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Halo: Reach

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Post by Death no More Tue Jun 09, 2009 7:59 am

Onyxknight wrote:
Nocbl2 wrote:
KristallNacht wrote:QFT ^
I dont care if im like 3 pages behind QFT ^
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Post by CivBase Tue Jun 09, 2009 9:26 am

No wonder it's been taking them so damn long to make a simple expansion to Halo 3; they've been working on this in the background.
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Post by Death no More Tue Jun 09, 2009 11:47 am

CivBase wrote:No wonder it's been taking them so damn long to make a simple expansion to Halo 3; they've been working on this in the background.
ya lol, I swear both better blow my mind, and then I might continue to follow the series but I dont want it to turn into something like star wars... or worse Sad
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Post by Gauz Tue Jun 09, 2009 4:21 pm

it wont....
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Post by CivBase Wed Jun 10, 2009 10:10 am

The Star Wars fans said that too.





































(props to anyone who figured that out right off the bat)
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Post by capn qwerty Wed Jun 10, 2009 10:10 am

*accpets props*

Very Happy
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Post by Vigil Thu Jun 11, 2009 4:12 am

Of course.

Halo Wars was pretty close to being as bad as the prequels.
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Post by CivBase Thu Jun 11, 2009 1:47 pm

Sooo... what is this? An FPS? A squad game?
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Post by Rasq'uire'laskar Thu Jun 11, 2009 1:50 pm

Both.
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Post by CivBase Thu Jun 11, 2009 2:09 pm

Sorta like Battlefield: BC, or Republic Commando, or what?
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Post by Dud Doodoo Thu Jun 11, 2009 2:25 pm

All we know is that it's an FPS, we simply assume it's a squad game since it involves a team of spartans.

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Post by Ringleader Fri Jun 12, 2009 8:03 pm

Halo has become more well rounded, as in its not really a cult game anymore.

That's its problem.

The more things they introduce to the game, like the "battle rifle" (automatic sniper rifle) and the more things the change from the original Halo, (pistol and assault rifle) the more screwy and twisted the game play becomes, there's virtually only one way to become a high ranking officer in Halo 3, and that's just to use frag grenades and the battle rifle or sniper rifle to instakill everyone, Which is TOTALLY different from the original unfortunately.

Halo has been become combat devolved, as Halo Wars has shown, the only really really good one was the first I think. Three was good, but the only way Reach could be spot on if it were to revive the old Halo game play in some way, and stick to the concept of millions of alien invaders all attacking a handful of Spartans at once.
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Post by Gauz Fri Jun 12, 2009 11:16 pm

Multiplayer has always been the same man...

Just a few new weapons thats all, and I still hate the MP for Halo so its not my problem Very Happy
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Post by Angatar Fri Jun 12, 2009 11:34 pm

Halo CE's multiplayer is fun...
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Post by Ringleader Sat Jun 13, 2009 10:34 am

yeah, Halo CE was probably the most fair, balanced online experience.

Multiplayer is definitely not the same all three games, now, it takes 5 shots from the assault rifle and a "lunge" melee to kill someone. You used to have shielding, that did something, and duel wielding weapons?
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Post by XNate02 Sat Jun 13, 2009 10:37 am

Halo CE balanced?

the sniper pistol could kill in 4 shots correct me if im wrong
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Post by Angatar Sat Jun 13, 2009 10:47 am

It was perfectly balanced. EVERYONE starts with the pistol, so no one has an advatage.
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Post by Ringleader Sat Jun 13, 2009 10:58 am

and I think your radar range was greater, I mean in Halo 3, you have to check it every one second just because it has a range of 30 ft is seems.
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Post by Gauz Sat Jun 13, 2009 12:13 pm

The pistol was overpowered...

Thats why I call it the hand cannon
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Post by Rasq'uire'laskar Sat Jun 13, 2009 1:15 pm

Ringleader wrote:
Halo has been become combat devolved, as Halo Wars has shown, the only really really good one was the first I think. Three was good, but the only way Reach could be spot on if it were to revive the old Halo game play in some way, and stick to the concept of millions of alien invaders all attacking a handful of Spartans at once.
Only for this game. Spartans are getting tired. Worn out.

I would say that a different sort of gameplay is needed now, based on Marines or ODSTs.

The Halo:CE multi wasn't perfect. The pistol was overused and then overnixed in Halo 2. And everybody scrambled for the Scorpion, until Halo PC, where the Banshees had fuel rod cannons.

Take out the pistol, and you would have had a lot more variety, with people opting for the assault rifle, shotgun, and plasma rifle a lot more.
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Post by Angatar Sat Jun 13, 2009 1:23 pm

I think a Bungie employee accidently added another '0' to the pistols power...
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Post by Dud Doodoo Sat Jun 13, 2009 1:27 pm

Well if he "added" 0 then I do believe the pistol's power would remain unchanged for the time being. Razz

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Post by Gauz Sat Jun 13, 2009 1:32 pm

If he added another '0' I think it would be insta-kill...
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Post by Angatar Sat Jun 13, 2009 2:33 pm

Dud Doodoo wrote:Well if he "added" 0 then I do believe the pistol's power would remain unchanged for the time being. Razz
Pistol power=10
How it was supposed to be=1
Developer added a '0' to the value.
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Post by CivBase Sat Jun 13, 2009 5:08 pm

Angatar wrote:
Dud Doodoo wrote:Well if he "added" 0 then I do believe the pistol's power would remain unchanged for the time being. Razz
Pistol power=10
How it was supposed to be=1
Developer added a '0' to the value.
No
Pistol power is 5.570
It is supposed to be 5.57
Dud is right Razz
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