LP DnD, fixed and good to go for sereal this time
+7
PiEdude
CivBase
Rasq'uire'laskar
laxspartan007
Felix
Ruski
Lord Pheonix
11 posters
Crimson Flame :: Forum Games :: D&D
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LP DnD, fixed and good to go for sereal this time
Okay. I am bored as fuck and sit at my computer all god damn day.
Who wants to reboot this shit. It has been fixed up real good and is all set to be played. Let's go.
If enough people are interested we'll start this up.
Who wants to reboot this shit. It has been fixed up real good and is all set to be played. Let's go.
If enough people are interested we'll start this up.
Re: LP DnD, fixed and good to go for sereal this time
I've never played before but I'd be up for it.
Ruski- Minion
- Number of posts : 1218
Age : 29
Location : Canton, Ohio
Registration date : 2009-07-02
Re: LP DnD, fixed and good to go for sereal this time
Ruski wrote:I've never played before but I'd be up for it.
Same. I think I have a character sheet made though so I wonder if it would be ok to use that.
Felix- Banana
- Number of posts : 2083
Age : 31
Location : Unlocking Alchemy
Registration date : 2009-02-08
Re: LP DnD, fixed and good to go for sereal this time
This is a very beginner friendly game. I have character sheets that even explain how to do most actions.
Go ahead and think of character backgrounds while we look for 1-3 more players. Game will originally be set in New York and probably move from there.
Go ahead and think of character backgrounds while we look for 1-3 more players. Game will originally be set in New York and probably move from there.
Re: LP DnD, fixed and good to go for sereal this time
Lord Pheonix wrote:This is a very beginner friendly game. I have character sheets that even explain how to do most actions.
Go ahead and think of character backgrounds while we look for 1-3 more players. Game will originally be set in New York and probably move from there.
Are there any things are characters can/can't do, or characters can or can't be.
Felix- Banana
- Number of posts : 2083
Age : 31
Location : Unlocking Alchemy
Registration date : 2009-02-08
Re: LP DnD, fixed and good to go for sereal this time
It's a zombie campaign a few days/weeks into the outbreak. Characters grounded to reality as much as that setting allows would be nice. Usually you want your characters backstory to correspond with what you will set your player stats as.
So you wouldn't want to make a backstory of a high school jock big into baseball/football then have a -2 STR and high INT.
Just a basic fluff on who your character is and what they were doing I guess when the Zombies attacked. The story will start with you guys under the protection of the National Guard. How you came into that would be good.
So you wouldn't want to make a backstory of a high school jock big into baseball/football then have a -2 STR and high INT.
Just a basic fluff on who your character is and what they were doing I guess when the Zombies attacked. The story will start with you guys under the protection of the National Guard. How you came into that would be good.
Re: LP DnD, fixed and good to go for sereal this time
Lord Pheonix wrote:It's a zombie campaign a few days/weeks into the outbreak. Characters grounded to reality as much as that setting allows would be nice. Usually you want your characters backstory to correspond with what you will set your player stats as.
So you wouldn't want to make a backstory of a high school jock big into baseball/football then have a -2 STR and high INT.
Just a basic fluff on who your character is and what they were doing I guess when the Zombies attacked. The story will start with you guys under the protection of the National Guard. How you came into that would be good.
Can I be a zombie come back to life as a normal person.
Felix- Banana
- Number of posts : 2083
Age : 31
Location : Unlocking Alchemy
Registration date : 2009-02-08
Re: LP DnD, fixed and good to go for sereal this time
Negative. No "slowly wake up and become a human and get the love of the hot blonde girl" bullshit here.
Zombies. Infected and die. Then come back.
Zombies. Infected and die. Then come back.
Re: LP DnD, fixed and good to go for sereal this time
Lord Pheonix wrote:Negative. No "slowly wake up and become a human and get the love of the hot blonde girl" bullshit here.
Hey! I got that reference!
yeah, count me in again
laxspartan007- Minion
- Number of posts : 1272
Age : 28
Location : Embry Riddle Aeronutical University
Registration date : 2009-02-09
Re: LP DnD, fixed and good to go for sereal this time
Lord Pheonix wrote:Negative. No "slowly wake up and become a human and get the love of the hot blonde girl" bullshit here.
