DOOM The Forum Game ACT ONE: Escaping the Flames
+8
Angatar
PiEdude
dragoon9105
Nocbl2
XNate02
Death no More
capn qwerty
Kasrkin Seath
12 posters
Page 2 of 3
Page 2 of 3 • 1, 2, 3
Re: DOOM The Forum Game ACT ONE: Escaping the Flames
Player: XNate02
Name: Nate
Gender: Male
Heigth: 7'10
Weight: 170
Hair_Color: blonde
Eye_Color: blue
Attributes
Strength:2
Agility:2
Intelligence:2
Skills
Shotgun:
Observant:
Name: Nate
Gender: Male
Heigth: 7'10
Weight: 170
Hair_Color: blonde
Eye_Color: blue
Attributes
Strength:2
Agility:2
Intelligence:2
Skills
Shotgun:
Observant:
Last edited by XNate02 on Fri Jul 10, 2009 9:36 pm; edited 1 time in total
XNate02- Lord's Personal Minion
- Number of posts : 2345
Registration date : 2008-07-14
Re: DOOM The Forum Game ACT ONE: Escaping the Flames
I am reffering to the skills thing. with the silled and unskilled thing.
tiny tim- Crimson Cripple
- Number of posts : 1762
Registration date : 2009-03-01
Re: DOOM The Forum Game ACT ONE: Escaping the Flames
you can become skille din two skills, otherwise youa re unskilled
Kasrkin Seath- The Law
- Number of posts : 3018
Location : Michigan
Registration date : 2008-07-12
Re: DOOM The Forum Game ACT ONE: Escaping the Flames
the bonuses though. they are kinda freaky looking.
tiny tim- Crimson Cripple
- Number of posts : 1762
Registration date : 2009-03-01
Re: DOOM The Forum Game ACT ONE: Escaping the Flames
those are the hit rolls, and success roles, etc.
Th ehuman compass thing allows the player to learn the whereabouts ofa key, a door or exit
Th ehuman compass thing allows the player to learn the whereabouts ofa key, a door or exit
Kasrkin Seath- The Law
- Number of posts : 3018
Location : Michigan
Registration date : 2008-07-12
tiny tim- Crimson Cripple
- Number of posts : 1762
Registration date : 2009-03-01
Re: DOOM The Forum Game ACT ONE: Escaping the Flames
k, when everyone finishes we can start
Kasrkin Seath- The Law
- Number of posts : 3018
Location : Michigan
Registration date : 2008-07-12
Re: DOOM The Forum Game ACT ONE: Escaping the Flames
I sent you mine.
tiny tim- Crimson Cripple
- Number of posts : 1762
Registration date : 2009-03-01
Re: DOOM The Forum Game ACT ONE: Escaping the Flames
FinallyKasrkin Seath wrote:k, when everyone finishes we can start
Death no More- Lord's Personal Minion
- Number of posts : 2178
Age : 29
Location : Spreading Holy convergence in the sprawl.
Registration date : 2009-03-29
Re: DOOM The Forum Game ACT ONE: Escaping the Flames
I sent my PM.
capn qwerty- Lord's Personal Minion
- Number of posts : 2736
Age : 30
Registration date : 2008-03-24
Nocbl2- Lord's Personal Minion
- Number of posts : 4814
Age : 25
Location : California
Registration date : 2009-03-18
Re: DOOM The Forum Game ACT ONE: Escaping the Flames
I left you a surprise in your inbox.
Angatar- Lord's Personal Minion
- Number of posts : 3862
Age : 28
Location : Long Island
Registration date : 2008-07-18
Re: DOOM The Forum Game ACT ONE: Escaping the Flames
Me? If you mean the missing attribut epoint, I auto assigned it to balance your attributes.Angatar wrote:I left you a surprise in your inbox.
Kasrkin Seath- The Law
- Number of posts : 3018
Location : Michigan
Registration date : 2008-07-12
Re: DOOM The Forum Game ACT ONE: Escaping the Flames
I didn't leave anything out... and the surprise was that the om wasn't perverted...
Angatar- Lord's Personal Minion
- Number of posts : 3862
Age : 28
Location : Long Island
Registration date : 2008-07-18
Re: DOOM The Forum Game ACT ONE: Escaping the Flames
STARTING
PLAYERS: 1, 2, 3, 4, 7, 8
------------------------------
(Another crappy story sequence)
There were only six of them, they had been late in fleeing Port Carmack when it fell and missed the evacution by minutes, and were now left for dead. Leading the six was Max, UAC shotgun wielding Security Guard, a hulk of a man. More than once he had saved their sorry asses and had led them further towards the Rail station that connected the two cities.
Now, by all indications, he was lying in a pool of his own blood on the other side of a reinforced steel blast door. The six were now in the entryway of the rail station, that door as well as the others holding back what killed Max. The doors were strong, but just not made to hold back the fury of Hell itself. It would not be long before the Station entryway became overrun
The small group would have to continue moving or die...
HOW TO FIGHT A BATTLE ON THE MAP
Talk to others in " "
Give Commands in * *(what you want to do)
Communication is important, and no out-of-thread planning is allowed, Except for when speaking to a specific player. You should communicate as though you are your character, so do not simply say "Ang get the top zombie", say "Nick, get the one on the right, I have the one on the left", or something to that effect.
As long as no enemies are in sight at the start, the players take turns in order of the player list. If there are enemies in sight or in pursuit, Initiative rolls are taken. Highest rolls get their turns before lower rolls, and this order will continue as is untill all enemies in sight/pusuit are eliminated.
