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The BIG LIST of HW Unit-Counter's, Strategy Counter's, and other random shit.

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CivBase
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The BIG LIST of HW Unit-Counter's, Strategy Counter's, and other random shit. Empty The BIG LIST of HW Unit-Counter's, Strategy Counter's, and other random shit.

Post by Kasrkin Seath Wed Mar 11, 2009 7:44 pm

Okay. I have noticed that ALOT of people seem to have problems when it comes to using the correct unit for the job. This thread is for reference on what units to use for what(more importantly AGAINST what) and how to counter those strategies alot of people have problems with(such as hog spamming).

Notice something missing? Just say and it will be added.*NOTE - WIP, not yet complete untill this note is removed*

INFANTRY IN GENERAL
Alot of people seem to have trouble when it comes to stopping large quantities of infantry. Maybe you just got caught at a bad time or are using the wrong units; regardless, this is how to counter most infantry types.

Strategies like ODST Spamming will be touched on in the Strategy Counters section(this also applies to all other single unit spamming strategies)


Infantry may seem to be the weakest units in the game, however, they are in fact probably the most usefull. Even when doing little to no damage they can soak up a ton of fire from heavy hitters when used in large numbers and act as meatshields(I have witnessed them being used as meatshields firsthand, they soak up a SHIT TON of damage).

They are a early game threat and a late game living shield. Sohow do you counter them? The easiest answer is quite simple: Other infantry. Both the UNSC and Covenant have infantry that specialize at killing infantry. If you get infantry rushed the easiest way to counter is with the UNSC Flamethrower or the Covenant Jackal. I have firsthand seen ODST rushes fail due to the use of either one of these units. Other units, such as Scorpions are also good against infantry.

INFANTRY
COUNTER WITH: Flamethrower, Jackal, Scorpion(may be others on the covenant side)

LIGHT VEHICLES
Light Vehicles are the vehicles that are small and tend to have little health compared to their bigger brothers. Units under this calssification are: Warthog, Gremlin, Ghost, Chopper, Cyclops

These vehicles are the light vehicles. They are available early on, and normally used in mass rushes due to their quick build times and cheap costs. I have seen MANY players lose to these early game units simply overpowering a few larger units built by players aiming at higher tech levels early on.

Countering these units is fairly easy. Aircraft, even if you only get a few hornets or banshees, are extremely effective. They will muder these. Certain AT infantry, and even other light vehicles are good against them.

WARTHOG
COUNTER WITH: Gremlin, Hornet, Vulture, Banshee, Hunter, Scorpion, Wraith(? I have little experience with covenant factions. I need some help here)

GREMLIN
COUNTER WITH: Gremlin, Hornet, Vulture, Banshee, Hunter, NON AP(Anti-Personnel) Infantry

GHOST
COUNTER WITH: ANY UNIT WITH OFFENSIVE CAPABILITIES

CHOPPER
COUNTER WITH: ANY UNIT WITH OFFENSIVE CAPABILITIES

CYCLOPS
COUNTER WITH: Infantry, Vehicles, Aircraft

MEDIUM VEHICLES
Medium Vehicles are the next thing up from Light they vehicles. The units falling into this category are those short of a 'Tank' Calssification but to healthy/powerfull to be considered a light Vehicle.

This Category Includes: Cobra, Wolverine, Locust. Between these units are the core of counter-units avaialable in the game. The Cobra is an Anti-Vehicle Artillery Unit, the Locust an Anti-Structure Artillery Unit and the Wolverine an Anti-Air Unit.

COBRA
COUNTER WITH:

WOLVERINE
COUNTER WITH:

LOCUST
COUNTER WITH:


Last edited by Kasrkin Seath on Mon Mar 16, 2009 6:33 pm; edited 1 time in total
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Post by JB Wed Mar 11, 2009 8:21 pm

A good way to counter infantry is to use the anti infantry units of course, but if u build 2 turrets "plasma or flame mortars" and have some units as meat sheilds you can clear out these guys quite quickly. a Ghost rush is useless as the ghost does next to nothing. Chopper isn't really any good till its upgraded fully so thats out of rushing. Cyclops... never seen it actually used to attack, ive seen it used to heal scorpians but thats about it.
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Post by kslidz Thu Mar 12, 2009 8:30 pm

hunters beat everything cept air units
specially late game

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Post by Felix Thu Mar 12, 2009 9:06 pm

That is certainitly a big list
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Post by Vtrooper Fri Mar 13, 2009 1:46 pm

or banshee spam works every time
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Post by Kasrkin Seath Fri Mar 13, 2009 4:34 pm

banshee spam is easy to beat
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Post by Gauz Fri Mar 13, 2009 4:41 pm

We need to cover the Hornet/Hawx rush, it pisses me off.

