Halo: Reach 2.0
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Re: Halo: Reach 2.0
Don't see why they would want to do that. 343 Studios has clearly shown no considerion for canon as is.
Re: Halo: Reach 2.0
the 2 biggest issues were with Halsy and the Pillar of Autumn
I would be willing to accept Noble team in Nylund canon given a good enough explanation
like I said, the game was enjoyable and still made sense... nothing was added that wouldn't have fit the original universe that bungie created
the same can not be said for Halo Wars and Halo Legends
I would be willing to accept Noble team in Nylund canon given a good enough explanation
like I said, the game was enjoyable and still made sense... nothing was added that wouldn't have fit the original universe that bungie created
the same can not be said for Halo Wars and Halo Legends
KrAzY- Painter of the Flames
- Number of posts : 3965
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Re: Halo: Reach 2.0
only problem i had
- Spoiler:
- when Kat got shot her shields didn't work, it could be possible they were off though
Vtrooper- Crimson Henchmen
- Number of posts : 2885
Location : The reaches of Space
Registration date : 2008-07-10
Re: Halo: Reach 2.0
ntm that was like the most uber fucking sniper ever lol
KristallNacht- Unholy Demon Of The Flame
- Number of posts : 5087
Location : San Diego, California
Registration date : 2008-06-24
Re: Halo: Reach 2.0
agreed, was the only SON OF A BITCH moment ive seen in the game, note im only on mission 9 and will compleat the game over the weekend
Vtrooper- Crimson Henchmen
- Number of posts : 2885
Location : The reaches of Space
Registration date : 2008-07-10
Re: Halo: Reach 2.0
anyone see that room?
Vtrooper- Crimson Henchmen
- Number of posts : 2885
Location : The reaches of Space
Registration date : 2008-07-10
Re: Halo: Reach 2.0
what room?
KristallNacht- Unholy Demon Of The Flame
- Number of posts : 5087
Location : San Diego, California
Registration date : 2008-06-24
Re: Halo: Reach 2.0
watch the video, you'll see how to get there
Vtrooper- Crimson Henchmen
- Number of posts : 2885
Location : The reaches of Space
Registration date : 2008-07-10
Re: Halo: Reach 2.0
Vtrooper wrote:only problem i had
- Spoiler:
when Kat got shot her shields didn't work, it could be possible they were off though
Headshot.
That is all.
Felix- Banana
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Registration date : 2009-02-08
Re: Halo: Reach 2.0
Don't know why that's even a spoiler. It's made pretty clear that it happens in several of the commercials.
Re: Halo: Reach 2.0
I haven't seen a problem with canon issues as of yet.
If those that disagree can give me a good explaination it'll be appreciated.
If those that disagree can give me a good explaination it'll be appreciated.
A_Bearded_Swede- Crimson Chef
- Number of posts : 1743
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Location : Jersey
Registration date : 2008-06-19
Re: Halo: Reach 2.0
Yea no Cannon issues with me so far. Also i think the subject in question was shot with a Beam rifle. makes more sense considering there wasn't a huge needle on the wound.
dragoon9105- Lord's Personal Minion
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Registration date : 2009-02-25
Re: Halo: Reach 2.0
Fuck canon that story was amazing
Avenged- Minion
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Re: Halo: Reach 2.0
The story sucked. I'm only on LNoS, but there are so many plot holes I can see through the horrible dialogue to the backdrop of fail.
Nocbl2- Lord's Personal Minion
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Re: Halo: Reach 2.0
You're one third of the way through the campaign and you're already judging it?
Angatar- Lord's Personal Minion
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Re: Halo: Reach 2.0
Are you implying, Angatar, that you have to finish a glass of spoiled milk in order to identify that it is bad?
Re: Halo: Reach 2.0
Noc is complaining about the storyline not the game.
Story issues are more like a book. you need to read to the end before you can judge the story as a whole.
Story issues are more like a book. you need to read to the end before you can judge the story as a whole.
dragoon9105- Lord's Personal Minion
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Registration date : 2009-02-25
Re: Halo: Reach 2.0
I already watched all the spoilers and have played up to about 4/5 of the way through the fifth level. Shit isn't making sense. (i.e., why did they destroy the Corvette's engines if that was how they were going to get the FTL bomb onto the Assault Carrier?)dragoon9105 wrote:Noc is complaining about the storyline not the game.
Story issues are more like a book. you need to read to the end before you can judge the story as a whole.
Nocbl2- Lord's Personal Minion
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Re: Halo: Reach 2.0
I played the multiplayers today.
Biggest joke Bungie have ever made. I couldn't stop laughing at how unexpectedly retarded Bungie are.
Who cares about how the storyline is screwed, the fucking gameplay is in no way near, even close to balanced.
First 2/3 games (Or something) I am boot because grenades are fucked. If a ghost is shooting at me, WTF am I supposed to do, run? and just get shoot down unless I am some wall hugging noob. So instead I throw a grenade and my dumb fuck alley decides it would be a good idea to run into it, he is killed by my single grenade and I am insta-booted. Fucking Great! Lol.
Armour Abilities are retarded aswell, if you have an energy sword and sprint you are a fucking beast, or shotgun and Drop Shield (Me using Shotgun/Shield: 1,2). There are various combination that completely ruin the entire match.
Protip: If you even play Team Oddball, try and rush the shotgun
Also, vehicles are even more overpowered than they were in Halo 3.
The Banshee destroyed far to much in Halo 3, and how do you think Bungie balanced it for Reach... they made the fuel rod home on vehicles, making it so rape it will blow your minds.
