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Halo Wars Demo

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Post by Rotaretilbo Sun Feb 01, 2009 12:18 am

I've looked a couple times, and haven't seen any threads about it, so I thought maybe you guys could appreciate an inside look at the demo. I don't know if any other members were part of the early giveaway, since most of you have left HWF.

Story: I'm not going to give anything away, but the story was alright. The first two levels were pretty simple, and the story was intriguing. From the two levels I got, I didn't see any major breaches of canon, but then, I also didn't see the Flood or much of anything else, so that may be why.

Skirmish: This was actually a lot more fun than I expected. I had my reservations about the system, and while I still have my doubts about the socketed bases, I think the economy is just right. Because the controller limits your ability to macromanage your army, it would be too difficult to micromanage villagers. I'm not a fan of the spoon fed economy as an idea, but I think Halo Wars did the right thing with the economy. As for units, while it felt slightly rock paper scissory, that's alright. Overall, the unit balance was pretty decent, though the über units were obviously much more über (once I got a Scarab, the UNSC was pretty much finished). I felt like the Ghost and Warthog were a bit underpowered, easily destroyed by small groups of two or three infantry, and so I never really used them. The Banshee also felt a bit underpowered. I only ever built them to counter Hornets, but the Vampire is twice as effective at anti-air.

Use Interface: This was really important to me, since it was really what defined Halo Wars as a successful RTS on the console. The way I interface with the game is key to how well I can play it. And the user interface wasn't all that bad. Sure, I prefer the good old fashioned keyboard and mouse to the controller, but at the end of the day, Halo Wars gets the job done. The circle menu is simple and easy to use, clearly an act of pure genius as far as UI goes. There were a few little things, though, that bugged me. From my brief experience, there didn't seem to be a way to select multiple units precisely. In a PC RTS, for example, if you hold shift while selecting units, the previously selected stay selected. While Halo Wars offers the paintbrush select and the double click select, as well as an all units and on screen units buttons, it it either doesn't offer a precision multi-selection or the button is intuitive enough for the average gamer to figure out easily. This makes selecting certain units out of a group a bit harder. I also noticed that ordering units across long distances would sometimes confuse them, and that if I blocked a chokepoint with units, other units would become confused when ordered through the choke point, so it is reasonable to say that unit intelligence pathfinding isn't of the highest quality.

Canon: The all important canon, which was and is one of my primary concerns. I already stated I didn't see anything wrong in the story, but then, the glimpse of the story is very brief, and the levels very simple. You get Marines and Warthogs and fight only basic Covenant units, and that's about it. A plus from E3 07, I noticed that explosive damage has been increased a bit, so that you don't sit there pounding away at a Warthog with a fuel rod, and have it just shaking about hit after hit. However, there were a few things I noticed in multiplayer that I'm assuming will be in single player. Probably the biggest is the presense of shields on the SPARTAN-IIs. The MJOLNIR Mk.V, the first variant with shields, wasn't invented until 2552, and as this takes place in 2531, shields on Spartans in campaign would be a breach of canon. It sounds little, but in the grander scheme of things, it cheapens the feeling of just how amazing Spartans are, when you consider how long they were in combat with only three real KIA and one WIA prior to Reach, all without shields. And, obviously, there is the Spartans vaulting through the air to jack aircraft, which I don't think is the right direction to take either. Furthermore, Spartans do have Spartan Lasers as an upgrade to their weapons. Also, the MAC Blast is still there, and can even comprise up to four shots. I didn't notice a lot of problems on the Covenant's end, other than the ominous Banshees that just hover. However, mind you, I haven't gotten a look at any of Forge's, Anders's, Shirley's, or the Brute Chieftain's unique units, so there are still some things yet to be seen.

All of the below is based on the Halo Wars demo, primarily Skirmish and the scrolling tips on the main menu. Mind you, this may not be 100% accurate, since Skirmish only allows me to play as Captain Cutter and Prophet of Regret, but it should be around 95% accurate. I'm particularly unsure about the Brute Chieftain leader upgrades, the order of the Arbiter leader upgrades, and the order of the Gremlin unit upgrades. I'm also not completely sure on the Brute Chieftain's unique unit. I've read through the scrolling tips, and it seems to make references to Brutes with Jump Packs as being separate from the Brute Chieftain, but also makes clear references to a Brute Chopper. I'm also not entirely sure what leader powers Sergeant Forge and Professor Anders get in place of the ODST Drop Captain Cutter gets, but the scrolling tips make it clear that ODST are only available to Captain Cutter. All of the below is based on the Halo Wars game manual. It should be 100% accurate.

