Halo: Starside Intercept
+16
laxspartan007
CivBase
KrAzY
Angatar
Nocbl2
CanadaMan7
Elabajaba
overlordjebus
KristallNacht
Felix
Divine Virus
Dud Doodoo
BBJynne
Rasq'uire'laskar
Vigil
Ringleader
20 posters
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Halo: Starside Intercept
Halo: Starside Intercept is a Homeworld 2 total conversion bringing tactical space combat to the Halo universe. The mod will take players onto the front lines of the Human-Covenant war and beyond. Control the vast UNSC fleet in the epic struggle against the alien onslaught, or command the mighty Covenant armada and cleanse the galaxy of the heretic infestation. In Starside Intercept, you can make and break alliances, capture enemy flagships, even land your armies on the surface of Halo itself.
Screenshots and concept art can be found on my Photobucket:
S890.photobucket.com
If you have any questions or comments, feel free to shoot me a PM, or send us an email at:
starsideintercept@yahoo.com
Here is our MODDB page:
http://www.moddb.com/mods/halo-starside-intercept
This thread is to discuss the mod's progress and any ideas you may have to improve the mod.
Last edited by Ringleader on Sun Nov 21, 2010 9:47 pm; edited 2 times in total
Ringleader- Crimson Muse
- Number of posts : 1993
Age : 32
Registration date : 2009-06-12
Re: Halo: Starside Intercept
So, is this Halo: Homefront in a shiny new package?
Vigil- Dark Knight of the Flames
- Number of posts : 4810
Age : 34
Location : Unknown.
Registration date : 2009-01-12
Re: Halo: Starside Intercept
No, it's Halo Homefront after the neurotically obsessed modeler got fired and struck out on his own.
Rasq'uire'laskar- Crimson Scribe
- Number of posts : 2929
Age : 33
Location : Follow the cold shivers running down your spine.
Registration date : 2008-06-29
Re: Halo: Starside Intercept
So an offshoot of a failed project.
Great.
Great.
Vigil- Dark Knight of the Flames
- Number of posts : 4810
Age : 34
Location : Unknown.
Registration date : 2009-01-12
Re: Halo: Starside Intercept
I resent that!Vigil wrote:So an offshoot of a failed project.
Great.
HHF is....
It's got a pulse, and it's on its way. Let's just leave it at that.
Rasq'uire'laskar- Crimson Scribe
- Number of posts : 2929
Age : 33
Location : Follow the cold shivers running down your spine.
Registration date : 2008-06-29
Re: Halo: Starside Intercept
If HHF has a pulse, HSI has a Shining-load blood torrent coming your way.
Ringleader- Crimson Muse
- Number of posts : 1993
Age : 32
Registration date : 2009-06-12
Re: Halo: Starside Intercept
-Update-
Greetings from Halo: Starside Intercept!
We here at HSI on the hunt for talented modders with a passion for the sci-fi phenomenon that is Halo.
We want YOU!
If you would like to work for us, please send me a PM explaining your previous modding experience as well as examples of your work, portfolios are also welcome, however we do ask that you provide examples of your work that best illustrates your ability to fill the role in question. If you happen to know someone that you believe may help with our efforts, we would appreciate it if you put in the good word for us.
Some of you have been wondering how ground battles will be implemented in Starside Intercept. Actual ground battles with tiny ground units fighting each other with microscopic machine guns wouldn't really be an effective use of engine power in Homeworld 2. We're planning on adding captureable ground constructs/terrain that you can build defense guns/missile silos/plasma batteries upon, among other useful support structures.
Also, some constructs would offer special bonuses and win conditions, like capturing the Control Room AND Library would allow you to activate Halo, a win condition for the Covenant, while other buildings such as elevator hubs, would provide a constant stream of resource units to your fleet. As different as this may seem from traditional Homeworld gameplay, it's nothing more then tweaking preexistent systems present in Homeworld 2, and is entirely possible.
Here are some screenshots of our latest progress:
http://www.moddb.com/mods/halo-starside-intercept/images/en-route#imagebox
http://www.moddb.com/mods/halo-starside-intercept/images/frigate-closeup#imagebox
http://www.moddb.com/mods/halo-starside-intercept/images/hanger-bay#imagebox
Greetings from Halo: Starside Intercept!
We here at HSI on the hunt for talented modders with a passion for the sci-fi phenomenon that is Halo.
We want YOU!
If you would like to work for us, please send me a PM explaining your previous modding experience as well as examples of your work, portfolios are also welcome, however we do ask that you provide examples of your work that best illustrates your ability to fill the role in question. If you happen to know someone that you believe may help with our efforts, we would appreciate it if you put in the good word for us.
Some of you have been wondering how ground battles will be implemented in Starside Intercept. Actual ground battles with tiny ground units fighting each other with microscopic machine guns wouldn't really be an effective use of engine power in Homeworld 2. We're planning on adding captureable ground constructs/terrain that you can build defense guns/missile silos/plasma batteries upon, among other useful support structures.
Also, some constructs would offer special bonuses and win conditions, like capturing the Control Room AND Library would allow you to activate Halo, a win condition for the Covenant, while other buildings such as elevator hubs, would provide a constant stream of resource units to your fleet. As different as this may seem from traditional Homeworld gameplay, it's nothing more then tweaking preexistent systems present in Homeworld 2, and is entirely possible.