Zombies. Infected and die. Then come back.
damn and I liked that movie too
Felix- Banana
- Number of posts : 2083
Age : 31
Location : Unlocking Alchemy
Registration date : 2009-02-08
Re: LP DnD, fixed and good to go for sereal this time
I enjoyed it as well, but i'm not adhering to that bullshit.
Re: LP DnD, fixed and good to go for sereal this time
can I have a pet zombie, or like...a zombie pet?
lets just avoid the BS
lets just avoid the BS
laxspartan007- Minion
- Number of posts : 1272
Age : 28
Location : Embry Riddle Aeronutical University
Registration date : 2009-02-09
Re: LP DnD, fixed and good to go for sereal this time
Alright, so you guys can start making characters while we wait for a possible last player.
http://tools.digitalightbulb.com/pbcalc.html
Use this to make your character. it's a 15 point buy under the pathfinder chart there.
For skills you can choose any six of these to be "experts" in which gives you a +3 in use of that skill.
Acrobatics
Art
Athletics
Butchery
Carpentry
Chemistry
Clothing
Conversation
Cooking
Deception
Drive
Gardening
Geography
Glasswork
Husbandry
Insight
Masonry
Machining
Mechanics
Medicine
Perception
Performance
Smithing
Sociology
Stealth
Survival
Technology
All these skills have sub skills that you generally don't have to wonder about but that i'll post here for reference.
Take Acrobatics, under the Acrobatics skill things like Balance, Dancing, Jumping and Rolling all fall under it so when you do one of these things you are using the Acrobatics skill and since those are skills you don't need training in you can do them all easily.
But if you look at Driving you need training to do all of them. You can't just put points into Drive and suddenly know how to drive a Helicopter while your character is a highschooler with no flight experience. You have to have a level of training to do it without a penalty.
For Skill Points you get 4 + Int modifier to put into skills, Max of 1 point per skill.
And finally feats: Choose 2
Agile
Prerequisites: None
Benefits: +2 bonus on Balance and Escape Artist checks
Alertness
Prerequisites: None
Benefits: +2 bonus on Perception checks
Animal Affinity
Prerequisites: None
Benefits: +2 bonus on Husbandry checks
Armor Proficiency (heavy)
Prerequisites: Armor Proficiency (medium)
Benefits: No armor check penalty on attack rolls while wearing heavy armor
Armor Proficiency (light)
Prerequisites: None
Benefits: No armor check penalty on attack rolls while wearing light armor
Armor Proficiency (medium)
Prerequisites: Armor Proficiency (light)
Benefits: No armor check penalty on attack rolls while wearing medium armor
Athletic
Prerequisites: None
Benefits: +2 bonus on Athletic checks
Builder
Prerequisites: None
Benefits: +2 bonus on Carpentry checks
Blind-Fight
Prerequisites: None
Benefits: Reroll miss chance for concealment
Cartographer
Prerequisites: None
Benefits: +2 bonus on Geography
Cleave
Prerequisites: Power Attack
Benefits: One extra melee attack after incapacitating a target
Cobble
Prerequisites: None
Benefits: +2 bonus when making a check to repair equipment
Combat Expertise
Prerequisites: INT 13
Benefits: Trade attack bonus for AC (up to 5 points)
Combat Reflexes
Prerequisites: None
Benefits: Additional attacks of opportunity
Deceitful
Prerequisites: None
Benefits: +2 bonus on Deception checks
Diehard
Prerequisites: Endurance
Benefits: Remain conscious up to -9 hit points
Drive-By Attack
Prerequisites: Mounted Combat
Benefits: Move before and after a mounted attack
Dodge
Prerequisites: DEX 13
Benefits: +1 dodge bonus to AC against selected target
Electrician
Prerequisites: None
Benefits: +2 bonus on Technology checks
Endurance
Prerequisites: None
Benefits: +4 bonus on checks or saves to resist nonlethal damage
Engineer
Prerequisites: None
Benefits: +2 bonus on Mechanic checks