Vampire and cryo bomb beat them pretty well I think. Haven't played the game though.
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Post by Kasrkin Seath Fri Mar 13, 2009 5:17 pm

Wolverines Murder them
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Post by Vigil Sun Mar 15, 2009 8:04 am

Several Cobras in Lockdown outside your base will crush a hog rush.
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Post by Kasrkin Seath Sun Mar 15, 2009 9:03 am

Yah, Ill add that in when I get to the Warthog rush
*I only update this when I really feel like it. If anybody wants to add a section that they make feel free too. Less work for me : )*

The only problem with the Cobras though is that getting to the third 'tech level' can take some time, especially when they do a low tech hog rush compared to the Guass hog ones which are showcased.
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Post by Ascendant Justice Sun Mar 15, 2009 6:57 pm

Counters for ghosts: Aircraft, tanks, RPG marines, hunters, warthogs, anything that DOESN'T rely on getting close to a target as a good player will simply pilot his ghosts away from them. These units include flamethrowers, cyclops, honor guards etc.

Cyclops: Aircraft, jackals, hunters, warthogs, tanks, leader units. Cyclops's are good vs buildings so try to keep them away from your turrets. Use HaloWars's terrible crowd control system and make a barrier with your units so your turrets can safely fire at them. Also keep them away from fragile stuff like locusts.
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Post by Dustin Mon Mar 16, 2009 7:45 am

cant cyclops kill infantry with ease
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Post by CivBase Mon Mar 16, 2009 2:50 pm

This isn't a very big list...
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Post by A_Bearded_Swede Mon Mar 16, 2009 3:05 pm

CivBase wrote:This isn't a very big list...
shh,
he doesn't know that....
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Post by Ascendant Justice Mon Mar 16, 2009 4:29 pm

Dustin wrote:cant cyclops kill infantry with ease

Jackals have far superior range and can deal critical damage in the time that they start shooting, to the time that the cyclops actually arrives.
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Post by JB Mon Mar 16, 2009 5:00 pm

these 3 guys scarab rushed us w/ 2 scarabs (me and some random guys) what we did was we surrounded the scarabs with marines and managed tto get them to ODST's shortly after but scarabs are easy to counter by themselves
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Post by kslidz Tue Mar 17, 2009 9:47 am

scarab rush
?

if they get scarabs you have not done a deceant job in at least harassing their bases

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Post by CivBase Tue Mar 17, 2009 12:15 pm

Scarab rush is an oxymoron.
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Post by Kasrkin Seath Tue Mar 17, 2009 6:27 pm

SCarabs are easy to kill
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Post by L0d3x Wed Mar 18, 2009 1:21 am

Not with flamethrowers. LOLLOLOLOOOOOOOOL

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Post by TNine Wed Mar 18, 2009 5:19 am

Fuck.
HE BANNED ME!
Until March 1st, 2161.
WTF?!
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Post by capn qwerty Wed Mar 18, 2009 6:02 am

Who banned you from what?
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Post by TNine Wed Mar 18, 2009 1:06 pm

capn qwerty wrote:Who banned you from what?
Sorry, wrong thread.

Aloynisius from Halo Wars Forum.
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Post by capn qwerty Wed Mar 18, 2009 2:53 pm

Ah, I see.

On a more thread-related topic, wouldn't it make sense to have campaign walkthroughs in this thread? You know, if one of us ever MAKES one.
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Post by Gauz Wed Mar 18, 2009 7:07 pm

Hmmm, wouldn't that take up alot of space? Put links to campaign walkthrough's
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