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TCF D&D

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kslidz
tiny tim
PiEdude
thane321
BBJynne
dragoon9105
Rotaretilbo
Angatar
Nocbl2
Gauz
XNate02
capn qwerty
Kasrkin Seath
Cheese
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Post by Rotaretilbo Sun Apr 05, 2009 7:29 pm

Coming from PiEman, I'm not sure whether him hating DnD should come as a compliment or an insult. On one hand, he compared it to gay sex, which is obviously quite gay. On the other hand, he's PiEman, which means we should pretty much just ignore everything he says. Decisions, decisions.

Anyway, this is probably the best description of a good thread-based campaign. It's been just over a week and most of us are nearing level 2 (except me...stupid level adjustment). And with how active TCF is, I doubt it would take us even that long.
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Post by Cheese Sun Apr 05, 2009 7:37 pm

Ok. Well I'm in for yours. But I'm also gonna set up an IRC channel for session gameplay if anyone wants to try that.

Also, can you honestly say you didnt expect it of pie? Razz

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Post by tiny tim Sun Apr 05, 2009 8:18 pm

I'm in. What exactly is an IRC channel?

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Post by Cheese Sun Apr 05, 2009 8:24 pm

It's a chatroom

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Post by tiny tim Sun Apr 05, 2009 8:25 pm

ok then. anyone got a link to it? I am to lazy to google it.

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Post by Kasrkin Seath Sun Apr 05, 2009 8:27 pm

XNate02 wrote:
PiEman wrote:Since this is the second gayest game ever made(the first being Brokeback Mountain: The Adventures of Fudge Packer Pete(for the Wii)), I'll sit this one out.

ROFL

I forgot all the famous people who used to play/do play D&D but I do remember Robin Williams and Vin Diesel being two on a long list.
---
I think we may need rots help in this

There is alot to cover before we can do anything, and Rot has the most experience(from what I have seen) with setting these kinds of things up and making them work.

the hardest part is going to be working out combat.... I was thinking of a few ways this could work.

1. All players state their action in combat, but like normal, all actions happen in the correct order.
I.E. There are two rats attacking and there are three players. All attack Rat#1. Player 1 attacks and misses. Player 2 Attacks an kills the rat. Player 3, seeing how Rat #1 is dead, takes a defensive action for the combat turn.

That would allow for the fastest combat progression I believe, but would really scre up some things, like spellcasting and item use.

2. The method stated where each player has 24 hours. If everyone was on at one time, a combat round could pass in a few minutes.

3. Autocombat(I hate this idea) where a winner is determined by the DM 'autoplaying' the battle as they see fit. Fastest way.
---
We need some interweb dice, or a function for the various types of them.
Rot, if you wanna help well PM ya
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Post by Cheese Sun Apr 05, 2009 8:44 pm

so we're deffo not doing it on IRC then?

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Post by Nocbl2 Sun Apr 05, 2009 8:49 pm

Dang! I dont get outta school till 3 (in Cali that 5 would be 2)!
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Post by Kasrkin Seath Sun Apr 05, 2009 9:16 pm

Cheese wrote:so we're deffo not doing it on IRC then?
it depends
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Post by Rotaretilbo Sun Apr 05, 2009 9:39 pm

As a DM, I have my own physical set of dice that I use, but for those without, I always suggest InvisibleCastle. I used to know a site that did online character sheets, but it's gone now, so I made a character sheet format in Excel. If you want it, I can email it or send it over Xfire. I don't mind helping DM, but I'd prefer to play. I DM a lot and don't get to play very often.
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Post by Cheese Mon Apr 06, 2009 3:33 am

I liked this as a dice roller.

http://www.wizards.com/dnd/dice/dice.htm

As for character sheets, they have them on myth weavers - but if we're playing simpler r modified rules then the exel one would be nice.

http://www.myth-weavers.com/

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Post by capn qwerty Mon Apr 06, 2009 6:34 am

I have an entire forum that's not in use atm and has a chatbox and built in character sheets, dice roll, and a "fields" option (archery, riding, swordsmanship, whatever you decide to add). It's currently set up similar to TCF, but I can change that easily enough.

Here's the link: http://odstalliance.bigforumpro.com/index.htm

It also has an auto-backup system, so even if the server crashes, nothing is lost.
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Post by Rotaretilbo Mon Apr 06, 2009 10:58 pm

For the benefit of all, I've copy pasted the basics to help char creation.

