want it on the record that I called this shit.
As a Terran player, I fail to see anything wrong with this update.
Suck it, bug boys!
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Post by Elabajaba Fri Jan 11, 2013 1:09 pm

Rasq'uire'laskar wrote:As a Terran player, I fail to see anything wrong with this update.
All they have to do is add the warhound back in and it'll be good!
I prefer playing against terran anyways

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Post by Ascendant Justice Fri Jan 11, 2013 5:45 pm

Okay. But in exchange, Brood Lords get to shoot roaches instead of broodlings.
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Post by Elabajaba Fri Jan 11, 2013 5:49 pm

Ascendant Justice wrote:Okay. But in exchange, Brood Lords get to shoot roaches instead of broodlings.

Wouldn't matter.

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