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Halo 2 Alpha Empty Halo 2 Alpha

Post by Rasq'uire'laskar on Thu Mar 22, 2012 10:46 pm

Alright, those of you who were around back then. Remember the Battle Rifle that was single-shot in scope mode? Remember the Mongoose?

Someone's got their hands on a H2 Alpha build, and they're taking videos.
Fun fact: The Halo 2 precursor to the Hornet... also had passenger space. And saved films were a planned feature in Halo 2 that didn't pan out.

Links here, here, and here.
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Halo 2 Alpha Empty Re: Halo 2 Alpha

Post by Vigil on Fri Mar 23, 2012 4:42 pm

Huh. Just goes to show how much was removed/and or recycled into Halo 3.

An nice insight in the early days of Halo 2.

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Halo 2 Alpha Empty Re: Halo 2 Alpha

Post by Angatar on Fri Mar 23, 2012 4:49 pm

I'm surprised this stuff came out so long afterwards. That stuff must be a decade old now.

That E3 2003 videos was great, it's kinda sad to see all this stuff cut, but atleast it was reused eventually.

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Halo 2 Alpha Empty Re: Halo 2 Alpha

Post by CivBase on Fri Mar 23, 2012 4:50 pm

I'm sure Halo 3 also had some plans that didn't make it. Halo 2 started out VERY ambitious and they had to cut back a ton. I it wasn't essential and couldn't make it by the planned release, they just dropped it and moved it to Halo 3.

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Halo 2 Alpha Empty Re: Halo 2 Alpha

Post by Angatar on Fri Mar 23, 2012 4:57 pm

Even some essential things, like the ending!

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Halo 2 Alpha Empty Re: Halo 2 Alpha

Post by Vigil on Fri Mar 23, 2012 5:01 pm

CivBase wrote:I'm sure Halo 3 also had some plans that didn't make it. Halo 2 started out VERY ambitious and they had to cut back a ton. I it wasn't essential and couldn't make it by the planned release, they just dropped it and moved it to Halo 3.


MOTHERFUCKING FORERUNNER TANK.

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Halo 2 Alpha Empty Re: Halo 2 Alpha

Post by Rasq'uire'laskar on Fri Mar 23, 2012 5:17 pm

Heh. I once heard that Bungie had a whiteboard while producing Halo 2, and they drew a truck on it. For every feature they had to cut, they drew a package falling off the back of the truck. By the end of Halo 2's development, that whiteboard was full.

I don't know about the rest of you, but I find this sort of stuff interesting. Concepts and features that didn't make it in, post-mortems on games that never made release... I wish there was more of it.

Vigil wrote:
CivBase wrote:I'm sure Halo 3 also had some plans that didn't make it. Halo 2 started out VERY ambitious and they had to cut back a ton. I it wasn't essential and couldn't make it by the planned release, they just dropped it and moved it to Halo 3.
MOTHERFUCKING FORERUNNER TANK.
From what I hear, that might be in Halo 4.
Or the Scarab level.
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Halo 2 Alpha Empty Re: Halo 2 Alpha

Post by KristallNacht on Fri Mar 23, 2012 7:38 pm

What's even more interesting about that is that Theater was being developed for Halo 2. Way back then on the original xbox. How many games have theater now? over 8 years later and almost none (on the console) and the pc ones that do are almost all mods.

The only ones I can think of that had it properly developed were GTA4 on the PC, BF3 on the pc, and CoD. And none of them are as good as Halo's. Except maybe GTA4 cause it has full movie editing type shit in it.
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Halo 2 Alpha Empty Re: Halo 2 Alpha

Post by Rotaretilbo on Fri Mar 23, 2012 11:53 pm

CivBase wrote:I it wasn't essential and couldn't make it by the planned release, they just dropped it and moved it to Halo 3.

You mean like an ending? Razz

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Halo 2 Alpha Empty Re: Halo 2 Alpha

Post by CivBase on Sat Mar 24, 2012 9:55 pm

That too lol

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