Exotic Tool Proficiency
Prerequisites: None
Benefits: No penalty on Craft checks with exotic tools
Exotic Weapon Proficiency
Prerequisites: Base attack bonus +1
Benefits: No penalty on attacks with specific exotic weapon
Far Shot
Prerequisites: Point Blank Shot
Benefits: Increase range increment for ranged and gun attacks by 50% and thrown attacks by 100%
Great Cleave
Prerequisites: Base attack bonus +4, Cleave
Benefits: Extra melee attack every time after incapacitating a target
Great Fortitude
Prerequisites: None
Benefits: +2 bonus of Fortitude saves
Greater Two-Weapon Fighting
Prerequisites: DEX 19, base attack bonus +11, Improved Two-Weapon Fighting
Benefits: Three attacks with off-hand weapon
Greater Weapon Focus
Prerequisites: Proficiency with weapon, Weapon Focus with weapon
Benefits: +2 bonus on attack rolls with selected weapon
Greater Weapon Specialization
Prerequisites: Proficiency with weapon, Greater Weapon Focus with weapon, Weapon Specialization with weapon
Benefits: +4 bonus on damage rolls with selected weapon
Improved Bull Rush
Prerequisites: Power Attack
Benefits: +4 bonus on bull rush attempts; no attack of opportunity
Improved Critical
Prerequisites: Proficiency with weapon, base attack bonus +8
Benefits: Double threat range of selected weapon
Improved Disarm
Prerequisites: Combat Expertise
Benefits: +4 bonus on disarm checks; no attack of opportunity
Improved Feint
Prerequisites: Combat Expertise
Benefits: Feint in combat as move action
Improved Grapple
Prerequisites: DEX 13, Improved Unarmed Strike
Benefits: +4 on grapple checks; no attack of opportunity
Improved Initiative
Prerequisites: None
Benefits: +4 bonus on initiative checks
Improved Overrun
Prerequisites: Power Attack
Benefits: +4 bonus on overrun attempts; no attack of opportunity
Improved Precise Shot
Prerequisites: DEX 19, base attack bonus of +11, Precise Shot
Benefits: Ignore less than total cover/concealment on ranged and gun attacks
Improved Shield Bash
Prerequisites: Shield Proficiency
Benefits: Retain shield bonus to AC when shield bashing
Improved Sunder
Prerequisites: Power Attack
Benefits: +4 bonus on sunder attempts; no attack of opportunity
Improved Trip
Prerequisites: Combat Expertise
Benefits: +4 bonus on trip attempts; no attack of opportunity
Improved Two-Weapon Fighting
Prerequisites: DEX 17, base attack bonus +6, Two-Weapon Fighting
Benefits: Two attacks with off-hand weapon
Improved Unarmed Strike
Prerequisites: None
Benefits: Considered armed, even when unarmed
Leader
Prerequisites: None
Benefits: +2 bonus on Conversation and Sociology checks
Lightning Reflexes
Prerequisites: None
Benefits: +2 bonus on Reflex saves
Many Shot
Prerequisites: DEX 17, base attack bonus +6, Rapid Shot
Benefits: Make more than one ranged attack simultaneously
Martial Weapon Proficiency
Prerequisites: None
Benefits: No penalty on attacks with specific martial weapon
Mounted Combat
Prerequisites: 1 rank in Drive
Benefits: Negate hits on vehicle with Drive check
Mounted Attack
Prerequisites: Mounted Combat
Benefits: Half penalty for ranged and gun attacks while mounted
Mobility
Prerequisites: Dodge
Benefits: +4 bonus to AC against attacks of opportunity due to movement
Negotiator
Prerequisites: None
Benefits: +2 bonus to Conversation and Insight checks
Pilot
Prerequisites: DEX 16, 5 ranks in Drive
Benefits: Able to use Drive skill for flying
Precise Shot
Prerequisites: Point Blank Shot
Benefits: No -4 penalty for making ranged and gun attacks into melee
Point Blank Shot
Prerequisites: None
Benefits: +1 bonus on ranged and gun attacks and damage within 30 feet
Power Attack
Prerequisites: STR 13
Benefits: Trade attack bonus for damage (up to base attack bonus)
Power Tool Proficiency
Prerequisites: None
Benefits: No penalty on checks with power tools
Quick Draw
