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Age of Empires Online

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Post by CivBase Wed Mar 28, 2012 1:50 pm


I've seen on steam that a few of you have it and it's gone Free to Play, so I'm thinking about downloading it. As an MMO, I don't expect it to be super fun starting up and I don't want to waste my time if it isn't any good. Does anyone have any thoughts on it?
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Post by Elabajaba Wed Mar 28, 2012 2:40 pm

I've heard that it's pretty bad, and very much a pay to win game.

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Post by Angatar Thu Mar 29, 2012 4:36 pm

adbot.

/ban
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Post by Tylertlat Thu Mar 29, 2012 6:29 pm

Angatar wrote:adbot.

/ban

CivBase wrote:If he isn't an adbot, he has 48 hours to write in this thread about what his opinions are on MLP. Clock starts now.
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Post by Lord Pheonix Thu Mar 29, 2012 6:35 pm

Fuckin adbots all over the place.
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Post by linzi597 Thu Mar 29, 2012 8:53 pm

Elabajaba wrote:I've heard that it's pretty bad, and very much a pay to win game.
It is true. I won't play it anyway.
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Post by CivBase Fri Mar 30, 2012 1:46 pm

I guess I wont waste my time then. Gratsi.

And Ang, that would make a lot more sense if I wasn't asking other people what they think about it because I'm skeptical.
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Post by Angatar Fri Mar 30, 2012 4:14 pm

Shit, it's an advanced adbot. It can learn our names.
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Post by KrAzY Fri Mar 30, 2012 4:27 pm

who made this? ensamble died with Halo Wars
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Post by Rasq'uire'laskar Fri Mar 30, 2012 4:39 pm

KrAzY wrote:who made this? ensamble died with Halo Wars
Microsoft has a necromancer on staff... or, they just handed it out to Robot Entertainment.
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Post by Vigil Fri Mar 30, 2012 4:40 pm

KrAzY wrote:who made this? ensamble died with Halo Wars

I looked and it appears to be Microsoft Studios with a company Called Gas Powered Games, who apparently made the Supreme Commander games.
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Post by Rasq'uire'laskar Fri Mar 30, 2012 4:54 pm

Vigil wrote:
KrAzY wrote:who made this? ensamble died with Halo Wars

I looked and it appears to be Microsoft Studios with a company Called Gas Powered Games, who apparently made the Supreme Commander games.
Oooh, they also made the Dungeon Siege games. So, nobody special.
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Post by Vigil Fri Mar 30, 2012 5:05 pm

Rasq'uire'laskar wrote:
Vigil wrote:
KrAzY wrote:who made this? ensamble died with Halo Wars

I looked and it appears to be Microsoft Studios with a company Called Gas Powered Games, who apparently made the Supreme Commander games.
Oooh, they also made the Dungeon Siege games. So, nobody special.

So Budget Price Blizzard?

Ironically I played a Demo of Supreme Commander 2 and it played exactly like Halo Wars did.
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Post by KristallNacht Fri Mar 30, 2012 7:40 pm

SupCom plays nothing like halo wars lol

it actually has lots of micro and is actually fun.
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Post by dragoon9105 Fri Mar 30, 2012 8:20 pm

Yea, the first one, I will admit to having a similar experience as vigil in the demo for the second.
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Post by KristallNacht Fri Mar 30, 2012 10:11 pm

it was also a demo. when has any RTS demo been fun?

The game plays the same as the first one.
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Post by Rasq'uire'laskar Fri Mar 30, 2012 11:06 pm

KristallNacht wrote:it was also a demo. when has any RTS demo been fun?
Company of Heroes singleplayer/skirmish demo.
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Post by KristallNacht Fri Mar 30, 2012 11:09 pm

well, company of heroes is awesome in its management of infantry units that few other RTSs do at all
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Post by Elabajaba Sat Mar 31, 2012 9:18 am

SupCom 2 is shit compared to the first one. It got rid of the large maps, the naval battles, the huge scale of the first, the unit variety, the defensive structure variety, and the economy. It took a massive game (supcom 1) and scaled it down a lot to make it more friendly to beginners. Supreme Commander 1 was considered the spiritual successor to Total Annihilation, and a lot of people that liked the first were angry at the second due to getting rid of so many features and scaling it down so much.

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Post by CivBase Sat Mar 31, 2012 9:51 am

The EndWar demo was fun >.>
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Post by KristallNacht Sat Mar 31, 2012 5:25 pm

thats because you could yell at your units
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Post by Nocbl2 Sat Mar 31, 2012 8:21 pm

Elabajaba wrote:SupCom 2 is shit compared to the first one. It got rid of the large maps, the naval battles, the huge scale of the first, the unit variety, the defensive structure variety, and the economy. It took a massive game (supcom 1) and scaled it down a lot to make it more friendly to beginners. Supreme Commander 1 was considered the spiritual successor to Total Annihilation, and a lot of people that liked the first were angry at the second due to getting rid of so many features and scaling it down so much.
I hate rush barriers.
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