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Battle for Wesnoth Mod

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Post by Kasrkin Seath Tue May 24, 2011 2:05 pm

There has been some talk of making some sort of campaign for Wesnoth, and possibly new factions/era's. In an attempt to make gathering and keeping track of ideas easier, I have created this thread. It will also serve as a place to pool all of our work if something is in fact started.

What can you do to help with a mod for Wesnoth?

-- Design & Ideas: Balance will be key... for both new factions and in campaigns. For the end result to be enjoyable, we must ensure that players are challenged, not crushed nor met with little resistance.

-- Mapping: Unless we simply make a faction/era mod, maps will be required. Making maps is easy and is performed through the use of a tool you already have if you have Wesnoth.

-- Scripting: For any campaign levels, units, factions, new abilites, and much more, a bit of scripting will be required. The language is relatively simple and should be easy to learn if you have any programming knowledge. If not, it still should be rather easy to learn compared to most languages.

-- Sprite Creation: If new units are included, we will need to create sprites for these units.

-- Music Creation: If you are capable and want to, you can create soundtracks for a campaign if we create one. Preffered music style would be dependant on the campaign.


Helpful Mod Things -----------------
Campaign Design



GAME LINKS -----------------

Battle for Wesnoth Main Site
Download Page (Stable Version)


Last edited by Kasrkin Seath on Thu May 26, 2011 6:48 pm; edited 6 times in total
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Post by dragoon9105 Tue May 24, 2011 2:30 pm

I can help in any of the first 3 Catagories. Plus ive got some Map making and Triggering experience from screwing around in the Map editor of wezzy and other RTS map creators and editors.
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Post by Lord Pheonix Tue May 24, 2011 2:31 pm

Could have sworn you guys tried this before...
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Post by dragoon9105 Tue May 24, 2011 2:35 pm

they have, Like twice, but hey 3rd times the charm ehh? Very Happy
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Post by Kasrkin Seath Tue May 24, 2011 2:44 pm

Lord Pheonix wrote:Could have sworn you guys tried this before...

We have... the second attempt yielded SOME results, namely two new units and the script/code for various other things. Thats as far as it went, though.
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Post by Nocbl2 Tue May 24, 2011 4:45 pm

wesnoth?
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Post by Kasrkin Seath Tue May 24, 2011 6:01 pm

Links added to thread post
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Post by tiny tim Tue May 24, 2011 7:02 pm

You know I'll be in this where I can. Not sure exactly what I'll be able to do though.

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Post by BBJynne Tue May 24, 2011 11:18 pm

I'd do maps and story if we ever got around to it.

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Post by Kasrkin Seath Wed May 25, 2011 2:40 pm

Wesnoth Campaign Idea: Lifting the Siege
Setting: Juftil D&D Campaign Setting

Basic Idea
Spoiler:
Campaign in Somewhat Greater Detail
Spoiler:
Factions: Juftil
Spoiler:
Juftil Sub-Faction: Loften
Spoiler:
Factions: Enemies
Spoiler:


Names of Things and Places:
Besieged City = Northern Gates
Allied State = Lofton/Loften/Similar Sounding Word
Everything else = Have names just not gonna list them.





The basic story and idea for the campaign could be applied to a different setting, such as one with the original factions to make everything easier.


Last edited by Kasrkin Seath on Thu May 26, 2011 6:43 pm; edited 6 times in total
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Post by dragoon9105 Wed May 25, 2011 3:43 pm

Isn't there already a Wezzy ADD-ON campain called breaking the seige or something like that?
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Post by Kasrkin Seath Wed May 25, 2011 3:50 pm

dragoon9105 wrote:Isn't there already a Wezzy ADD-ON campain called breaking the seige or something like that?

There probably is, I just couldn't think of anything else.
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Post by BBJynne Wed May 25, 2011 11:05 pm

I'm very much against the idea of making custom units though because that will be a huge stall in development.

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Post by Kasrkin Seath Wed May 25, 2011 11:12 pm

The hardest part is making sprites... I can make the script file for a unit in about a minute if the stats and description are decided upon already.

We only need one sprite for each unit as well, as a base, then probably a basica attack sprite and an idle animation. From my understanding people in the Wesnoth Forums Art section will pick things like that up if they show promise.
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Post by Gauz Fri May 27, 2011 4:16 pm

oooh


I dont know what I can do. I can try to make a fun map Very Happy
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Post by Gold Spartan Sat May 28, 2011 12:30 pm

Gauz wrote:oooh


I dont know what I can do. I can try to make a fun map Very Happy
no
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Post by Gauz Sat May 28, 2011 3:41 pm

let me see you make a good one
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Post by Gold Spartan Sat May 28, 2011 5:25 pm

Gauz wrote:let me see you make a good one
I have absolutely no faith in you dealing with maps anymore.
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Post by Kasrkin Seath Sun May 29, 2011 8:21 pm

Finished unit files minus images for lvl 0 and lvl 1 units
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