Addons for Garry's Mod
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Addons for Garry's Mod
how do i get new maps, weapons and NPC's to work?
Vtrooper- Crimson Henchmen
- Number of posts : 2885
Location : The reaches of Space
Registration date : 2008-07-10
Re: Addons for Garry's Mod
put the files in
program files > steam > steamapps > STEAMNAMEHERE > garrysmod > garrysmod > addons
program files > steam > steamapps > STEAMNAMEHERE > garrysmod > garrysmod > addons
Last edited by The Pariah on Sun Jun 06, 2010 1:42 pm; edited 1 time in total
MrX- Lord's Personal Minion
- Number of posts : 3080
Location : broadmore
Registration date : 2008-03-25
Re: Addons for Garry's Mod
put them all in the addons folder.
Ringleader- Crimson Muse
- Number of posts : 1993
Age : 32
Registration date : 2009-06-12
Re: Addons for Garry's Mod
yeah sorry i was thinking of tf2
MrX- Lord's Personal Minion
- Number of posts : 3080
Location : broadmore
Registration date : 2008-03-25
Re: Addons for Garry's Mod
i did that with NPC's and it didn't work
Vtrooper- Crimson Henchmen
- Number of posts : 2885
Location : The reaches of Space
Registration date : 2008-07-10
Re: Addons for Garry's Mod
That happens sometimes when two addons conflict with each other, you should probably keep the number of addons to a minimum, while relying on your cache to store multiplayer data. Also, some NPC packs don't work with certain versions of your garrysmod.
Ringleader- Crimson Muse
- Number of posts : 1993
Age : 32
Registration date : 2009-06-12
Re: Addons for Garry's Mod
Put maps in the MAPS folder, put addons in the ADDONS folder. Put gamemodes in the GAMEMODES folder. YOu could have just googled your questions.
czar- Minion
- Number of posts : 570
Age : 30
Location : ohio
Registration date : 2009-04-21
Re: Addons for Garry's Mod
what about NPC's
Vtrooper- Crimson Henchmen
- Number of posts : 2885
Location : The reaches of Space
Registration date : 2008-07-10
Re: Addons for Garry's Mod
addons folder.
Ringleader- Crimson Muse
- Number of posts : 1993
Age : 32
Registration date : 2009-06-12
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