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Civ's HW Demo Thoughts

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XNate02
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Post by thane321 Sat Feb 07, 2009 4:40 pm

Lord Pheonix wrote:yeah, that is not a wall of text


tbh, you could say a wall of text isn't a wall of text untill the post is 2 storys long it's all in comparison, i could have said "prophet got stuck, was pissed" so a paragraph from 5 words isn't realy that small.



maybe a med-large pile of rubble of text?
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Post by KristallNacht Mon Feb 09, 2009 4:25 pm

civ

1. the map doesn't change it's the same

2. the URF would canonically be allowed in the campaign

3. heroic is fucking easy, i played as covie my first time in skirmish and had a scarab before the enemy even attacked and thus the game was won with a single unit.
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Post by CivBase Mon Feb 09, 2009 4:33 pm

KristallNacht wrote:1. the map doesn't change it's the same
Yah, I figured that out. I just had different views. However... there has to be different maps for 1v1, 2v2, and 3v3 cuz the map in the demo is only big enough for a 2v2.

KristallNacht wrote:2. the URF would canonically be allowed in the campaign
What's stopped them before?

KristallNacht wrote:3. heroic is fucking easy, i played as covie my first time in skirmish and had a scarab before the enemy even attacked and thus the game was won with a single unit.
lol, I find it pretty easy now too. Not sure how you got a scarab so fast though...
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Post by A_Bearded_Swede Mon Feb 09, 2009 4:44 pm

i would like to see the units path finding to improve....
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Post by Ascendant Justice Mon Feb 09, 2009 4:58 pm

Baconsen wrote:i would like to see the units path finding to improve....

Agreed. Seeing 1 scorpion tank be blocked by 2 marine squads is a little irritating.

Im also even more psyched about the story after watching this:

http://www.gametrailers.com/player/usermovies/304920.html

You have to admit that ES did an amazing job with the cinematics.
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Post by Lord Pheonix Mon Feb 09, 2009 5:05 pm

ES didn't create the cut scenes did it?
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Post by Rasq'uire'laskar Mon Feb 09, 2009 6:13 pm

Not that I know of.
If they did, they should have spend more time on the models for the real game.
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Post by JB Tue Feb 10, 2009 5:28 am

(back to the control scheme) If u double click on a certain unit, say u have 6 Marines, 4 tanks, and a few spartans that are being blocked, u can hit A twice on the Marines and move them all over to this spot, and then if the tanks are in the way u can do the same thing (i know it doesnt fix it but it might help)
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Post by laxspartan007 Tue Feb 10, 2009 6:12 am

when your the covies, the equavalent to the reactor produces the Prophet...and when he dies u can buy him there...
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Post by Dud Doodoo Tue Feb 10, 2009 11:05 am

Rasq'uire'laskar wrote:Not that I know of.
If they did, they should have spend more time on the models for the real game.
Yes, I believe they had a separate group that was part of ES work on them. Either that or they hired Blur again...

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Post by laxspartan007 Tue Feb 10, 2009 2:25 pm

laxspartan007 wrote:when your the covies, the equavalent to the reactor produces the Prophet...and when he dies u can buy him there...

wow my bad i was in a hurry and didnt see it was 3 pages long Razz


any way
Dud Doodoo wrote:
Rasq'uire'laskar wrote:Not that I know of.
If they did, they should have spend more time on the models for the real game.
Yes, I believe they had a separate group that was part of ES work on them. Either that or they hired Blur again...

i could belive bolth...altho i think they just had a seprate team work on it
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Post by TNine Tue Feb 10, 2009 2:44 pm

I think HW is a phenominal fast-paced RTS that sets a high standard for all future console RTS's.
As a Halo game, it butchered canon.
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Post by Dud Doodoo Tue Feb 10, 2009 3:09 pm

Sure, the game is somewhat fun and is streamlined enough to fit on console, along with a great control scheme, but it is hardly a phenomenal fast paced RTS.