Prerequisites: Base attack bonus +1
Benefits: Draw weapon as free action
Rapid Reload
Prerequisites: Weapon proficiency with crossbow and gun
Benefits: Reload crossbows and guns as free action
Rapid Shot
Prerequisites: DEX 13, Point Blank Shot
Benefits: One extra ranged or gun attack each round
Researcher
Prerequisites: None
Benefits: +2 bonus on Medicine and Chemistry checks
Run
Prerequisites: None
Benefits: Run at 5 times normal speed; +4 bonus on Jump checks made with running start
Self-Sufficient
Prerequisites: None
Benefits: +2 bonus on Heal and Survival checks
Shield Proficiency
Prerequisites: None
Benefits: No armor check penalty on attack rolls while wearing a shield
Shot on the Run
Prerequisites: DEX 13, base attack bonus +4, Mobility, Point Blank Shot
Benefits: Move before and after ranged and gun attacks
Simple Tool Proficiency
Prerequisites: None
Benefits: No penalty on checks with simple tools
Simple Weapon Proficiency
Prerequisites: None
Benefits: No penalty on attacks with simple weapons
Skill Focus
Prerequisites: None
Benefits: +3 bonus on checks with selected skill
Spring Attack
Prerequisites: Base attack bonus +4, Mobility
Benefits: Move before and after melee attack
Stealthy
Prerequisites: None
Benefits: +2 bonus Stealth check
Stunning Fist
Prerequisites: DEX 13, WIS 13, base attack bonus +8, Improved Unarmed Strike
Benefits: Stun opponent with unarmed strike
Thrill Seeker
Prerequisites: None
Benefits: +2 bonus on Drive and Fly checks
Tinker
Prerequisites: 2 ranks in any Craft
Benefits: +2 bonus when making  a check to build equipment
Toughness
Prerequisites: None
Benefits: +3 hit points
Tower Shield Proficiency
Prerequisites: Shield Proficiency
Benefits: No armor check penalty on attack rolls
Track
Prerequisites: None
Benefits: Use Survival skill to track
Trample
Prerequisites: Mounted Combat
Benefits: Target cannot avoid mounted overrun attempts
Two-Weapon Fighting
Prerequisites: DEX 15
Benefits: Reduce two-weapon fighting penalties by 2
Two-Weapon Defense
Prerequisites: Two-Weapon Fighting
Benefits: Off-hand weapon grants +1 shield bonus to AC
Weapon Finesse
Prerequisites: Proficiency with weapon, base attack bonus +1
Benefits: Use DEX instead of STR on attack rolls with light melee weapons
Weapon Focus
Prerequisites: Proficiency with weapon, base attack bonus +1
Benefits: +1 bonus on attack rolls with selected weapon
Weapon Specialization
Prerequisites: Proficiency with weapon, Weapon Focus with weapon
Benefits: +2 bonus on damage rolls with selected weapon
Whirlwind Attack
Prerequisites: DEX 13, base attack bonus +4, Combat Expertise, Spring Attack
Benefits: One melee attack against each opponent within reach
http://tools.digitalightbulb.com/pbcalc.html
Use this to make your character. it's a 15 point buy under the pathfinder chart there.
For skills you can choose any six of these to be "experts" in which gives you a +3 in use of that skill.
Acrobatics
Art
Athletics
Butchery
Carpentry
Chemistry
Clothing
Conversation
Cooking
Deception
Drive
Gardening
Geography
Glasswork
Husbandry
Insight
Masonry
Machining
Mechanics
Medicine
Perception
Performance
Smithing
Sociology
Stealth
Survival
Technology
All these skills have sub skills that you generally don't have to wonder about but that i'll post here for reference.
Take Acrobatics, under the Acrobatics skill things like Balance, Dancing, Jumping and Rolling all fall under it so when you do one of these things you are using the Acrobatics skill and since those are skills you don't need training in you can do them all easily.
But if you look at Driving you need training to do all of them. You can't just put points into Drive and suddenly know how to drive a Helicopter while your character is a highschooler with no flight experience. You have to have a level of training to do it without a penalty.