Race
Human: medium; extra feat and skill points
Dwarf: medium; +2 Constitution, -2 Charisma; bonuses against poison, spells, and certain creatures; bonuses on appraise, craft, and dodge; darkvision
Elf: medium; +2 Dexterity, -2 Constitution; bonuses against sleep and spells; bonuses on listen, search, and spot; low-light vision
Gnome: small; +2 Constitution, -2 Strength; bonuses against illusions and certain creatures; bonuses on craft, listen, and dodge; low-light vision
Half-Elf: medium; bonuses against sleep and spells; bonuses on listen, search, spot, diplomacy, and gather information; low-light vision
Half-Orc: medium; +2 Strength; -2 Intelligence, -2 Charisma; Darkvision
Halfling: small; +2 Dexterity, -2 Strength; bonuses against saves and fear; bonuses on climb, jump, move silently, listen, and attacks with ranged weapons

Class
Barbarian: Berserker
Bard: Generalist
Cleric: Healer
Druid: Natural Magic
Fighter: Fighter
Monk: Ninja
Paladin: Fighter-Healer mix
Ranger: Scout
Rogue: Stealth
Sorcerer: Magic (fewer spells total; more spells per day; no spellbook)
Wizard: Magic (more spells total; fewer spells per day; must prepare spells ahead of time from spellbook)

Barbarian: any nonlawful
Bard: any nonlawful
Cleric: depends on what diety you follow
Druid: any neutral
Fighter: any
Monk: any lawful
Paladin: lawful good
Ranger: any
Rogue: any
Sorcerer: any
Wizard: any
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Post by Cheese Tue Apr 07, 2009 4:42 am

Thanks

Do you have a handbook? Cos that would make this a whole lot easier when it comes to spells and the like.

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Post by capn qwerty Tue Apr 07, 2009 6:59 am

Um, guys? What do you think? Would the forum I suggested work? Like I said it's got a built in dice roll function and character sheet creator.
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Post by Kasrkin Seath Tue Apr 07, 2009 9:14 am

I DUNNO!

erm...
anyways....
*walks away*
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Post by Cheese Tue Apr 07, 2009 9:29 am

Oops, I forgot about that. I'd have to register an account to check it out, but it sounds perfect!

We should also start thinking start dates for this, or it's not going to happen. How about monday?

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Post by Kasrkin Seath Tue Apr 07, 2009 9:32 am

I dunno if well have everything worked out by monday
Im going over firearm stats with Rot right now. Im just gonna post the discussion here, its just easier
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Post by Kasrkin Seath Tue Apr 07, 2009 9:33 am

Read from bottom to top for correct order of posts

Setting
No idea what we are going to use. Preferably something that is already exists or is partially complete.

Races
*** YOU!!
anyways, yeah... I think you basically get whatever you want. lol

Firearms(and ammunition)
Hand Cannon - A big metal tube on a big stick. Powerfull, deadly to the user as much as the target, and heavy.
4d6 is what we were thinking
10% chance of exploding in your face
requires 16 strength to wield
Cannot use Paper Cartridges
Has massive criticals
Targets have partial concealment
2 full turns required to reload.

Smoothbore-Type Gun - aka musket
3d6 for this one
10% chance of exploding in your face
Can use paper Cartridges
Targets have Partial Concealment.

Rifle - With a rifled barrel and an advanced firing mechanism it dishes out lead with much greater accuracy than smmothbore-type guns
3d6
We were thinking no chance to explode in your face
Can use Paper Cartridges

Pistol - We were thinking of a pistol category as well. pistols would either be smoothbore or rifled. They would have the same stats as their parent weapon except for the following changes -

Targets have full concealment(for smoothbore) or partial(for rifled)
Reload time is reduced(see ammunition for further details)

Revolver - This is something also on the drawing board. We are not sure how to set it up in combat, but we are guessing regular pistol stats but it dishes out more damage(it can shoot far faster). Is there a way to have it attack several times in a single turn?

Only uses paper cartridges


Ammunition -
Projectile and Charge-
Can be used by everything but revolvers.
The charge takes a full turn to load, and then the projectile a move action.

Paper Cartridge-
Combines the charge and projetile into a paper cartridge. Takes one full turn to load.

Jacketed round -
I ruled this out alread
Kasrkin Seath Rotaretilbo Tue Apr 07, 2009 4:03 am

Setting

I keep forgetting that Faerun isn't the only continent on Toril. But the problem tends to be pretty universal. Toril as a whole is generally full of stuff and doesn't leave much room for creativity.

Races
Teehee...In the Wake of Darkness is actually my 32 page backstory for a campaign I'm in.
Rotaretilbo Kasrkin Seath Tue Apr 07, 2009 3:58 am

Setting

Thats the problem we were running into with Faerun. Detailed setting, but not alot of room for adjustment.