The game is way to simple, you have several options for what you want to build, and that's it. Money presents no challenge at all since it only takes 3 upgraded supply pads and you are NEVER low on resources. They entire "strategy" of the game is about building your army, not controlling it. All you have to do is spam units and attack. The game was obviously designed so an idiot could play as well as a genius, for there is no room for brilliant tactics or well made plans, because the only thing that works is spamming. Spamming is encouraged because the AI usually only spams one unit at a time, so all you have to do is spam the counter.

The gameplay is by no means good, although I do think it's kinda fun, and I'm looking forward to multiplayer.

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Post by laxspartan007 Tue Feb 10, 2009 3:22 pm

ya multiplayer is looking to be fun...
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Post by CivBase Tue Feb 10, 2009 3:53 pm

In multilayer I'm counting on the game going much faster, leaving you no time to spam units. Players are always looking for new ways to rush.
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Post by Kasrkin Seath Tue Feb 10, 2009 5:34 pm

Dud, I think youa re basing waaay too much off of the Demo where all the AI does is spam. Against an actuall player who knew what they were doing, the game could be veeery different.
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Post by Ascendant Justice Tue Feb 10, 2009 7:46 pm

Kasrkin Seath wrote:Dud, I think youa re basing waaay too much off of the Demo where all the AI does is spam. Against an actuall player who knew what they were doing, the game could be veeery different.

*Reads Seath's post intently*

Hmmm......3 vs 3 anybody?

I cant wait to participate in one of those.
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Post by CivBase Tue Feb 10, 2009 8:31 pm

And that is what will make one game worth it all.
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Post by Rasq'uire'laskar Tue Feb 10, 2009 8:34 pm

As soon as the price drops to 30$.
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Post by CivBase Tue Feb 10, 2009 8:36 pm

I was referring to all the waiting... but whatever.
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Post by TNine Wed Feb 11, 2009 3:20 pm

Dud Doodoo wrote:Sure, the game is somewhat fun and is streamlined enough to fit on console, along with a great control scheme, but it is hardly a phenomenal fast paced RTS.

The game is way to simple, you have several options for what you want to build, and that's it. Money presents no challenge at all since it only takes 3 upgraded supply pads and you are NEVER low on resources. They entire "strategy" of the game is about building your army, not controlling it. All you have to do is spam units and attack. The game was obviously designed so an idiot could play as well as a genius, for there is no room for brilliant tactics or well made plans, because the only thing that works is spamming. Spamming is encouraged because the AI usually only spams one unit at a time, so all you have to do is spam the counter.

The gameplay is by no means good, although I do think it's kinda fun, and I'm looking forward to multiplayer.
Meh, your basing too much of the retarded AI. If you spam pretty much anything in a real game, you will more likely than not get your ass handed to you. The only possible exception is spamming Scarabs, as those are un-ass-handable (real word, look it up).
Even things like tanks and Vultures have simple counters (anti-armour/air, AA)
Even spamming just Honour Guards in a rush is ineffective, putting a single vampire or perhas a few Jackals and Hunters can work wonders.
And using Secondary attack and placing units as well as reacting to what their doing will be key in high-level games.
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Post by CivBase Wed Feb 11, 2009 3:23 pm

It's gunna be interesting what the early tactics are though when people don't rush... with a rock/paper/scissors gametype (infantry>air>vehicles>infantry [supposedly]) you only have a 50% chance of winning a 1v1. 3v3 should be epic though; lots of teamwork.
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Post by XNate02 Wed Feb 11, 2009 3:38 pm

CivBase wrote:It's gunna be interesting what the early tactics are though when people don't rush... with a rock/paper/scissors gametype (infantry>air>vehicles>infantry [supposedly]) you only have a 50% chance of winning a 1v1. 3v3 should be epic though; lots of teamwork.

agreed
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Post by Kasrkin Seath Wed Feb 11, 2009 5:07 pm

In a 3v3, I would be the one eho builds lots of cobras and infantry to form a front line while my allies lead the assaults
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Post by Gauz Wed Feb 11, 2009 6:58 pm

Hah, rock paper scissor tactics, how about my scarab kill everything tactic?
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