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Sweet Fan-Made FPS/RTS Game

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Post by CivBase Sat Oct 18, 2008 4:46 pm

This game is sweet.
It, currently being a beta, has a few problems, but it works and is pretty enjoyable. I suggest you guys try it out. You can download it from http://www.bzuniverse.com/forum/index.php/topic,8435.0.html. If you guys don't like it, you can just uninstall it, so there's no risk.

Screenies:
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Last edited by CivBase on Fri Nov 07, 2008 3:32 pm; edited 1 time in total
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Post by Gold Spartan Sun Oct 19, 2008 6:49 pm

Explain wth it is first.
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Post by CivBase Sun Oct 19, 2008 7:03 pm

It's an RTS/FPS combo game. It's currently in beta, so there's not much for the RTS yet, but he's working on it. It's very fun. Extreamly good graphics for a fan-created game.
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Post by Gold Spartan Sun Oct 19, 2008 7:15 pm

Well, I need someone who doesnt play these type of games for an opinion.
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Post by CivBase Sun Oct 19, 2008 7:17 pm

lmao, i'm the only one who's played it. Just download it, if you don't like it, uninstal it. I have it and it has no viruses.
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Post by King Huron Wed Nov 05, 2008 10:38 pm

hmm i got bored and tryed it. Surprisingly good for something fan made. Models are great but projectiles, sounds, and explosions were a little lacking. besides that my only complaint was that on one of the instant action maps the AI builds like 20 turrents ontop of each other. that game took like an hour and a half Whatever i got addicted.(although it was kinda fun to do full scale assaults on those things)

It is only a like 0.1 beta version tho so most of this is probly gonna get fixed up. For something fan made, i give it a 95% awesomeness.

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Post by CivBase Thu Nov 06, 2008 7:54 am

Very Happy
I've never had the turret thing happen though... that's odd...
But yah, I actualy have a whole list of things to improve that I've been posting on his forum site for the game.

My list wrote:
When you press S to go in reverse, instead of going in reverse the vehicle spins around to go backwards. This is very annoying as it proves as it makes backing incredibly hard and gives you no way to brake.
When turning, the front of your vehicle turns left or right. This is great and all, but it makes it very hard to straighten your vehicle. I suggest you make it so that D and A move clockwise and counterclockwise.
Give players the ability to change what keys do what.
Allow you to change what vehicle you respawn with in game or do what they did in BZ and allow you to switch craft with bots.
Add repair/ammo crates to the instant action game that involves a ton of jumping.
Make a build radius so that you can't build everything as far out as you want.
Change the voices to something more familiar and easier to understand than Microsoft Sam.
Add splash effects when your vehicle fires in the water.
Sometimes, after jumping, you get destroyed because you are going to fast. This is turning out to make ramping a major pain when you die half the time. I'd make it so that you must have a much higher impact to be destroyed.
Make some interactive voices (such as when you shoot at your allies or when they have to wait too long for you).
Allow the pickup of extra repair/ammo/boost crates so that you may use them later on.
Make some strat instant games. Though I'm sure this is still far in the future.
When the factory builds units, it uses the same build animation for all of them. Perhaps you could change it so they don't all look like they are making some scion scout ship (or whatever that is).
The resources should probably not be using decimals. I suggest you bring that up an extra digit (80 instead of 8 ).
Have the vehicles slow when turning.
Add a third person view, some prefer to drive vehicles with turrets in third person (like me).
Allow driving and fighting while having menus open.
Some various vehicle explosions instead of the same thing for each one.
On endless madness, allow the viewer to change the camera position manually instead of automatically.
If you don't add the changeable keys, move the boost to shift. The 2 key is very acward.
Show what the building will look like when you are placing it (instead of the targeting radical).
In the tutorial, haulers only pick up the crate that you dropped... perhaps you should look into this.
In the tutorial, I suggest that a steady supply of crates should be randomly dropped on the battlefield, as well as a very small amount of enemies to fight.
In the tutorial, the first time you build something, it pulls up a menu to build only one thing, but after that, it brings up the build queue. Why not just have the queue the first time? EDIT: It says next instead of build the second time you do it and for the rest of the time, why?
I suggest you make it so that the repair tower replenishes half of your boost.
I suggest that in the tutorial, you make the jump crossable without boost, being as it is just a tutorial, not a test.
In the tutorial, you could only cross the ramp from one side, not the other.
The haulers, builders, and buildings (mainly factory) aren't in squads and have no quick select buttons... can you fix this? I don't like having to drive halfway across the map to tell a unit to do something.
Make it so you can send units to buildings, or allow placement of nav beacons.
In strat games, you can go inside of factories and destroy them from the inside out, where the enemy wont shoot you. Maybe you should put some sort of field up to prevent enemies from entering your factory?
The repair towers don't repair builders.
Unit responses and other voices ("Yes sir!" "Acknowledged," "No can do," "Under fire!" ect ect...)
In the strat skirmish, the bases are awfully close. Could you space them out in the next map you make?
Add a map editor.
Make some new units and factions.
Increase the range on your target thing (the thing that you use to tell units where to go and what to do).
Allow helicopters to pick up crates on their undersides.
Add some sort of neutral building that you can capture that will slowly increase your supplies or make units.
Allow the production of up to three factories (but make them really slow to build).
Allow the changing/addition of weapons to your vehicles.
Put in a little marker that shows how much you must lead targeted enemies, not having one is really annoying with the amount of air units you have.
I'm not sure what sort of weapon the planes are supposed to have... but I'd say change it to some kind of dive bomb or chain gun.
Put in a repair function for buildings.
Allow the selection/manipulation of multiple units at once when working in the menus.
Make a mini-map to switch to instead of radar.
I don't really like how the parachute system works with crates.... sure it works now, but it's not very realistic. I suggest you change that.
When you die and are being parachuted down, make your vehicle invulnerable. I hate getting shot up by planes and heles while I'm falling.
Give the turrets more range. I can destroy units easily without getting in their range.
Bring back the howitzer! Very Happy
Change the current turrets to light turrets (make them weaker) and add some heavier ones that are more costly (and much bigger).
Make a barracks that allows you to create unit squads (that could take a little work...).
Put a pad beneath the repair tower so that you can see where you're being repaired, and make the range bigger.... In fact, I think it'd be kinda cool to drive into a sort of box and have the tower move around the top & fix you. That would also prevent people from firing under the safety of the repair tower.
Make repair crates a bit more common on the fighting games.
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Post by King Huron Thu Nov 06, 2008 11:59 am