- Spoiler:
- Acrobatics
 Balance - DEX - Untrained
 Dance - DEX - Untrained
 Jump - STR - Untrained
 Roll - DEX - Untrained
 Wriggle - DEX - Untrained
Art
 Caligraph - DEX - Untrained*
 Draw - DEX - Untrained*
 Dye - DEX - Untrained*
 Engrave - DEX - Untrained*
 Paint - DEX - Untrained*
Athletics
 Burrow - STR - Untrained
 Climb - STR - Untrained
 Lift - STR - Untrained
 Run - STR - Untrained
 Swim - STR - Untrained
Butchery
 Bone - DEX - Trained
 Eviscerate - DEX - Trained
 Skin - DEX - Trained
 Tan - DEX - Trained
 Trim - DEX - Trained
Carpentry
 Basket weave - DEX - Trained
 Hew - CON - Trained
 Join - DEX - Trained
 Varnish - DEX - Trained
 Whittle - DEX - Trained
Chemistry
Ferment - INT - Trained
Filter - INT - Trained
Leach - INT - Trained
Press - INT - Trained
Steep - INT - Trained
Clothing
Full - CON - Trained
Knit - DEX - Trained
 Spin - DEX - Trained
 Sew - DEX - Trained
 Weave - DEX - Trained
Conversation
 Gossip - CHA - Untrained
 Joke - CHA - Untrained
 Narrate - CHA - Untrained
 Negotiate - CHA - Untrained
 Present - CHA - Untrained
Cooking
 Bake - WIS - Trained
 Boil - WIS - Trained
 Fry - WIS - Trained
 Prepare - DEX - Untrained
 Roast - WIS – Untrained
Drive
 Car- WIS - Untrained
 Plane - WIS - Trained
Helicopter – DEX - Trained
 Motorcycle - DEX - Trained
 Heavy Vehicle - WIS – Trained
Deception
 Disguise - CHA - Untrained
 Distract - CHA - Untrained
 Encipher - INT - Untrained
 Fabricate - DEX - Untrained
 Lie - CHA - Untrained
Gardening
 Grow - WIS - Trained
 Mill - DEX - Trained
 Preserve - WIS - Trained
 Ret - WIS - Trained
 Thresh - CON - Trained
Geography
 Biology - INT - Trained
 Botany - INT - Trained
 Geology - INT - Trained
 Hydrology - INT - Trained
 Meteorology - INT - Trained
Glasswork
 Blow - CON - Trained
 Cane - DEX - Trained
 Furnace - CON - Trained
 Groze - DEX - Trained
 Slump - CON - Trained
Husbandry
 Calm - CHA - Untrained
 Push - CHA - Trained
 Rear - WIS - Trained
 Ride - DEX - Untrained
 Train - WIS - Trained
Insight
 Decipher - WIS - Untrained
 Examine - WIS - Untrained
 Focus - WIS - Untrained
 Interrogate - WIS - Untrained
 Recognize - WIS - Untrained
Machining
 Cut - DEX - Trained
 Drill - DEX - Trained
 Knurl - DEX - Trained
 Sand - DEX - Trained
 Turn - DEX - Trained
Masonry
 Fire - CON - Trained
 Glaze - DEX - Trained
 Lay Brick - CON - Trained
 Mold - DEX - Trained
 Sculpt - DEX - Trained
Mechanics
 Arm - DEX - Untrained
 Disable - DEX - Trained
 Disarm - DEX - Untrained
 Repair - DEX - Trained
 Tamper - DEX - Trained
Medicine
 Amputate - WIS - Trained
 Clean - WIS - Untrained
 Diagnose - WIS - Trained
 Set - WIS - Trained
 Suture - DEX - Trained
Perception
 Listen - WIS - Untrained
 Look - WIS - Untrained
 Smell - WIS - Untrained
 Taste - WIS - Untrained
 Touch - WIS - Untrained
Performance
 Keyboard - CHA - Trained
 Percussion - CHA - Trained
 Sing - CHA - Untrained
 String - CHA - Trained
 Wind - CHA - Trained
Smithing
 Braze - DEX - Trained
 File - DEX - Trained
 Forge - CON - Trained
 Found - DEX - Trained
 Smelt - CON - Trained
Sociology
 Culture - INT - Trained
 Economics - INT - Trained
 History - INT - Trained
 Politics - INT - Trained
 Strategy - INT - Trained
Stealth
 Creep - DEX - Untrained
 Hide - DEX - Untrained
 Mask Flavor - INT - Trained
 Mask Odor - INT - Trained
 Slip - DEX - Untrained
Survival
 Fish - WIS - Untrained
 Forage - WIS - Untrained
 Navigate - WIS - Untrained
 Track - WIS - Trained
 Trap - WIS - Untrained
Technology
 Aerodynamics - INT - Trained
 Chemistry - INT - Trained
 Computers - INT - Trained
 Electricity - INT - Trained
 Engineering - INT - Trained
For Skill Points you get 4 + Int modifier to put into skills, Max of 1 point per skill.
