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Console MMO

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Post by Onyxknight Fri Jan 09, 2009 4:35 pm

...hmmm i would still want someone to atleast try you know because if you never try and then nothing is learned so no fixing can be done.
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Post by Toaster Sat Jan 10, 2009 1:15 am

Onyxknight wrote:...hmmm i would still want someone to atleast try you know because if you never try and then nothing is learned so no fixing can be done.

There is actually a PS3 MMO in the works called "The Agency."

I don't know much about it though.
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Post by Vigil Tue Jan 20, 2009 6:34 am

Final Fantasy XI anyone?

Heh heh heh
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Post by helvner Thu Jan 29, 2009 6:19 am

there are a couple of mmo on the 360 ... PHANTASY STAR UNIVERSE and then there is two worlds
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Post by Angatar Thu Jan 29, 2009 1:27 pm

Two Worlds is an RPG, not an MMO...
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Post by kslidz Sat Feb 14, 2009 9:36 pm

The agency is not tradingionalmmo at all but champions online looks proMising it comes out in fall I think

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Post by Kasrkin Seath Sun Feb 15, 2009 7:33 am

Alot of the probelms with a console MMO you guys seem to be bringing up relate to the servers, voice chat, etc.(as well as the fact that consoles last half a decade)

SERVER ISSUES: Think of PC MMO's. They have little server issues, and half the people on the MMO's have dial-up to begin with. With consoles it would be even better because everyone has high speed so there wouldn't be any major lag issues.

*On the issue of having the entire game world as one 'area', this could be possible by only rendering the player's immediate area. Basically, as the player moves, the game slowly renders their surroundings that are new and drops the old ones(basically what most games do, except rather than having an area do a 'bulk' load it as a smooth transition)

VOICE CHAT: This isn't as hard as you guys make it seem. Keep in mind that the console online services, like XBL, allow the user's to connect to each other with a service that is outside of the game they are playing.

Also, so long as the player only hears who is in their party during the game, and nearby people within earshot, there should not be too many problems with a voice chat system.

CONSOLE LIFESPAN: This is simple, When a new console is out, just make sure the game is compatable with the new system.
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Post by PiEdude Sun Feb 15, 2009 8:47 am

I still like my idea the most.

Divide it up into regions, with a server dedicated to each region.
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Post by Gauz Sun Feb 15, 2009 2:04 pm

I would love a console MMO, now, who wants to take that challenge? Oh and, it has to be good :twisted:
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Post by kslidz Sun Feb 15, 2009 6:19 pm


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Post by Maginot Line Sun Feb 15, 2009 7:46 pm

Um... a city of heroes for 360? I don't know whether to beseech the Omnissiah for protection or thank it...
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Post by Rasq'uire'laskar Mon Feb 16, 2009 3:27 pm

Several reasons why.
Reason #1: Have you seen how much memory a game like WoW takes up?
Reason #2: MMOs need central operating servers, and would need even more power for graphics that the console fans would demand.
Reason #3: The best way to do it would to have a distributed computing system on all the XBoxes... a task at which they failed, by the way.
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