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DOOM The Forum Game ACT ONE: Escaping the Flames

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Angatar
PiEdude
dragoon9105
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XNate02
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DOOM The Forum Game ACT ONE: Escaping the Flames - Page 2 Empty Re: DOOM The Forum Game ACT ONE: Escaping the Flames

Post by XNate02 Fri Jul 10, 2009 7:45 pm

Player: XNate02
Name: Nate
Gender: Male
Heigth: 7'10
Weight: 170
Hair_Color: blonde
Eye_Color: blue

Attributes
Strength:2
Agility:2
Intelligence:2

Skills
Shotgun:
Observant:


Last edited by XNate02 on Fri Jul 10, 2009 9:36 pm; edited 1 time in total
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Post by tiny tim Fri Jul 10, 2009 7:48 pm

I am reffering to the skills thing. with the silled and unskilled thing.

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Post by Kasrkin Seath Fri Jul 10, 2009 7:55 pm

you can become skille din two skills, otherwise youa re unskilled
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Post by tiny tim Fri Jul 10, 2009 8:02 pm

the bonuses though. they are kinda freaky looking.

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Post by Kasrkin Seath Fri Jul 10, 2009 8:16 pm

those are the hit rolls, and success roles, etc.

Th ehuman compass thing allows the player to learn the whereabouts ofa key, a door or exit
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Post by tiny tim Fri Jul 10, 2009 10:58 pm

ok then.

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Post by Kasrkin Seath Sat Jul 11, 2009 10:30 pm

k, when everyone finishes we can start
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Post by tiny tim Sat Jul 11, 2009 10:37 pm

I sent you mine.

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Post by Gold Spartan Sat Jul 11, 2009 10:47 pm

Sent you my character Seath.
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http://www.fftu.info/forum/index.php?

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Post by Death no More Sun Jul 12, 2009 8:18 am

Kasrkin Seath wrote:k, when everyone finishes we can start
Finally Very Happy
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Post by capn qwerty Sun Jul 12, 2009 12:55 pm

I sent my PM.
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Post by Nocbl2 Sun Jul 12, 2009 1:12 pm

Mine's in.
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Post by Angatar Sun Jul 12, 2009 1:47 pm

I left you a surprise in your inbox.
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Post by Kasrkin Seath Sun Jul 12, 2009 1:51 pm

Angatar wrote:I left you a surprise in your inbox.
Me? If you mean the missing attribut epoint, I auto assigned it to balance your attributes.
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Post by Angatar Sun Jul 12, 2009 2:37 pm

I didn't leave anything out... and the surprise was that the om wasn't perverted...
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Post by Kasrkin Seath Sun Jul 12, 2009 6:15 pm

STARTING
PLAYERS: 1, 2, 3, 4, 7, 8
------------------------------
(Another crappy story sequence)

There were only six of them, they had been late in fleeing Port Carmack when it fell and missed the evacution by minutes, and were now left for dead. Leading the six was Max, UAC shotgun wielding Security Guard, a hulk of a man. More than once he had saved their sorry asses and had led them further towards the Rail station that connected the two cities.

Now, by all indications, he was lying in a pool of his own blood on the other side of a reinforced steel blast door. The six were now in the entryway of the rail station, that door as well as the others holding back what killed Max. The doors were strong, but just not made to hold back the fury of Hell itself. It would not be long before the Station entryway became overrun

The small group would have to continue moving or die...

HOW TO FIGHT A BATTLE ON THE MAP

Talk to others in " "
Give Commands in * *(what you want to do)

Communication is important, and no out-of-thread planning is allowed, Except for when speaking to a specific player. You should communicate as though you are your character, so do not simply say "Ang get the top zombie", say "Nick, get the one on the right, I have the one on the left", or something to that effect.

As long as no enemies are in sight at the start, the players take turns in order of the player list. If there are enemies in sight or in pursuit, Initiative rolls are taken. Highest rolls get their turns before lower rolls, and this order will continue as is untill all enemies in sight/pusuit are eliminated.

Movement is simple. Say where you wish to move Relative to your current location. "4 left, 2 down" is an example. If there is a door or item/enemy within moving distance, simply specify that you wish to move to them. Your base move speed is 5, meaning you can move up to five squares per turn. Every two points of agility increases this by 1.

Turns are divided into Movement and Action. See the first post for more information on this.

Enemies move, attack and do things as well, they are not static. There are secrets, traps, items and many other things. Basically, watch youselves.

DOOM The Forum Game ACT ONE: Escaping the Flames - Page 2 Entryway_Start_by_SeathHWF
Turns go in order of players.
You can ask questions if you have any.
See the first post for terrain information

Captain Qwert is up first...
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Post by Vtrooper Sun Jul 12, 2009 6:19 pm

PM me when im up
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Post by tiny tim Sun Jul 12, 2009 6:57 pm

I not in story yet?

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Post by Angatar Sun Jul 12, 2009 7:26 pm

DOOM The Forum Game ACT ONE: Escaping the Flames - Page 2 Entryway_Start_by_SeathHWF

Just fixing that for you, and um, which color are we?
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Post by Death no More Sun Jul 12, 2009 7:30 pm

Angatar wrote:
DOOM The Forum Game ACT ONE: Escaping the Flames - Page 2 Entryway_Start_by_SeathHWF

Just fixing that for you, and um, which color are we?
Doh its in his first post.
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Post by Angatar Sun Jul 12, 2009 7:35 pm

The map isn't, and of course I'm pink. -.-
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Post by tiny tim Sun Jul 12, 2009 7:38 pm

I am black!

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Post by Kasrkin Seath Sun Jul 12, 2009 8:58 pm

Well, Ill go about a different way about turns.
Each turn, everyone just put it out there what you want to do, however it will still play out in order.

My reasoning behind this is, although each turn has an order to it, if it were in real time everything would be happening at once so it doesn't matter who sends in their actions first or in what order. SO, players 1, 2, 3, 4, 7+8 can post their Commands.
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Post by Gauz Sun Jul 12, 2009 9:05 pm

angatar is pink haha!
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Post by Kasrkin Seath Sun Jul 12, 2009 9:06 pm

UPDATE: PLAYER 10 IS ENTERING GAME TURN 2
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