And finally feats: Choose 2
Agile
Prerequisites: None
Benefits: +2 bonus on Balance and Escape Artist checks
Alertness
Prerequisites: None
Benefits: +2 bonus on Perception checks
Animal Affinity
Prerequisites: None
Benefits: +2 bonus on Husbandry checks
Armor Proficiency (heavy)
Prerequisites: Armor Proficiency (medium)
Benefits: No armor check penalty on attack rolls while wearing heavy armor
Armor Proficiency (light)
Prerequisites: None
Benefits: No armor check penalty on attack rolls while wearing light armor
Armor Proficiency (medium)
Prerequisites: Armor Proficiency (light)
Benefits: No armor check penalty on attack rolls while wearing medium armor
Athletic
Prerequisites: None
Benefits: +2 bonus on Athletic checks
Builder
Prerequisites: None
Benefits: +2 bonus on Carpentry checks
Blind-Fight
Prerequisites: None
Benefits: Reroll miss chance for concealment
Cartographer
Prerequisites: None
Benefits: +2 bonus on Geography
Cleave
Prerequisites: Power Attack
Benefits: One extra melee attack after incapacitating a target
Cobble
Prerequisites: None
Benefits: +2 bonus when making a check to repair equipment
Combat Expertise
Prerequisites: INT 13
Benefits: Trade attack bonus for AC (up to 5 points)
Combat Reflexes
Prerequisites: None
Benefits: Additional attacks of opportunity
Deceitful
Prerequisites: None
Benefits: +2 bonus on Deception checks
Diehard
Prerequisites: Endurance
Benefits: Remain conscious up to -9 hit points
Drive-By Attack
Prerequisites: Mounted Combat
Benefits: Move before and after a mounted attack
Dodge
Prerequisites: DEX 13
Benefits: +1 dodge bonus to AC against selected target
Electrician
Prerequisites: None
Benefits: +2 bonus on Technology checks
Endurance
Prerequisites: None
Benefits: +4 bonus on checks or saves to resist nonlethal damage
Engineer
Prerequisites: None
Benefits: +2 bonus on Mechanic checks
Exotic Tool Proficiency
Prerequisites: None
Benefits: No penalty on Craft checks with exotic tools
Exotic Weapon Proficiency
Prerequisites: Base attack bonus +1
Benefits: No penalty on attacks with specific exotic weapon
Far Shot
Prerequisites: Point Blank Shot
Benefits: Increase range increment for ranged and gun attacks by 50% and thrown attacks by 100%
Great Cleave
Prerequisites: Base attack bonus +4, Cleave
Benefits: Extra melee attack every time after incapacitating a target
Great Fortitude
Prerequisites: None
Benefits: +2 bonus of Fortitude saves
Greater Two-Weapon Fighting
Prerequisites: DEX 19, base attack bonus +11, Improved Two-Weapon Fighting
Benefits: Three attacks with off-hand weapon
Greater Weapon Focus
Prerequisites: Proficiency with weapon, Weapon Focus with weapon
Benefits: +2 bonus on attack rolls with selected weapon
Greater Weapon Specialization
Prerequisites: Proficiency with weapon, Greater Weapon Focus with weapon, Weapon Specialization with weapon
Benefits: +4 bonus on damage rolls with selected weapon
Improved Bull Rush
Prerequisites: Power Attack
Benefits: +4 bonus on bull rush attempts; no attack of opportunity
Improved Critical
Prerequisites: Proficiency with weapon, base attack bonus +8
Benefits: Double threat range of selected weapon
Improved Disarm
Prerequisites: Combat Expertise
Benefits: +4 bonus on disarm checks; no attack of opportunity
Improved Feint
Prerequisites: Combat Expertise
Benefits: Feint in combat as move action
Improved Grapple
Prerequisites: DEX 13, Improved Unarmed Strike
Benefits: +4 on grapple checks; no attack of opportunity
Improved Initiative
Prerequisites: None
Benefits: +4 bonus on initiative checks
Improved Overrun
Prerequisites: Power Attack
