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My first blender render...

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PiEdude
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My first blender render... Empty My first blender render...

Post by Esruku Mon Sep 06, 2010 2:29 am

Simple wine glass done in blender(free by the way), what should i do next(remeber im only a beginner and wont be making detailed death star any time soon)?
My first blender render... WineGlass2jpg
My first blender render... WineGlass
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Post by Ukurse Mon Sep 06, 2010 2:32 am

That is the gayest fucking thing I have ever seen in my entire life.

Also, I think the only one who could actually give you any decent criticism would be KrAzY.

EDIT: Actually I think it is quite impressive, but what do I know...


Last edited by YouCurse on Mon Sep 06, 2010 2:36 am; edited 1 time in total
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Post by Esruku Mon Sep 06, 2010 2:35 am

Thanks truly for the incoragement, im totaly not going to cut myself
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Post by Zaki90 Mon Sep 06, 2010 2:45 am

Can I have a copy of this model?

I wanna try and make it a physics prop for Source. I'll be sure to give you credit if I ever use it.

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Post by Esruku Mon Sep 06, 2010 2:52 am

Wat formats? some of the export formats are .obj .x .blend .3ds .map .raw, u pick
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Post by PiEdude Mon Sep 06, 2010 5:26 am

This is pretty good.

I tried to use blender once, but I thought it was impossible, so I forgot about it.
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Post by BBJynne Mon Sep 06, 2010 9:15 am

Whoever designed blender's interface or whatever should be taken out and shot.

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Post by KrAzY Mon Sep 06, 2010 10:46 am

pretty good

next time render it on a flat surface, 3 point lighting setup, black background on a grey plane... that way we arn't distracted by the background

have one of the lights be raytracing and use caustics on the glass material so that light passes through it realistcially



for your next model, try box modeling something instead of just lathing a curve
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Post by PiEdude Mon Sep 06, 2010 12:40 pm

Make a space ship Very Happy
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Post by Avenged Mon Sep 06, 2010 1:36 pm

PiEdude wrote:Make a space ship Very Happy

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Post by Zaki90 Mon Sep 06, 2010 1:38 pm

Esruku wrote:Wat formats? some of the export formats are .obj .x .blend .3ds .map .raw, u pick

Get rid of the background first.

.blend will be good. And a .png for the textures.

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Post by Esruku Mon Sep 06, 2010 2:10 pm

KrAzY wrote:pretty good
next time render it on a flat surface, 3 point lighting setup, black background on a grey plane... that way we arn't distracted by the background
have one of the lights be raytracing and use caustics on the glass material so that light passes through it realistcially
for your next model, try box modeling something instead of just lathing a curve
i understood 10% of that, and im not making any spaceships..iv already tried and it ended up looking retarded

try downloadin here http://rapidshare.com/files/417489368/WineGlass5.blend
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Post by CivBase Mon Sep 06, 2010 5:15 pm

Idk about you guys, but I can't see a thing.

EDIT: Nevermind. It works now.
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Post by Zaki90 Tue Sep 07, 2010 12:10 am

No texture or material?

If you could just put a clear texture in there. I can just use the plugin and put in some collisons and some other mumbo jumbo and a source model will be made.

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