Halo: Reach
+39
Zaki90
MrX
Ruski
CivBase
KristallNacht
Elabajaba
noir
TYFIGHTER
Barbbachello
Offensive Bias
A_Bearded_Swede
Prasheed
PiEdude
Lord Pheonix
RX
Kasrkin Seath
Angatar
TNine
Onyxknight
Death no More
Vigil
Ringleader
Dud Doodoo
Ukurse
Rotaretilbo
BBJynne
Ziggy
Nocbl2
KrAzY
dragoon9105
Rasq'uire'laskar
JB
Felix
Cheese
Gold Spartan
XNate02
Vtrooper
Gauz
Divine Virus
43 posters
Page 23 of 40
Page 23 of 40 • 1 ... 13 ... 22, 23, 24 ... 31 ... 40
Re: Halo: Reach
CivBase wrote:Suppose the jetpack thing means they're bringing back elite rangers?
Or maybe jetpacks just kick ass and is enough justification to put them in?
Felix- Banana
- Number of posts : 2083
Age : 31
Location : Unlocking Alchemy
Registration date : 2009-02-08
Re: Halo: Reach
Well civ, those jetpacks were of human orgin.
That and MP is non-canon.
That and MP is non-canon.
Gauz- Crimson Medic
- Number of posts : 7687
Registration date : 2009-02-11
Re: Halo: Reach
Well, they do have a Spartans vs. Elites mode. I always wanted that.Gauz wrote:Well civ, those jetpacks were of human orgin.
That and MP is non-canon.
Nocbl2- Lord's Personal Minion
- Number of posts : 4814
Age : 25
Location : California
Registration date : 2009-03-18
Re: Halo: Reach
Nocbl2 wrote:Well, they do have a Spartans vs. Elites mode. I always wanted that.Gauz wrote:Well civ, those jetpacks were of human orgin.
That and MP is non-canon.
Looks like they upgraded Firefight into invasion.
Oh and I seen no reason why Elite Rangers aren't in Reach.
Vigil- Dark Knight of the Flames
- Number of posts : 4810
Age : 34
Location : Unknown.
Registration date : 2009-01-12
Re: Halo: Reach
Gauz wrote:Well civ, those jetpacks were of human orgin.
That and MP is non-canon.
I don't think so, they make the same exact noise as the Brute jetpack.
But then again, it might be, as that build seemed to have a lot of H3 material/sounds still in even before the first VidDoc. I guess it wouldn't make much sense for a Spartan being able to strap a alien jet engine on his back.
Ringleader- Crimson Muse
- Number of posts : 1993
Age : 32
Registration date : 2009-06-12
Re: Halo: Reach
Yes. We all know how segregated MP stuff is from Canon...Gauz wrote:Well civ, those jetpacks were of human orgin.
That and MP is non-canon.
Rasq'uire'laskar- Crimson Scribe
- Number of posts : 2929
Age : 33
Location : Follow the cold shivers running down your spine.
Registration date : 2008-06-29
Re: Halo: Reach
O-kay?Rasq'uire'laskar wrote:Yes. We all know how segregated MP stuff is from Canon...Gauz wrote:Well civ, those jetpacks were of human orgin.
That and MP is non-canon.
Gauz- Crimson Medic
- Number of posts : 7687
Registration date : 2009-02-11
Re: Halo: Reach
Ringleader wrote:Gauz wrote:Well civ, those jetpacks were of human orgin.
That and MP is non-canon.
I don't think so, they make the same exact noise as the Brute jetpack.
But then again, it might be, as that build seemed to have a lot of H3 material/sounds still in even before the first VidDoc. I guess it wouldn't make much sense for a Spartan being able to strap a alien jet engine on his back.
They've strapped jackal shields to their arms and other Covenant material in the past.
Vigil- Dark Knight of the Flames
- Number of posts : 4810
Age : 34
Location : Unknown.
Registration date : 2009-01-12
Re: Halo: Reach
But he's saying that a Brute is nine feet tall, and their backs are shaped much differently than humans. However, it also could be the JPs used in GoO.Vigil wrote:Ringleader wrote:Gauz wrote:Well civ, those jetpacks were of human orgin.
That and MP is non-canon.
I don't think so, they make the same exact noise as the Brute jetpack.
But then again, it might be, as that build seemed to have a lot of H3 material/sounds still in even before the first VidDoc. I guess it wouldn't make much sense for a Spartan being able to strap a alien jet engine on his back.