Benefits: +4 bonus on overrun attempts; no attack of opportunity
Improved Precise Shot
Prerequisites: DEX 19, base attack bonus of +11, Precise Shot
Benefits: Ignore less than total cover/concealment on ranged and gun attacks
Improved Shield Bash
Prerequisites: Shield Proficiency
Benefits: Retain shield bonus to AC when shield bashing
Improved Sunder
Prerequisites: Power Attack
Benefits: +4 bonus on sunder attempts; no attack of opportunity
Improved Trip
Prerequisites: Combat Expertise
Benefits: +4 bonus on trip attempts; no attack of opportunity
Improved Two-Weapon Fighting
Prerequisites: DEX 17, base attack bonus +6, Two-Weapon Fighting
Benefits: Two attacks with off-hand weapon
Improved Unarmed Strike
Prerequisites: None
Benefits: Considered armed, even when unarmed
Leader
Prerequisites: None
Benefits: +2 bonus on Conversation and Sociology checks
Lightning Reflexes
Prerequisites: None
Benefits: +2 bonus on Reflex saves
Many Shot
Prerequisites: DEX 17, base attack bonus +6, Rapid Shot
Benefits: Make more than one ranged attack simultaneously
Martial Weapon Proficiency
Prerequisites: None
Benefits: No penalty on attacks with specific martial weapon
Mounted Combat
Prerequisites: 1 rank in Drive
Benefits: Negate hits on vehicle with Drive check
Mounted Attack
Prerequisites: Mounted Combat
Benefits: Half penalty for ranged and gun attacks while mounted
Mobility
Prerequisites: Dodge
Benefits: +4 bonus to AC against attacks of opportunity due to movement
Negotiator
Prerequisites: None
Benefits: +2 bonus to Conversation and Insight checks
Pilot
Prerequisites: DEX 16, 5 ranks in Drive
Benefits: Able to use Drive skill for flying
Precise Shot
Prerequisites: Point Blank Shot
Benefits: No -4 penalty for making ranged and gun attacks into melee
Point Blank Shot
Prerequisites: None
Benefits: +1 bonus on ranged and gun attacks and damage within 30 feet
Power Attack
Prerequisites: STR 13
Benefits: Trade attack bonus for damage (up to base attack bonus)
Power Tool Proficiency
Prerequisites: None
Benefits: No penalty on checks with power tools
Quick Draw
Prerequisites: Base attack bonus +1
Benefits: Draw weapon as free action
Rapid Reload
Prerequisites: Weapon proficiency with crossbow and gun
Benefits: Reload crossbows and guns as free action
Rapid Shot
Prerequisites: DEX 13, Point Blank Shot
Benefits: One extra ranged or gun attack each round
Researcher
Prerequisites: None
Benefits: +2 bonus on Medicine and Chemistry checks
Run
Prerequisites: None
Benefits: Run at 5 times normal speed; +4 bonus on Jump checks made with running start
Self-Sufficient
Prerequisites: None
Benefits: +2 bonus on Heal and Survival checks
Shield Proficiency
Prerequisites: None
Benefits: No armor check penalty on attack rolls while wearing a shield
Shot on the Run
Prerequisites: DEX 13, base attack bonus +4, Mobility, Point Blank Shot
Benefits: Move before and after ranged and gun attacks
Simple Tool Proficiency
Prerequisites: None
Benefits: No penalty on checks with simple tools
Simple Weapon Proficiency
Prerequisites: None
Benefits: No penalty on attacks with simple weapons
Skill Focus
Prerequisites: None
Benefits: +3 bonus on checks with selected skill
Spring Attack
Prerequisites: Base attack bonus +4, Mobility
Benefits: Move before and after melee attack
Stealthy
Prerequisites: None
Benefits: +2 bonus Stealth check
Stunning Fist
Prerequisites: DEX 13, WIS 13, base attack bonus +8, Improved Unarmed Strike
Benefits: Stun opponent with unarmed strike
Thrill Seeker
Prerequisites: None
Benefits: +2 bonus on Drive and Fly checks
Tinker