Anyway, here it is:

UNSC
Leaders
  • Captain Cutter
    • Unique Unit: Elephant
    • Leader Power: MAC Blast
    • Super Unit: ODST
    • Bonus: Bases start one level advanced

  • Sergeant Forge
    • Unique Unit: Cyclops
    • Leader Power: Carpet Blast
    • Super Unit: Grizzly
    • Bonus: All Supply Pads start as Heavy Supply Pads, but cost more to build

  • Professor Anders
    • Unique Unit: Gremlin
    • Leader Power: Cryo Bomb
    • Super Unit: Hawk
    • Bonus: All upgrade research is quicker and cheaper

Tech Tree
  • Firebase
    • Station: Increases building slots to five
      • Fortress: Increases building slots to seven

    • Warthog
      • Gunner: Adds rear gunner to Warthogs
      • Grenadier: Adds passenger to Warthogs
      • Gauss Cannon: Upgrades machine gun to gause cannon

    • Elephant (Captain Cutter only)
      • Twin Engine: Increases Elephant speed
      • Defense Turrets: Adds gunner to Elephants
      • Ceramic Armor: Increases Elephant damage resistance

    • Cyclops (Sergeant Forge only)
      • Repair Kit: Cyclops can repair vehicles and structures
      • High-Torque Joint: Increases Cyclops speed

    • Gremlin (Professor Anders only)
      • Focusing Lens: Increases damage and range of EMP
      • Chain Amplifier: EMP can affect up to three targets

  • Supply Pad
    • Heavy Supply Pad: Doubles supply output

  • Reactor
    • Advanced Reactor: Doubles energy output

  • Field Armory
    • Reinforcements: Increase population limit by ten
    • Medium Turret: Upgrade Turrets to medium
      • Large Turret: Upgrade Turrets to large

    • Reserves: Decrease unit build time
    • Adrenaline: Increases infantry speed
    • Medium MAC Blast (Captain Cutter only): Upgrade MAC Blast to two shots
      • Large MAC Blast: Upgrade MAC Blast to three shots
      • Super MAC Blast: Upgrade MAC Blast to four shots

    • Medium Carpet Bomb (Sergeant Forge only): Increases damage and size of Carpet Bomb
      • Large Carpet Bomb: Increases damage and size of Carpet Bomb
      • Super Carpet Bomb: Increases damage and size of Carpet Bomb

    • Medium Cryo Bomb (Professor Anders only): Increases area of effect of Cryo Bomb
      • Large Cryo Bomb: Increases area of effect of Cryo Bomb
      • Super Cryo Bomb: Increases area of effect of Cryo Bomb

  • Barracks
    • Marine
      • New Blood: Adds extra member to Marines
      • RPG Ability: Upgrades Marine special ability
      • Medic: Adds medic to Marines that heals Marines when not in combat
      • ODST Super Unit (Captain Cutter only): Turns Marines into ODST

    • Flamethrower
      • Flash Bang Ability: Flamethrowers get special ability
      • Napalm Adherent: Flamethrowers cause damage for several seconds after they stop attacking
      • Oxide Tank: Increases Flamethrower damage against infantry

    • Spartan
      • Chain Gun: Equips Spartans with chain gun
      • Neural Implants: Decrease time taken for Spartans to jack vehicles
      • Spartan Laser: Equips Spartans with Spartan laser

  • Vehicle Depot
    • Scorpion
      • Canister Shell Ability: Scorpions get special ability
      • Power Turret: Scorpion turrets turn faster
      • Grizzly Super Unit (Sergeant Forge only): Turns Scorpions into Grizzlies

    • Cobra
      • Deflection Plating: Increases Cobra armor when locked down
      • Piercing Shot: Cobra attacks travels through and damage units behind target

    • Wolverine
      • Volley Ability: Wolverines get special ability
      • Dual Launchers: Doubles Wolverine missile output

  • Air Pad
    • Hornet
      • Wingsmen: Adds passengers to Hornets
      • Chaff Pods: Hornets dodge/divert incoming missiles
      • Hawk Super Unit (Professor Anders only): Turns Hornets into Hawks

    • Vulture
      • Mega Barrage: Upgrades Vulture special ability

  • Turret
    • Flame Mortar: Anti-infantry bonus
    • Rail Gun: Anti-vehicle bonus
    • Missile Launcher: Anti-air bonus