They've strapped jackal shields to their arms and other Covenant material in the past.
Nocbl2- Lord's Personal Minion
- Number of posts : 4814
Age : 25
Location : California
Registration date : 2009-03-18
Re: Halo: Reach
Thought this was a good Analysis video.
Divine Virus- Crimson Epidemic
- Number of posts : 3125
Age : 33
Location : Seattle, WA
Registration date : 2008-08-23
Re: Halo: Reach
Gotta get my fuckin ODST back...
Anywho, the game's multiplayer looks astounding, other than the fact there might not be Elites in Arena modes, it looks super fun.
So i'm debating if I should get the game for the MP alone or not.
Anywho, the game's multiplayer looks astounding, other than the fact there might not be Elites in Arena modes, it looks super fun.
So i'm debating if I should get the game for the MP alone or not.
Gauz- Crimson Medic
- Number of posts : 7687
Registration date : 2009-02-11
Re: Halo: Reach
Copied from http://www.shacknews.com/onearticle.x/62865
New User interface and multiplayer details.
New Features:
Active Roster - This is a throwback to Halo 2. When you boot up Reach, right at the main menu or lobby, you'll see a list of what your Xbox Live friends are doing within Reach. You'll get detailed information about any friends playing Reach including who they are partied with, what game they are in (plus score and remaining time), and more.Basically, Bungie wants to make it so that you do not have to utilize the Xbox Live Guide to find out what your buddies are doing in Reach.
Queue-Joining - In Halo 3, it was difficult to join friends that were already playing in a match. You had to wait until they were finished. If you started a game while you waited, they would then have to wait for you. Instead of going back and forth, Reach will support queue-joining. Simply put, Reach will automatically join up as soon as your friends are joinable.
Improved Voting System - Halo: Reach will utilize a new voting system, which Bungie described as "Veto 2.0". Each playlist will provide players with four options. The first will be a combination of map and gametype, much like you would see in Halo 3. The other three options will offer players additional choices to vote on. Thankfully, you'll know up front what your four options are so you no longer have to risk voting down a favored map, but unfavored gametype and getting an unfavored combination.Behind-the-scenes, a lot of work has been done to give more flexibility to the playlist designers. A designer could, for example, ensure that the first choice is always Team Slayer on a set of 3 popular maps, but offer different gametypes in the additional choices.
Arena Playlists - Possibly the largest change coming in Halo: Reach is the Arena. This is a Slayer and Team Slayer set of playlists entirely geared toward the hardcore. If that wasn't enough, players will be rated and placed into skill divisions in month-long seasons.
The rating system is smart enough to realize that kills aren't the only determining factor behind skill. This is especially true for team games where assists play a huge roll. Similarly, players that have a greater kill/death ratio (had more kills than deaths) will rank higher than players that die as much as they kill.
The divisions are Onyx, Gold, Silver, Bronze, and Steel. It is possible to move up or down within a single season. To qualify for ranking, players will have to play a certain number of games a day to gain a "Daily Ranking", which will be an average of a player's best games from the day. To get a divisional ranking and compete in a season, players will need a certain number of Daily Rankings. Casual gametypes will not appear in Arena playlists. You won't be seeing Rocket Race or Fiesta here.
Even though Arena is geared toward top-level players, it should help less skilled players avoid being matched up against people they have no chance of winning against.
Ranked and Social Combined - Since the hardcore will be in the Arena, Bungie doesn't want to further splinter the community. In Halo 3, Ranked and Social playlists served two different purposes. Ranked games were generally of a higher quality, while social games were more casual.
In Reach, the playlists will be smart enough to put you and your party in the proper match based upon how many players you have. Say you're looking for a game in a four-on-four playlist. If you bring four people, Reach will attempt to match your team against another group of four at a similar skill level. If you go in with more than four, it will properly split your party across the teams and fill in the blanks with additional players.
Streamlined Party-Up - After a Halo 3 match, players were presented with the option to "Party Up" and merge lobbies with all willing players. In Reach, it will be an opt-out system. After a match, players will be kept together and it will automatically roll into looking for the next match. The system is flexible enough to allow Bungie to determine, per playlist, whether to keep a team together and find a new set of opponents or keep an entire game together and move onto the next map.