Here are some screenshots of our latest progress:
http://www.moddb.com/mods/halo-starside-intercept/images/en-route#imagebox
http://www.moddb.com/mods/halo-starside-intercept/images/frigate-closeup#imagebox
http://www.moddb.com/mods/halo-starside-intercept/images/hanger-bay#imagebox
Ringleader- Crimson Muse
- Number of posts : 1993
Age : 32
Registration date : 2009-06-12
Re: Halo: Starside Intercept
dude, Halo: IN SPAAAAAAAAAAAAAAAAAAAAAACE
was a way cooler name than Starside Intercept
just sayin'
was a way cooler name than Starside Intercept
just sayin'
BBJynne- The Lord's Blood Knight
- Number of posts : 5059
Age : 31
Registration date : 2008-03-24
Re: Halo: Starside Intercept
Admittedly, I must agree with the above statement...
On another note, the skins look absolutely beautiful with the new shaders and if the ground combat is done correctly, this will make a very interesting mod indeed.
However the update begs the question: exactly who is the "us at HSI" composed of?
On another note, the skins look absolutely beautiful with the new shaders and if the ground combat is done correctly, this will make a very interesting mod indeed.
However the update begs the question: exactly who is the "us at HSI" composed of?
Re: Halo: Starside Intercept
Based on the screenshots, it is pretty. You guys do great work.
Divine Virus- Crimson Epidemic
- Number of posts : 3125
Age : 33
Location : Seattle, WA
Registration date : 2008-08-23
Re: Halo: Starside Intercept
I'm so confused. Which mod would be considered the "better" mod?
Felix- Banana
- Number of posts : 2083
Age : 31
Location : Unlocking Alchemy
Registration date : 2009-02-08
Re: Halo: Starside Intercept
Don't go there.
As far as I know, Ringleader's looks better, but I'm not sure about the number of starships he has, or how well-done his Covenant warships are.
As far as I know, Ringleader's looks better, but I'm not sure about the number of starships he has, or how well-done his Covenant warships are.
Rasq'uire'laskar- Crimson Scribe
- Number of posts : 2929
Age : 33
Location : Follow the cold shivers running down your spine.
Registration date : 2008-06-29
Re: Halo: Starside Intercept
Dud Doodoo wrote:However the update begs the question: exactly who is the "us at HSI" composed of?
:face:
Ringleader- Crimson Muse
- Number of posts : 1993
Age : 32
Registration date : 2009-06-12
Re: Halo: Starside Intercept
Rasq'uire'laskar wrote:Don't go there.
As far as I know, Ringleader's looks better, but I'm not sure about the number of starships he has, or how well-done his Covenant warships are.
I didn't mean it like that. Sorry if it sounded different. What I should have said, which one is further along.
Felix- Banana
- Number of posts : 2083
Age : 31
Location : Unlocking Alchemy
Registration date : 2009-02-08
Re: Halo: Starside Intercept
did anyone notice that RLs screenshots are photoshopped?
they have render lines from his favorite modeler that don't actually appear in game
they have render lines from his favorite modeler that don't actually appear in game
KristallNacht- Unholy Demon Of The Flame
- Number of posts : 5087
Location : San Diego, California
Registration date : 2008-06-24
Re: Halo: Starside Intercept
Nah NT, that's just the textures, they did the same thing on his textures for HHF.
Anyway, the pictures look gorgeous, I look forward to when they invent a computer that can have a fleet of those onscreen.
Anyway, the pictures look gorgeous, I look forward to when they invent a computer that can have a fleet of those onscreen.
overlordjebus- Minion
- Number of posts : 10
Registration date : 2010-11-25
Re: Halo: Starside Intercept
I happen to own one.
Also, that's probably a side effect of the new shaders he uses.
Also, that's probably a side effect of the new shaders he uses.
Re: Halo: Starside Intercept
Give it a rest, NT.
Rasq'uire'laskar- Crimson Scribe
- Number of posts : 2929
Age : 33
Location : Follow the cold shivers running down your spine.
Registration date : 2008-06-29
Re: Halo: Starside Intercept
my bad lol
never seen homeworld 2 put geometry lines on the models.
never seen homeworld 2 put geometry lines on the models.
KristallNacht- Unholy Demon Of The Flame
- Number of posts : 5087
Location : San Diego, California
Registration date : 2008-06-24
Re: Halo: Starside Intercept
So does anyone who spent more than $600 on a computer in the last 4-5 years ($300-400 if you built it yourself and used some decent parts)Dud Doodoo wrote:I happen to own one.
Elabajaba- Crimson Epileptic
- Number of posts : 1114
Age : 30
Location : Canada
Registration date : 2009-06-07
Re: Halo: Starside Intercept
Pffft, only $600?
I'm set then.
And is everyone from BL forums here too?
I'm set then.
And is everyone from BL forums here too?
CanadaMan7- Minion
- Number of posts : 3
Age : 31
Registration date : 2010-11-25
Re: Halo: Starside Intercept
CanadaMan7 wrote:Pffft, only $600?
I'm set then.
And is everyone from BL forums here too?
What is that, I don't even...
Felix- Banana
- Number of posts : 2083
Age : 31
Location : Unlocking Alchemy
Registration date : 2009-02-08
Re: Halo: Starside Intercept
Broken Line Studios.
It's the mod team that started (and is finishing) Halo: Homefront.
It's the mod team that started (and is finishing) Halo: Homefront.
Rasq'uire'laskar- Crimson Scribe
- Number of posts : 2929
Age : 33
Location : Follow the cold shivers running down your spine.
Registration date : 2008-06-29
Re: Halo: Starside Intercept
Rasq'uire'laskar wrote:Broken Line Studios.
It's the mod team that started (and is finishing) Halo: Homefront.
Ah. Thanks.
Felix- Banana
- Number of posts : 2083
Age : 31
Location : Unlocking Alchemy
Registration date : 2009-02-08
Re: Halo: Starside Intercept
Ringleader got fired?
I find that terribly ironic...
I find that terribly ironic...
Nocbl2- Lord's Personal Minion
- Number of posts : 4814
Age : 25
Location : California
Registration date : 2009-03-18
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