Ill ask cheese about the setting

Races
We are definintely limiting them. Anyone who wants one better have a good reason as to why they should and why they can handle it. May also employ a Must have an amazing backstory factor as well, which would ward off most people anyways.

Firearms
Depends on the class of firearm
Ill elaborate later, gtg
Kasrkin Seath Rotaretilbo Tue Apr 07, 2009 3:50 am

Setting
Personally, I both like and dislike the Faerun setting. On the bright side, there isn't too much work involved in setting up the setting itself. Faerun is already very well set up. However, on the down side, there isn't much room for adding your own bit. Faerun is already very well set up. It's a two edged sword. I, personally, have created my own game world where I and a few others campaign out of, and, if you'd like, I could give you guys creative rights to do whatever to a certain section (so far, there is only one continent and a small subcontinent, so I'm willing to extend the already only partially finished map to include a second continent, if you don't want to work on the primary continent, called Schorenbeln). For now, we're using Greyhawk standard deities, but I plan to make my own set of deities later.

Races
I think the biggest problem you run into with exotic races is the level adjustment. A half-dragon has a +3 adjustment, and a half-fiend +4. Those can be crippling to a PC. Even the +2 adjustment of the drow (which I think is ill deserved in face of light blindness) makes it really difficult to play. I think you should suggest sticking with the normal races, but allow exceptions as a case-by-case thing.

Firearms
Let's see. With the way old muskets worked, I'd say that a smokepowder handheld weapon would take a move action to load the bullet and a full round action to load the smokepowder, would treat the target as having full concealment (if firing a smoothbore or a rifled at a partially concealed foe) or partial concealment (when firing a rifled), would have a 10% chance of exploding in your face, would be extremely expensive, would employ an inconvenient two-ammunition system, and would probably do something like 3d4 or 3d6 damage upon impact, depending on the weapon.
Rotaretilbo Kasrkin Seath Tue Apr 07, 2009 2:45 am

Ok... have any ideas shout them out
Setting:
We are thinking Abeir-Toril, or the Fallen Sun Mod's setting, which is in the Planescape

Races
All Common, some exotic

Exotic included(DM approval to play exotic)
Half-Dragon
Tiefling
Others to come?

Other
Firearms...

We are thinking of three different categories of firearms-
Hand Cannons - Very powerfull, about as dangerous to the user as the target.
Smoothbore - Basically muskets
Rifled - Rare, powerfull, moderately accurate, But hard to find and expensive as hell.

A possible fourth category would be revolvers, but I think they have been ruled out because of the technology level in D&D

To use a firearm you need both a powder charge and a projectile(unless you have paper cartridges). All firearms have ungodly reload times, and thus would really only be good at the very start of a conflict to deal some heavy immediate damage.


there is alot of other stuff to... just have not gotten there yet.
Kasrkin Seath Rotaretilbo Tue Apr 07, 2009 2:34 am

I'll help, but we'll leave out important details about the campaign itself, because I am playing.
Rotaretilbo Kasrkin Seath Mon Apr 06, 2009 11:53 pm

I think we are gonna need some help with setting it up and some decision making. If you want to help just respond to this message
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Post by Cheese Tue Apr 07, 2009 10:42 am

Hey you took my paper cartridge thing!

As for pistols, they had the same, if not worse reload time than rifles - revolvers took about two minutes to reload (but they came later). I was thinking the idea behind pistols is you'd carry one in addition to the rifle and only use it one at the start of combat, after you'd fired your rifle.

As for setting, pretty much everyone here bar you two knows nothing about the D&D universe - so I wouldn't worry too much about making it cannon or exceptionally detailed.

Monday is about six days away - surely we'll be good by then. We don't have to know everything about what's gonna happen. Otherwise the players wouldn't have any control. Plus we can add/change stuff as we go.

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Post by Kasrkin Seath Tue Apr 07, 2009 11:20 am

Revolvers had several rounds to load. I just meana normal pistol, they didn't take very long to reload.

Firearms would not be a ranged weapon to use more than once in combat.
I.E. The Hand Cannons/guns would basically be a one-shot deal for the begining of combat, and the Revolver would be something you might use throughout combat since it has several shots before it needs to be reloaded.
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Post by Kasrkin Seath Tue Apr 07, 2009 12:21 pm

Hey cheese, do you agree with my viewpoint of people playing exotic races?
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Post by Cheese Tue Apr 07, 2009 12:44 pm

I dont think people will want to tbh

But it makes sense you'd need a good backstory

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Post by Kasrkin Seath Tue Apr 07, 2009 12:45 pm

if people were being serious int eh CB yesteday
ALOT of people do
btw, get int eh CB, easier to communicate
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Post by Cheese Tue Apr 07, 2009 12:49 pm

ok then

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