Matchmaking Connection Options - The options for finding games in matchmaking will be more open to the player, if they so choose. If you only ever want to play in games with a good connection, that can be set in the options. If you only ever want to play against players of a similar skill, that can be set. The same goes for finding players that speak to same language.
Social Settings - In addition to these connection options, players can rate themselves along four axes to add another layer of criteria to the matchmaking. These won't trump anything else, but it will help Bungie build better teams. Players will define their playstyle in the following four categories:
Teamwork - Team Player vs. Lone Wolf
Motivation - Winning vs. Having Fun
Chattiness - Chatty vs. Quiet
Tone - Polite vs. Rowdy
New User interface and multiplayer details.
New Features:
Active Roster - This is a throwback to Halo 2. When you boot up Reach, right at the main menu or lobby, you'll see a list of what your Xbox Live friends are doing within Reach. You'll get detailed information about any friends playing Reach including who they are partied with, what game they are in (plus score and remaining time), and more.Basically, Bungie wants to make it so that you do not have to utilize the Xbox Live Guide to find out what your buddies are doing in Reach.
Queue-Joining - In Halo 3, it was difficult to join friends that were already playing in a match. You had to wait until they were finished. If you started a game while you waited, they would then have to wait for you. Instead of going back and forth, Reach will support queue-joining. Simply put, Reach will automatically join up as soon as your friends are joinable.
Improved Voting System - Halo: Reach will utilize a new voting system, which Bungie described as "Veto 2.0". Each playlist will provide players with four options. The first will be a combination of map and gametype, much like you would see in Halo 3. The other three options will offer players additional choices to vote on. Thankfully, you'll know up front what your four options are so you no longer have to risk voting down a favored map, but unfavored gametype and getting an unfavored combination.Behind-the-scenes, a lot of work has been done to give more flexibility to the playlist designers. A designer could, for example, ensure that the first choice is always Team Slayer on a set of 3 popular maps, but offer different gametypes in the additional choices.
Arena Playlists - Possibly the largest change coming in Halo: Reach is the Arena. This is a Slayer and Team Slayer set of playlists entirely geared toward the hardcore. If that wasn't enough, players will be rated and placed into skill divisions in month-long seasons.
The rating system is smart enough to realize that kills aren't the only determining factor behind skill. This is especially true for team games where assists play a huge roll. Similarly, players that have a greater kill/death ratio (had more kills than deaths) will rank higher than players that die as much as they kill.
The divisions are Onyx, Gold, Silver, Bronze, and Steel. It is possible to move up or down within a single season. To qualify for ranking, players will have to play a certain number of games a day to gain a "Daily Ranking", which will be an average of a player's best games from the day. To get a divisional ranking and compete in a season, players will need a certain number of Daily Rankings. Casual gametypes will not appear in Arena playlists. You won't be seeing Rocket Race or Fiesta here.
Even though Arena is geared toward top-level players, it should help less skilled players avoid being matched up against people they have no chance of winning against.
Ranked and Social Combined - Since the hardcore will be in the Arena, Bungie doesn't want to further splinter the community. In Halo 3, Ranked and Social playlists served two different purposes. Ranked games were generally of a higher quality, while social games were more casual.
In Reach, the playlists will be smart enough to put you and your party in the proper match based upon how many players you have. Say you're looking for a game in a four-on-four playlist. If you bring four people, Reach will attempt to match your team against another group of four at a similar skill level. If you go in with more than four, it will properly split your party across the teams and fill in the blanks with additional players.
Streamlined Party-Up - After a Halo 3 match, players were presented with the option to "Party Up" and merge lobbies with all willing players. In Reach, it will be an opt-out system. After a match, players will be kept together and it will automatically roll into looking for the next match. The system is flexible enough to allow Bungie to determine, per playlist, whether to keep a team together and find a new set of opponents or keep an entire game together and move onto the next map.
Matchmaking Connection Options - The options for finding games in matchmaking will be more open to the player, if they so choose. If you only ever want to play in games with a good connection, that can be set in the options. If you only ever want to play against players of a similar skill, that can be set. The same goes for finding players that speak to same language.
Social Settings - In addition to these connection options, players can rate themselves along four axes to add another layer of criteria to the matchmaking. These won't trump anything else, but it will help Bungie build better teams. Players will define their playstyle in the following four categories:
Teamwork - Team Player vs. Lone Wolf
Motivation - Winning vs. Having Fun
Chattiness - Chatty vs. Quiet
Tone - Polite vs. Rowdy
Vigil- Dark Knight of the Flames
- Number of posts : 4810
Age : 34
Location : Unknown.