Powers
  • Transport: Calls in Pelican to transport group of units across map
  • ODST Drop (Captain Cutter only): Drops ODST unit at target location
  • MAC Blast (Captain Cutter only): Precise high-damage attack at target location
  • Carpet Bomb (Sergeant Forge only): Large area damage attack at target location
  • Cryo Bomb (Professor Anders only): Freezes units in area of effect at target location
  • Disruption Bomb: Disrupts/prevents leader powers in area of effect at target location
  • Heal & Repair: Heals units and repairs buildings in area of effect at target location


Covenant
Leaders
  • Arbiter
    • Unique Unit: Suicide Grunt
    • Leader Power: Rage

  • Brute Chieftain
    • Unique Unit: Brute and Chopper
    • Leader Power: Vortex

  • Prophet of Regret
    • Unique Unit: Elite Honor Guard
    • Leader Power: Cleansing

Tech Tree
  • Outpost
    • Keep: Increases building slots to five
      • Citadel: Increases building slots to seven

    • Scarab
    • Suicide Grunt (Arbiter only)
      • Zeal: Increases Suicide Grunt speed
      • Defile: Increases Suicide Grunt splash damage

    • Brute (Brute Chieftain only)
      • Jump Pack: Brutes get special ability
      • Electric Shot: Brute attacks deal electric stun damage

    • Honor Guard Elite (Prophet of Regret only)
      • Cloak Ability: Honor Guard Elites get special ability
      • Personal Shield: Honor Guard Elites get shields

  • Warehouse
    • Blessed Warehouse: Doubles supply output

  • Temple
    • Followers: Increase population limit by ten
    • Medium Turret: Upgrade Turrets to medium
      • Large Turret: Upgrade Turrets to large

    • Age of Doubt: Increases energy output to two
      • Age of Reclamation: Increases energy output to three

    • Arbiter (Arbiter only)
      • Fiendish Return: Arbiter's armor reflects some damage back at attackers
      • Viscous Blades: Increases Arbiter's attacks and armor reflection
      • Ghastly Vision: Arbiter has permanent cloak and increases armor reflection

    • Brute Chieftain (Brute Chieftain only)
      • Inheritance: Gives Brute Chieftain stun attack
      • Birthright: Gives Brute Chieftain pull
      • Destiny: Gives Brute Chieftain area of effect stun attack

    • Prophet of Regret (Prophet of Regret only)
      • Blessed Immolation: Upgrades Prophet of Regret's plasma cannons to fuel rod cannons
      • Ancestral Perversion: Adds Sentinel protectors to Prophet of Regret
      • Divine Absolution: Prophet of Regret becomes an aerial unit

    • Defiant Rage (Arbiter only): Arbiter gains health when dealing damage during Rage
      • Spiteful Rage: Rage is less expensive to maintain
      • Blinding Rage: Rage damage increases and gives surrounding allies damage increases

    • Tsunami (Brute Chieftain only): Increases Vortex size and damage
      • Hurricane: Increases Vortex size and damage
      • Singularity: Increases Vortex size and damage

    • Regret's Sentence (Prophet of Regret only): Increases Cleansing size and damage
      • Regret's Doom: Increases Cleansing size and damage
      • Regrets Condemnation: Increases Cleansing damage

    • Forerunner Shield: All shields recharge faster

  • Shield Generator
  • Hall
    • Grunt Squad
      • Peons: Adds extra member to Grunt Squads
      • Needler: Equips Grunt Squads with needlers
      • Deacon: Adds deacon to Grunt Squads that increases damage

    • Jackal
      • Defense Gauntlet: Jackals get arm shields
      • Beam Rifle: Equips Jackals with beam rifles
      • Supreme Gauntlet: Jackal arm shields do not collapse when taking damage

    • Hunter
      • Bonded Shield: Hunters get huge arm shields
      • Spirit Bond: Hunters get damage bonus when their bond brothers are alive
      • Assault Beam: Equips Hunters with assault cannon

  • Factory
    • Ghost (Arbiter and Prophet of Regret only)
      • Boosted Ram Ability: Ghosts get special ability
      • Strafe: Ghosts dodge grenades/rockets
      • Scout Shield: Ghosts get shields

    • Chopper (Brute Chieftain only)
      • Autocannons: Choppers get autocannons
      • Stabalizers: Increases Chopper damage and accuracy
      • Ramming Targe: Upgrades Chopper special ability

    • Wraith
      • Heavy Shield: Wraiths get shields
      • Scorch Ability: Wraiths get special ability
      • Plasma Modulator: Increases Wraith damage