The steering was a little akward, especially for the Centurian ATV, but i got a little used to it. braking was extremely difficult in the ATV.
I also noticed that the AI did not gather resources. They never had any of the calibrat lifters but always steadily produced turrets and vehicles.

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Post by CivBase Thu Nov 06, 2008 12:21 pm

Yah, I noticed that too, and you can change your steering in the configuration menu
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Post by KristallNacht Thu Nov 06, 2008 12:35 pm

its funny how you guys are so retarded that you can't even say the name of the game


I suggest Savage 2 as a rts/fps/rpg hybrid. its free and xfire supported
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Post by KristallNacht Thu Nov 06, 2008 12:36 pm

its funny how you guys are so retarded that you can't even say the name of the game


I suggest Savage 2 as a rts/fps/rpg hybrid. its free and xfire supported
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Post by capn qwerty Thu Nov 06, 2008 1:57 pm

You know what else if funny? You acting so superior when you just made a double post.
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Post by CivBase Thu Nov 06, 2008 2:28 pm

lol qwerty, and NT, the name is Machines, Anarchy, and Destruction right now... not a very catch name. I suppose we could start calling it MAD for you though. ;)
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Post by King Huron Thu Nov 06, 2008 9:59 pm

KristallNacht wrote:its funny how you guys are so retarded that you can't even say the name of the game


I suggest Savage 2 as a rts/fps/rpg hybrid. its free and xfire supported
How hard is it to click a link and look for yourself...?
And yeah it looked like they just called it MAD for short on their forums.
And the tutorial guides voice was kinda funny lol. Seemed like none of the words were in the same tone.

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Post by CivBase Fri Nov 07, 2008 8:25 am

Yah, I'm pretty sure it was microsoft sam.
You can go to control panel>sound speech and audio devices>speech>text to speech
Then you can have him say whatever you want. Razz
It's really fun to do prank calls using it.
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Post by KristallNacht Fri Nov 07, 2008 12:53 pm

well, considering i'm at school, double posts (which technically this wasn't even one as it was a duplicate) are probable as the connection is wierd, as well as the link being blocked.

Ergo, you are retarded.
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Post by CivBase Fri Nov 07, 2008 1:22 pm

*sigh*
Have you even tried the game, NT?
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Post by capn qwerty Fri Nov 07, 2008 2:08 pm

KristallNacht wrote:well, considering i'm at school, double posts (which technically this wasn't even one as it was a duplicate) are probable as the connection is wierd, as well as the link being blocked.

Ergo, you are retarded.
Ergo, you have no sense of humor.
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Post by PiEdude Fri Nov 07, 2008 3:09 pm

Can someone show me a video, or some screen shots or something?
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Post by CivBase Fri Nov 07, 2008 3:11 pm

Jeez Pie, fine, I'll get one.
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Post by CivBase Fri Nov 07, 2008 3:31 pm

Screenies:
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Post by PiEdude Fri Nov 07, 2008 6:39 pm

CivBase wrote:Screenies:
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Thanks Civ.
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Post by CivBase Sat Nov 08, 2008 9:49 am

Sure thing. You like it?
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Post by PiEdude Sat Nov 08, 2008 9:53 am

CivBase wrote:Sure thing. You like it?

Yeah, it looks good.
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Post by Dud Doodoo Sat Nov 08, 2008 10:58 am

KristallNacht wrote:its funny how you guys are so retarded that you can't even say the name of the game


I suggest Savage 2 as a rts/fps/rpg hybrid. its free and xfire supported
First of all, maybe people don't like RPG shitness? Second, Savage Two is a completely different kind of RTS/FPS. Instead of building bases and issuing orders in RTS, then jumping down the FPS,(I'm assuming this one does) S2 works by having everyone as a soldier, then there's one elected commander. This role isn't really needed or key to making the game fun, since everyone playing is 12 and no one listens to orders.

You don't have to come in here acting like a smart ass, this game is free too.

To thread maker, what exactly is this guy a fan of for it to be fan made?

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