Prerequisites: 2 ranks in any Craft
Benefits: +2 bonus when making  a check to build equipment
Toughness
Prerequisites: None
Benefits: +3 hit points
Tower Shield Proficiency
Prerequisites: Shield Proficiency
Benefits: No armor check penalty on attack rolls
Track
Prerequisites: None
Benefits: Use Survival skill to track
Trample
Prerequisites: Mounted Combat
Benefits: Target cannot avoid mounted overrun attempts
Two-Weapon Fighting
Prerequisites: DEX 15
Benefits: Reduce two-weapon fighting penalties by 2
Two-Weapon Defense
Prerequisites: Two-Weapon Fighting
Benefits: Off-hand weapon grants +1 shield bonus to AC
Weapon Finesse
Prerequisites: Proficiency with weapon, base attack bonus +1
Benefits: Use DEX instead of STR on attack rolls with light melee weapons
Weapon Focus
Prerequisites: Proficiency with weapon, base attack bonus +1
Benefits: +1 bonus on attack rolls with selected weapon
Weapon Specialization
Prerequisites: Proficiency with weapon, Weapon Focus with weapon
Benefits: +2 bonus on damage rolls with selected weapon
Whirlwind Attack
Prerequisites: DEX 13, base attack bonus +4, Combat Expertise, Spring Attack
Benefits: One melee attack against each opponent within reach
Re: LP DnD, fixed and good to go for sereal this time
If you guys need help just PM me or hit me up on skype: highlordpheonix
Re: LP DnD, fixed and good to go for sereal this time
Alright, turn your shit in guys. If you need help just PM me.
Re: LP DnD, fixed and good to go for sereal this time
So who's here, and who's missing out on the party?
Rasq'uire'laskar- Crimson Scribe
- Number of posts : 2929
Age : 33
Location : Follow the cold shivers running down your spine.
Registration date : 2008-06-29
laxspartan007- Minion
- Number of posts : 1272
Age : 28
Location : Embry Riddle Aeronutical University
Registration date : 2009-02-09
Re: LP DnD, fixed and good to go for sereal this time
Rasq'uire'laskar wrote:So who's here, and who's missing out on the party?
I sent in my backstory, but didn't know how to make a character sheet sooo I don't know if I am the reason it is being held up.
Felix- Banana
- Number of posts : 2083
Age : 31
Location : Unlocking Alchemy
Registration date : 2009-02-08
Re: LP DnD, fixed and good to go for sereal this time
I'd like to try
PiEdude- Crimson Jester
- Number of posts : 4573
Age : 31
Location : In the middle of a hollowed crust.
Registration date : 2008-03-24
Re: LP DnD, fixed and good to go for sereal this time
i have risen from the dead.
im open to join if there's still room
im open to join if there's still room
Onyxknight- Minion
- Number of posts : 1833
Age : 30
Location : wherever i want to be....maybe in your house o.O
Registration date : 2008-03-24
Re: LP DnD, fixed and good to go for sereal this time
I've got my players and we're starting on skype, if you didn't make it in time then hopefully we run another campaign later.
Re: LP DnD, fixed and good to go for sereal this time
I actually was DM'ing a campaign briefly early in 2016 prior to my parents house being lit on fire. I would recommend roll20 as a service for a campaign online. Discord works a bit better than Skype I think just because you can create different channels for when you need to speak with certain players privately.
If Tabletop simulator ever seemed like a good idea for D&D, DO NOT DO IT. Takes way too long to setup.
If Tabletop simulator ever seemed like a good idea for D&D, DO NOT DO IT. Takes way too long to setup.
Kasrkraw- Minion
- Number of posts : 10
Registration date : 2017-01-18
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