    • Locust
      • Overdrive Ability: Locusts get special ability
      • Shield Amplifier: Locust shields recharge faster

  • Summit
    • Engineer
      • State of Grace: Increases Engineer repair rate
      • Harmonious Digestion: Increases Engineer speed

    • Banshee
      • Boost: Banshees get special ability
      • Repeating Cannons: Increases Banshee rate of fire
      • Sacrifice: Banshees crash into ground targets when killed

    • Vampire
      • Stasis Drain: Vampires get special ability
      • Stasis Bomb: Upgrades Vampire special ability

  • Turret
    • Plasma Mortar: Anti-infantry bonus
    • Fuel Rod: Anti-vehicle bonus
    • Needler: Anti-air bonus

Powers
  • Rage (Arbiter only): Arbiter goes on a killing frenzy
  • Cleansing (Prophet of Regret only): Calls down a destructive beam
  • Vortex (Brute Chieftain only): Pulls units towards center and then explodes


Neutral
  • Forerunner Supply Elevator: Generates supplies
  • Forerunner Bonus Reactor: Outputs one energy
  • Forerunner Lifesupport Pod: Increases population limit
  • Forerunner Spire of Healing: Heals nearby units
  • Forerunner Teleporter: Instant travel across map between teleporters
  • Sentinel Factory: Purchase Sentinels and Super Sentinels
  • Protector Plant: Purchase attachments for units
  • Mega Turret: Self explanatory
  • Energy Wall: Ground vehicles cannot pass through
  • Sniper Tower: Garrison with infantry to increase infantry line of sight and health


Last edited by Rotaretilbo on Thu Feb 05, 2009 6:47 pm; edited 3 times in total
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Post by Kasrkin Seath Sun Feb 01, 2009 12:22 am

It sound alright
I cant log into my old account to check for anything though, otherwise I would...
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Post by Kasrkin Seath Sun Feb 01, 2009 12:28 am

I doubt I got anything, but I wanna chek and see now, lol

Everytime I try to migrate my account it says the name I have chosen is already being used

EDIT: nvm... I had to use my old screen name... I thought it said I needed a NEW one...
*hits self on head*

EDIT EDIT: Rot, the CDP site has exceeded the bandwidth limit... again
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Post by Toaster Sun Feb 01, 2009 2:25 am

Wow, thanks for that Rot. That's a lot of cataloging...

I fear that Halo Wars may not be SO horrible... but dare I say it?

Those tripple flipping, 300 ft jumping spartans are what will always keep me from buying the game... that along with my absolutely absent interest in it. I just don't care. I just don't see anything in it.

As for the rock paper scissors feel... It's a Ensemble game. AoE feels JUST like that.

The whole shield issue is indeed a canon flaw, though I don't see how they could have made spartans special without shields... not to say they are forgiven.
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Post by Rotaretilbo Sun Feb 01, 2009 4:14 am

Technically speaking, Seath, we just got our bandwidth back for the beginning of February. I'll give it a week and hope it sticks this time.

But ya, the game isn't as bad as I thought, gameplay-wise. The canon needs some work, for sure, but gameplay-wise, it is actually kinda fun. I'll probably try to get it. The little insight into the campaign has intrigued me.
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Post by Vigil Sun Feb 01, 2009 5:54 am

Very detailed Rot, but I'd like to add a few things

1. The URF are in the game. In the Skirmish map they hold all the other potential base building sites.

2. The Spartans don't have shields, it's supposed some regenerating armour or crap like that, even if it has the shield noise and is blue, like all the Covenant shields (Trust me, I don't believe that for one second).

3. Spamming is a successful strategy. If I can win a match only using Grunts squads, you know there's a problem.

4. The enemy AI seems a little varied, with them sometimes just letting you mop the floor with them, and other they constantly attack you. It mixes the game up, but it can also drive up the difficulty if you weren't expecting it.
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Post by KrAzY Sun Feb 01, 2009 9:10 am

so how did you get early access?



2 years I never have gone inactive on the forums for more than 7 days.... ungrateful SOB's
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Post by Kasrkin Seath Sun Feb 01, 2009 9:16 am

I think you had to sign up for that Kiwibox thing
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Post by KrAzY Sun Feb 01, 2009 9:22 am

the what?



w/e I don't really care as I don't intend to play the demo anyways... I'm just pissed that there are some fuckers who joined 3 days ago who are posting about their experiance with the early demo
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Post by A_Bearded_Swede Sun Feb 01, 2009 9:34 am

KrAzY wrote:the what?

