Halo Combat Evolved Anniversary

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Post by KrAzY on Mon Jun 06, 2011 8:58 pm

all of the Original maps and 7 of the most popular all time halo maps
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Post by Ringleader on Mon Jun 06, 2011 8:59 pm

Yeah, I know, that's the only reason I would get it, better emulation of the original on the xbox 360.

I HOPE this means the gameplay will be identical, if this is an MP feature, then I assume this means the two versions will be equitable gameplay wise?
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Post by TNine on Mon Jun 06, 2011 9:00 pm

Forum is snarky today. Then again, we are having the stupidest arguments.
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Post by Divine Virus on Mon Jun 06, 2011 9:03 pm

Ringleader wrote:I HOPE this means the gameplay will be identical
I believe they did say that the game is almost literaly CE with Reach engine pasted over. So I would assume it would be.

But take that one with a grain of salt.
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Post by Angatar on Mon Jun 06, 2011 9:05 pm

KrAzY wrote:all of the Original maps and 7 of the most popular all time halo maps
Is that what he said? Wow I must be out of it. Thanks.

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Post by Ringleader on Mon Jun 06, 2011 9:06 pm

I should certainly consider it with a grain of salt, but should also consider the snarkyness of it.
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Post by TNine on Mon Jun 06, 2011 9:07 pm

Ringleader wrote:Yeah, I know, that's the only reason I would get it, better emulation of the original on the xbox 360.

I HOPE this means the gameplay will be identical, if this is an MP feature, then I assume this means the two versions will be equitable gameplay wise?
Oh, the MP is actually just Halo Reach with CE maps.

So kinda a little different.
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Post by KristallNacht on Mon Jun 06, 2011 9:08 pm

hopefully the first disc will be legit CE experience including multiplayer (online of course) and then the second Halo reach disc can be halo reachs multiplayer on the classic maps.
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Post by Ringleader on Mon Jun 06, 2011 9:44 pm

Wait TNine, Divine just said the devs said it was literally like Halo CE with the Reach engine pasted over, does this mean the MP will be different from the SP?
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Post by TNine on Mon Jun 06, 2011 9:46 pm

Ringleader wrote:Wait TNine, Divine just said the devs said it was literally like Halo CE with the Reach engine pasted over, does this mean the MP will be different from the SP?
From what i can tell, SP is a total remake, while the MP is actually just a big, CE-focused map pack for Reach.
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Post by KristallNacht on Mon Jun 06, 2011 9:49 pm

most likely similiar to ODST.

with two discs so that the multiplayer is recognized as reach and uses your reach character.

Hopefully though, it'll have a more CE faithful multiplayer on the main disc.
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Post by Ringleader on Mon Jun 06, 2011 9:50 pm

Damn! I was hoping the MP would be like the original Halo!

Shoot.
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Post by dragoon9105 on Mon Jun 06, 2011 9:53 pm

The original multiplayer was a pistol and vehicle fest
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Post by Divine Virus on Mon Jun 06, 2011 9:56 pm

What I hope they do:

MP virually the same as CE but with Reach engine and models Etc. Keeping weapons such as Pistol, AR etc the same as they were in CE to keep the gameplay feel the same. No AA either but back to pick-up abilites to again, try and keep the same feel.

Because it would be very nice and smart of them to differ Reach and Anniversary from each other when it comes to MP. As it should be.

If it's not that way, then that'll be disapointing. But I'll get over it. After all, the reason why I'd even be playing it is looking very promising. And if that is as good as it looks, then a disapointing MP to a remake of a 10 year old game, I can forgive.
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Post by dragoon9105 on Mon Jun 06, 2011 10:02 pm

I would argue no equipment at all but i can see the reasoning. I would rather some things like the Magnum's halo CE damage and accuracy be kept out, The assault rifle can get its 60 round clip back and i wouldn't complain. Sentinel beams, The flamethrower and the Fuel rod being useable weapons would be nice also those were technically in CE just not usable or obtainable by the chief
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Post by Lord Pheonix on Mon Jun 06, 2011 10:04 pm

Those were available in the PC version I believe (not sentinel beam though)

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Post by Ringleader on Mon Jun 06, 2011 10:09 pm

Agreed DV, I would still rather play the original maps then the Reach ones, even if they're weird with Reach gameplay.

They could always have weapon multipliers like Halo 3, but instead of custom games, actual MP gametypes, like a classic Halo CE lobby.

If they just made the pistol one shot weaker, and the Vehicles a little slower, it would be a lot better then the other games.
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Post by tiny tim on Mon Jun 06, 2011 10:23 pm

On Twitter they announced the release price was going to be 40$.

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Post by Divine Virus on Mon Jun 06, 2011 10:31 pm

tiny tim wrote:On Twitter they announced the release price was going to be 40$.
Oh good! They are taking the right first steps with this.
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Post by Gauz on Mon Jun 06, 2011 10:35 pm

Not paying $20 dollars more for it to look prettier.

Original costs $20, btw.
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Post by tiny tim on Mon Jun 06, 2011 10:50 pm

Did it cost $20 at release though?

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Post by Gauz on Mon Jun 06, 2011 10:52 pm

No, but technically the game I would have bought is the same thing exccept with a makeover and some side MP stuff.

$20 extra for all that I guess.
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Post by KristallNacht on Tue Jun 07, 2011 2:04 am

Gauz wrote:No, but technically the game I would have bought is the same thing exccept with a makeover and some side MP stuff.

$20 extra for all that I guess.

and campaign co-op online, and achievements
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Post by Vigil on Tue Jun 07, 2011 6:21 am

I see this as the ODST to Halo Reach.

And It looks fine, despite Ring's problems with the pallet.

Reach's engine and setup was as close to Halo CE as possible, and once they remove armour abilities from campaign it should be fine.

It's a nice way to close of the series.

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Post by Vigil on Tue Jun 07, 2011 9:07 am

Addendum:

http://www.joystiq.com/2011/06/07/halo-combat-evolved-anniversary-preview-combat-revolved/

You can change the graphics at any time to Halo CE classic, and besides the graphic overall the original engine is powering the actual game.

It's Halo CE, and no part of it has been changed except the graphics, and if you don't like them you can make them the original graphics.

I'm onboard for that.

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