Bungie don't know the idea of "putting an/multiple anti-vehicle weapon/s into vehicle orientated maps", and when Bungie do, it is like a single plasma pistol in the middle of the map that you have to fight over. It is so retarded. I completely obliterated the enemy with the banshee and all I could think was "Fuck, Bungie are dumb"
>5=Vehicle Rape
<6=Armour Ability Rape.
Stupid game, and I think that Bungie have a lot on their hands if they want to balance the game.
I think within a week I will be back on Halo 3. I would actuall prefer to play MW2's multiplayer, and I hated MW2's multiplayer.
This game was not in any way shape or form designed for multiplayer.
So much for "Go1n6 oU7 w1tH 4 Ban6! OMG!!1!"
Biggest joke Bungie have ever made. I couldn't stop laughing at how unexpectedly retarded Bungie are.
Who cares about how the storyline is screwed, the fucking gameplay is in no way near, even close to balanced.
First 2/3 games (Or something) I am boot because grenades are fucked. If a ghost is shooting at me, WTF am I supposed to do, run? and just get shoot down unless I am some wall hugging noob. So instead I throw a grenade and my dumb fuck alley decides it would be a good idea to run into it, he is killed by my single grenade and I am insta-booted. Fucking Great! Lol.
Armour Abilities are retarded aswell, if you have an energy sword and sprint you are a fucking beast, or shotgun and Drop Shield (Me using Shotgun/Shield: 1,2). There are various combination that completely ruin the entire match.
Protip: If you even play Team Oddball, try and rush the shotgun
Also, vehicles are even more overpowered than they were in Halo 3.
The Banshee destroyed far to much in Halo 3, and how do you think Bungie balanced it for Reach... they made the fuel rod home on vehicles, making it so rape it will blow your minds.
Bungie don't know the idea of "putting an/multiple anti-vehicle weapon/s into vehicle orientated maps", and when Bungie do, it is like a single plasma pistol in the middle of the map that you have to fight over. It is so retarded. I completely obliterated the enemy with the banshee and all I could think was "Fuck, Bungie are dumb"
>5=Vehicle Rape
<6=Armour Ability Rape.
Stupid game, and I think that Bungie have a lot on their hands if they want to balance the game.
I think within a week I will be back on Halo 3. I would actuall prefer to play MW2's multiplayer, and I hated MW2's multiplayer.
This game was not in any way shape or form designed for multiplayer.
So much for "Go1n6 oU7 w1tH 4 Ban6! OMG!!1!"
Ukurse- Minion
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Re: Halo: Reach 2.0
1. The Banshee can be easily taken down with DMR's me and my friend took it down in about 1 clip each
2. Armor abilities counter eachother, Armor lock counters sprint like a beast
Hologam counters Bubbledrop and so on.
2. Armor abilities counter eachother, Armor lock counters sprint like a beast
Hologam counters Bubbledrop and so on.
dragoon9105- Lord's Personal Minion
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Re: Halo: Reach 2.0
Honestly it just sounds like your bad at the game
Avenged- Minion
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Re: Halo: Reach 2.0
Avenged wrote:Fuck canon that story was amazing
I would somewhat agree with that, if canon wasn't so butt fucked, they should have made the game on another planet, so it would at least make SOME sense. I mean, even if you just skimmed the Fall of Reach, you would see the glaring flaws in the canon breaks.
The "story" was pretty decent I guess, but the only way real emotional death(s) (to me at least) were of Kat and I guess Jorge (although, he didn't NEED to die, as a nuke would have worked first off, and second just have a marine from before set it off but oh well)
Felix- Banana
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Re: Halo: Reach 2.0
nuke wouldn't have worked because it was still outside the ACs shields.
the splispace drive generated a bubble that jumped, which happened to include a chunk of the AC.
and those multiplayer fails i haven't run into a single time.
there is no autoboot, its just like halo 2 and 3 with a boot dialogue appearing.
and i have yet to really find too many times when those weapon/power combos broke anything. maybe made some shit easier, just like camo and shotgun or camo and sniper work well but still get beat.
even the best banshee users don't beat much. and the fuel rod doesn't track that well from it anyway, i've never even seen one hit a falcon.
the splispace drive generated a bubble that jumped, which happened to include a chunk of the AC.
and those multiplayer fails i haven't run into a single time.
there is no autoboot, its just like halo 2 and 3 with a boot dialogue appearing.
and i have yet to really find too many times when those weapon/power combos broke anything. maybe made some shit easier, just like camo and shotgun or camo and sniper work well but still get beat.
even the best banshee users don't beat much. and the fuel rod doesn't track that well from it anyway, i've never even seen one hit a falcon.
KristallNacht- Unholy Demon Of The Flame
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Registration date : 2008-06-24
Re: Halo: Reach 2.0
Armor lock is a piece of shit. Just wait a few feet off and PLASMA GRENADE!!! Dropshield I haven't experienced yet. But Hologram is also a piece of shit. Doesn't draw out campers or snipers.dragoon9105 wrote:
Armor abilities counter eachother, Armor lock counters sprint like a beast
Hologam counters Bubbledrop and so on.
EDIT: No need for Jorge to die. Jump out of the ship? Also, Six 1. Survived atmospheric re-entry 2. Why leave 4 million dollar space fighters to explode in space? WHY EVEN USE THE SPACE FIGHTERS??? Wouldn't it be much simpler to hijack a few Phantoms and fly them into the Assault Carrier tagged as friendlies, detonate the bomb and fly away?
Last edited by Nocbl2 on Sat Sep 18, 2010 1:09 am; edited 1 time in total
Nocbl2- Lord's Personal Minion
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Re: Halo: Reach 2.0
Well you obviously are not using them right because it works fine for me
Avenged- Minion
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Age : 30
Registration date : 2009-07-18
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