Not the kiwibox thing....
A thread went up with the question "What are you most excited for in Halo Wars"
and a bunch of people were being big ol' suck ups about it so they got it.

KrAzY wrote:w/e I don't really care as I don't intend to play the demo anyways... I'm just pissed that there are some fuckers who joined 3 days ago who are posting about their experiance with the early demo
ditto.
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Post by KrAzY Sun Feb 01, 2009 9:41 am

Baconsen wrote:
KrAzY wrote:the what?

Not the kiwibox thing....
A thread went up with the question "What are you most excited for in Halo Wars"
and a bunch of people were being big ol' suck ups about it so they got it.

KrAzY wrote:w/e I don't really care as I don't intend to play the demo anyways... I'm just pissed that there are some fuckers who joined 3 days ago who are posting about their experiance with the early demo
ditto.

I know what thread that was... I was the one who caused the big fight in that thread
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Post by A_Bearded_Swede Sun Feb 01, 2009 9:44 am

KrAzY wrote:
Baconsen wrote:
KrAzY wrote:the what?

Not the kiwibox thing....
A thread went up with the question "What are you most excited for in Halo Wars"
and a bunch of people were being big ol' suck ups about it so they got it.

KrAzY wrote:w/e I don't really care as I don't intend to play the demo anyways... I'm just pissed that there are some fuckers who joined 3 days ago who are posting about their experiance with the early demo
ditto.

I know what thread that was... I was the one who caused the big fight in that thread
Oh,
Okay then Smile
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Post by CivBase Sun Feb 01, 2009 9:50 am

Sad
The mods hate me, so I didn't get a demo. Oh well, it comes out in two days.
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Post by A_Bearded_Swede Sun Feb 01, 2009 9:52 am

CivBase wrote:Sad
The mods hate me, so I didn't get a demo. Oh well, it comes out in two days.
yep,
no worries.
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Post by Vtrooper Sun Feb 01, 2009 11:55 am

wow well i still think with the brute cheiftan gives grunt teams brute commanders
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Post by KristallNacht Sun Feb 01, 2009 1:03 pm

when does it come out public?

my friend did identity theft on his brothers friends xbox so his works now =D

(he took the stickers HDD and faceplate off the other kids xbox and stuck them on his and vice versa)
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Post by Rotaretilbo Sun Feb 01, 2009 3:10 pm

Vigil wrote:Very detailed Rot, but I'd like to add a few things

Go ahead.

Vigil wrote:1. The URF are in the game. In the Skirmish map they hold all the other potential base building sites.

So those buggers are the URF, then? That makes sense. They also guard neutral Forerunner structures.

Vigil wrote:2. The Spartans don't have shields, it's supposed some regenerating armour or crap like that, even if it has the shield noise and is blue, like all the Covenant shields (Trust me, I don't believe that for one second).

I'm with you. It's blue and it even has all of the shield noises, but they want us to believe it isn't a shield? Armor can't regenerate. We've been telling them not to give Spartans shields this whole time, and now they're talking out their ass trying to justify it.

Vigil wrote:3. Spamming is a successful strategy. If I can win a match only using Grunts squads, you know there's a problem.

Spamming can be successful, but against Normal and Heroic AI, it isn't, so I doubt it would work too well against human players either. With the rock paper scissors feel, spamming becomes much harder. Spamming Grunts/Marines, for example, means the other player should spam Jackals/Flamethrowers and Wraiths/Scorpions. Unless you mean spamming two units that work well together. That works just great. You spam a unit and then the counter for the counter of that unit, and you're good to go, usually.

Vigil wrote:4. The enemy AI seems a little varied, with them sometimes just letting you mop the floor with them, and other they constantly attack you. It mixes the game up, but it can also drive up the difficulty if you weren't expecting it.

I certainly noticed this. Not only do they vary on whether they turtle or rush, but they vary strategies, too. Usually, they focus on one type of unit, whether it be infantry, ground vehicle, or aircraft. In my first game, I was harassed lightly by infantry, and then raped by Scorpions. In my second game, they rushed me with Vultures out of no where way earlier than I was expecting even Scorpions, and I only managed to stabilize my second base. In a more recent game, they rushed with large numbers of infantry, which my turrets ate alive, and then I built two Scarabs (I had three bases, two that were just Blessed Warehouses, and both Supply Elevators, so I had about 60000 supplies when I did this Razz) and marched across the middle and raped them hardcore.

KrAzY wrote:so how did you get early access?