Registration date : 2009-01-12
Re: Halo: Reach
Huh...
Well, I'm not a multiplayer guy, so what do you guys think?
Well, I'm not a multiplayer guy, so what do you guys think?
Rasq'uire'laskar- Crimson Scribe
- Number of posts : 2929
Age : 33
Location : Follow the cold shivers running down your spine.
Registration date : 2008-06-29
Re: Halo: Reach
They seem to have taken every problem I had with Halo 3 online and fixed it.
Vigil- Dark Knight of the Flames
- Number of posts : 4810
Age : 34
Location : Unknown.
Registration date : 2009-01-12
Re: Halo: Reach
I think my first ranking will be Onyx and yes they did fix alot of problems i had aswellVigil wrote:They seem to have taken every problem I had with Halo 3 online and fixed it.
Onyxknight- Minion
- Number of posts : 1833
Age : 30
Location : wherever i want to be....maybe in your house o.O
Registration date : 2008-03-24
Re: Halo: Reach
yes, im not going to get raped by high lvl's anymore
Vtrooper- Crimson Henchmen
- Number of posts : 2885
Location : The reaches of Space
Registration date : 2008-07-10
Re: Halo: Reach
And hopefully there will be fewer obnoxious assholes, too.
Angatar- Lord's Personal Minion
- Number of posts : 3862
Age : 28
Location : Long Island
Registration date : 2008-07-18
Re: Halo: Reach
the Arbiter is pleased
OMG THOUSANDS OF SAVED DATA!!!!!!!!!!!!!!!!!!!!!!!!!! *NERD FREEK!*
OMG THOUSANDS OF SAVED DATA!!!!!!!!!!!!!!!!!!!!!!!!!! *NERD FREEK!*
Vtrooper- Crimson Henchmen
- Number of posts : 2885
Location : The reaches of Space
Registration date : 2008-07-10
Re: Halo: Reach
I think that is too much to ask for.Angatar wrote:And hopefully there will be fewer obnoxious assholes, too.
Ukurse- Minion
- Number of posts : 1441
Age : 29
Location : Auckland, New Zealand
Registration date : 2009-01-12
Re: Halo: Reach
Arena made me jizz a bit. I hope they make it difficult to get Onyx, though. As a pseudo-MLG player, that is just sweet.
TNine- Minion
- Number of posts : 1200
Age : 28
Registration date : 2009-02-09
Re: Halo: Reach
Seeing as the ranks for arena reset monthly, I'm guessing they'll be doing constant tweaking on it. I wouldn't be surprised if they put the arena in as part of the beta too.
Re: Halo: Reach
The Arena sound good IMO.
Reminds me of the system they have put into SC2.
Reminds me of the system they have put into SC2.
Ukurse- Minion
- Number of posts : 1441
Age : 29
Location : Auckland, New Zealand
Registration date : 2009-01-12
Re: Halo: Reach
It won't hurt to ask.Ukurse wrote:I think that is too much to ask for.Angatar wrote:And hopefully there will be fewer obnoxious assholes, too.
Angatar- Lord's Personal Minion
- Number of posts : 3862
Age : 28
Location : Long Island
Registration date : 2008-07-18
Re: Halo: Reach
Yea, but I wouldn't get your hopes up.Angatar wrote:It won't hurt to ask.Ukurse wrote:I think that is too much to ask for.Angatar wrote:And hopefully there will be fewer obnoxious assholes, too.
Ukurse- Minion
- Number of posts : 1441
Age : 29
Location : Auckland, New Zealand
Registration date : 2009-01-12
Re: Halo: Reach
I don't expect to be immune from them.
A reduction would be nice.
A reduction would be nice.
Vigil- Dark Knight of the Flames
- Number of posts : 4810
Age : 34
Location : Unknown.
Registration date : 2009-01-12
Page 23 of 40 • 1 ... 13 ... 22, 23, 24 ... 31 ... 40
Similar topics
» Halo: Reach
» Halo: Reach 2.0
» LITERAL Halo Reach
» Halo Reach: on Spike, NOW!
» Want Halo Reach early???
» Halo: Reach 2.0
» LITERAL Halo Reach
» Halo Reach: on Spike, NOW!
» Want Halo Reach early???
Page 23 of 40
Permissions in this forum:
You cannot reply to topics in this forum
|
|