Movement is simple. Say where you wish to move Relative to your current location. "4 left, 2 down" is an example. If there is a door or item/enemy within moving distance, simply specify that you wish to move to them. Your base move speed is 5, meaning you can move up to five squares per turn. Every two points of agility increases this by 1.
Turns are divided into Movement and Action. See the first post for more information on this.
Enemies move, attack and do things as well, they are not static. There are secrets, traps, items and many other things. Basically, watch youselves.
Turns go in order of players.
You can ask questions if you have any.
See the first post for terrain information
Captain Qwert is up first...
PLAYERS: 1, 2, 3, 4, 7, 8
------------------------------
(Another crappy story sequence)
There were only six of them, they had been late in fleeing Port Carmack when it fell and missed the evacution by minutes, and were now left for dead. Leading the six was Max, UAC shotgun wielding Security Guard, a hulk of a man. More than once he had saved their sorry asses and had led them further towards the Rail station that connected the two cities.
Now, by all indications, he was lying in a pool of his own blood on the other side of a reinforced steel blast door. The six were now in the entryway of the rail station, that door as well as the others holding back what killed Max. The doors were strong, but just not made to hold back the fury of Hell itself. It would not be long before the Station entryway became overrun
The small group would have to continue moving or die...
HOW TO FIGHT A BATTLE ON THE MAP
Talk to others in " "
Give Commands in * *(what you want to do)
Communication is important, and no out-of-thread planning is allowed, Except for when speaking to a specific player. You should communicate as though you are your character, so do not simply say "Ang get the top zombie", say "Nick, get the one on the right, I have the one on the left", or something to that effect.
As long as no enemies are in sight at the start, the players take turns in order of the player list. If there are enemies in sight or in pursuit, Initiative rolls are taken. Highest rolls get their turns before lower rolls, and this order will continue as is untill all enemies in sight/pusuit are eliminated.
Movement is simple. Say where you wish to move Relative to your current location. "4 left, 2 down" is an example. If there is a door or item/enemy within moving distance, simply specify that you wish to move to them. Your base move speed is 5, meaning you can move up to five squares per turn. Every two points of agility increases this by 1.
Turns are divided into Movement and Action. See the first post for more information on this.
Enemies move, attack and do things as well, they are not static. There are secrets, traps, items and many other things. Basically, watch youselves.
Turns go in order of players.
You can ask questions if you have any.
See the first post for terrain information
Captain Qwert is up first...
Kasrkin Seath- The Law
- Number of posts : 3018
Location : Michigan
Registration date : 2008-07-12
Re: DOOM The Forum Game ACT ONE: Escaping the Flames
PM me when im up
Vtrooper- Crimson Henchmen
- Number of posts : 2885
Location : The reaches of Space
Registration date : 2008-07-10
Re: DOOM The Forum Game ACT ONE: Escaping the Flames
I not in story yet?
tiny tim- Crimson Cripple
- Number of posts : 1762
Registration date : 2009-03-01
Re: DOOM The Forum Game ACT ONE: Escaping the Flames
Kasrkin Seath wrote:
http://fc02.deviantart.com/fs49/f/2009/193/b/f/Entryway_Start_by_SeathHWF.jpg
Just fixing that for you, and um, which color are we?
Angatar- Lord's Personal Minion
- Number of posts : 3862
Age : 28
Location : Long Island
Registration date : 2008-07-18
Re: DOOM The Forum Game ACT ONE: Escaping the Flames
its in his first post.Angatar wrote:Kasrkin Seath wrote:
http://fc02.deviantart.com/fs49/f/2009/193/b/f/Entryway_Start_by_SeathHWF.jpg
Just fixing that for you, and um, which color are we?
Death no More- Lord's Personal Minion
- Number of posts : 2178
Age : 29
Location : Spreading Holy convergence in the sprawl.
Registration date : 2009-03-29
Re: DOOM The Forum Game ACT ONE: Escaping the Flames
The map isn't, and of course I'm pink. -.-
Angatar- Lord's Personal Minion
- Number of posts : 3862
Age : 28
Location : Long Island
Registration date : 2008-07-18
tiny tim- Crimson Cripple
- Number of posts : 1762
Registration date : 2009-03-01
Re: DOOM The Forum Game ACT ONE: Escaping the Flames
Well, Ill go about a different way about turns.
Each turn, everyone just put it out there what you want to do, however it will still play out in order.
My reasoning behind this is, although each turn has an order to it, if it were in real time everything would be happening at once so it doesn't matter who sends in their actions first or in what order. SO, players 1, 2, 3, 4, 7+8 can post their Commands.
Each turn, everyone just put it out there what you want to do, however it will still play out in order.
My reasoning behind this is, although each turn has an order to it, if it were in real time everything would be happening at once so it doesn't matter who sends in their actions first or in what order. SO, players 1, 2, 3, 4, 7+8 can post their Commands.
Kasrkin Seath- The Law
- Number of posts : 3018
Location : Michigan
Registration date : 2008-07-12
Re: DOOM The Forum Game ACT ONE: Escaping the Flames
angatar is pink haha!
Gauz- Crimson Medic
- Number of posts : 7687
Registration date : 2009-02-11
Re: DOOM The Forum Game ACT ONE: Escaping the Flames
UPDATE: PLAYER 10 IS ENTERING GAME TURN 2
Kasrkin Seath- The Law
- Number of posts : 3018
Location : Michigan
Registration date : 2008-07-12
Page 2 of 3 • 1, 2, 3
Page 2 of 3
Permissions in this forum:
You cannot reply to topics in this forum
|
|