2 years I never have gone inactive on the forums for more than 7 days.... ungrateful SOB's

There was an early demo giveaway.

Baconsen wrote:Not the kiwibox thing....
A thread went up with the question "What are you most excited for in Halo Wars"
and a bunch of people were being big ol' suck ups about it so they got it.

I personally don't know how I won. I didn't want to lie, so I posted about how I was excited to see Halo being made into an RTS. I even mentioned how it wasn't the way I would have done it in the post. It was kind of a last minute you-never-know kind of thing, like when I signed up for the Legendary Map Pack giveaway and won.

KrAzY wrote:I know what thread that was... I was the one who caused the big fight in that thread

Then how did you not know how people got the early demo?

KristallNacht wrote:when does it come out public?

my friend did identity theft on his brothers friends xbox so his works now =D

(he took the stickers HDD and faceplate off the other kids xbox and stuck them on his and vice versa)

I had heard it was supposed to go public February 6.


Last edited by Rotaretilbo on Sun Feb 01, 2009 3:11 pm; edited 1 time in total
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Post by L0d3x Sun Feb 01, 2009 3:11 pm

I believe it releases the 4th. Can somebody confirm this?

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Post by Rasq'uire'laskar Sun Feb 01, 2009 3:54 pm

Rotaretilbo wrote:

Vigil wrote:2. The Spartans don't have shields, it's supposed some regenerating armour or crap like that, even if it has the shield noise and is blue, like all the Covenant shields (Trust me, I don't believe that for one second).

I'm with you. It's blue and it even has all of the shield noises, but they want us to believe it isn't a shield? Armor can't regenerate. We've been telling them not to give Spartans shields this whole time, and now they're talking out their ass trying to justify it.
ES is trying to justify the features it put into the game? What a surprise!
[/Grif Voice]

Seriously, since when has that been a surprise? They did it with the Cyclops, Cyrobomb, Spartan Laser, Chain gun, hyperleaps, and the Vampire.

What the Hell is a Gremlin? Besides a rather trustworthy but ugly car of the 1970s?

And did you get that PM I sent you?
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Post by Vigil Sun Feb 01, 2009 3:55 pm

The reason you got it Rot, was you were going to be in the Halo Wars Alpha, like several of us were.

I'm surprised you didn't get one Krazy, as I thought you were in the alpha as well.
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Post by KrAzY Sun Feb 01, 2009 3:57 pm

I was





**************************************

****HIGHLY CONFIDENTIAL****

*******************************************************

Please do not tell anyone, ANYONE, what I’m about to type. Do not forward this to anyone else. If you do, I’ll be sad and your name will be removed from the list.



We’re working on discreetly selecting some players for a project, and your name was selected as a potential candidate.



We’d like to include you, but all must meet the following requirements:



Requirements:



1. 18 years of age or older

2. Xbox live Gold membership

3. A resident of the USA (If you’re a foreigner, and live in the US, that’s ok)

4. Xbox 360 with a hard drive



If you meet these requirements reply to this message with your e-mail address and gamertag. We need this information by March 19th. You will be required to sign a non-disclosure agreement before participating, which is why there is an age restriction.







and then later






The Bad News: The external portion of the project has been postponed. The decision was made to first have the development team test the title internally within Microsoft before implementing any external / public stages of the project.

The Good News: The delay will allow us to provide a more complete experience, in an external phase. Also all those that were qualified for the postponed portion of the test have been placed on the top of the list for any future external portions of testing.

-paragon









looks like I was not quite top of the list Razz
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Post by Vigil Sun Feb 01, 2009 4:03 pm

Yes, I had exactly the same thing. It's odd you didn't recieve a PM from Lethe, as he pursued me on the site, he sent two PM's to get my attention.

Have you checked them lately? If not, ask them for one.
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Post by Lord Pheonix Sun Feb 01, 2009 4:09 pm

Comes out next week, can wait.
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Post by KrAzY Sun Feb 01, 2009 4:23 pm

Vigil wrote:Yes, I had exactly the same thing. It's odd you didn't recieve a PM from Lethe, as he pursued me on the site, he sent two PM's to get my attention.

Have you checked them lately? If not, ask them for one.


lethe REALLY doesn't like me.... I have no clue why... but every time he has commented at me or anything it is always saying something either insulting or provoking me to say something to get me banned
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Post by Vigil Sun Feb 01, 2009 4:29 pm

Well Paragon hates me, he's always shown me the cold shoulder. Every time I've asked him for help or asked him a question, he ignored me.
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