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Halo Wars: Skulls, Black Box's, and other Achievements

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Post by Death no More Wed Apr 08, 2009 6:26 pm

Thareuis wrote:
Angatar wrote:It's been 40 minutes CivBase. Looks like it took you more than a minute.

That's what she said.
lolz it took me 1.5 seconds ;) Nice civ, it would be hard to type this all up, maybe im just a slow typer.
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Post by CivBase Wed Apr 08, 2009 7:52 pm

Mission: 01 [Alpha Base]
Control Sergeant Forge in his Warthog as you travel and usurp the Covenant forces from Alpha base, rallying four squads of Marines to your detachment, and attacking scattered Covenant forces along the way, before driving all enemies from inside the Base itself.

Objectives
Win Condition: All primary Objectives met, and all Covenant units within Alpha Base are neutralized.
Loss Condition: All UNSC Units defeated, and Forge is down.
Par Time: 05:00 - 12:00
  • Eliminate Covenant within Alpha Base [500 Points]
    Alpha Base is the key UNSC installation on Harvest. Covenant forces have completely overrun the facility. Defeating these units in the area is a top priority.
  • Optional Find and Rescue Pinned Marines (4) [500 Points]
    Scattered pockets of Marines are isolated and under attack near Alpha Base. Locate as many as you can and kill Covenant forces that are attacking them; the Marines will be needed to retake Alpha Base.
  • Use Marines to Destroy Barrier Power Source [500 Points]
    The Covenant have erected an energy barrier across the pass leading to Alpha Base. The barrier will block vehicles, but Marines can move through and destroy the power source beyond.
  • Optional Kill 100 Grunts [500 Points]
    Grunts, called Unggoy in the Covenant language, are cowardly but dangerous in large numbers. Methane-breathers, they are commonly seen in Covenant infantry squads. Counter them with your own infantry or with flamethrowers.
  • Fight Your Way to Alpha Base [250 Points]
    Alpha Base is the northern section of the map. It has been overrun by Covenant; get there and take it back.


Difficulty Modifications
Easy: All enemy units have 50 percent less Health Points and inflict 50 percent less damage.
Heroic: Additional Shade Turrets. Additional enemy forces at Alpha Base. Two Spirit of Fire Heal & Repairs instead of one.
Legendary: All enemy units have 25% more Health Points and inflict 25% more damage. One Spirit of Fire Heal & Repair. One Carpet Bomb provided by Captain Cutter once inside Alpha Base instead of two.

Halo Wars: Skulls, Black Box's, and other Achievements - Page 2 LookDaddy Skull: Look Daddy!
Condition: Kill 100 Grunts [500 Points]
Although you have to enter Alpha Base and defeat 100 Grunts before the skull appears, don't complete the mission until you've backtracked (ideally using a single Warthog) to the location where you rescued the fourth squad of Marines, just before the Alpha Base entrance. Collect the Look Daddy! Skull.

Halo Wars: Skulls, Black Box's, and other Achievements - Page 2 BlackBox Black Box: 1
While you're in this vicinity [crossing the last bridge before Alpha Base, between Waypoints 7 and 8], head down the ramp near the last bridge you crossed. Underneath is Black Box 1.

Cooperative Advice
Getting behind teh Shade Turrets - by using nearby rocky cover or by splitting up and attacking from two different directions - can nullify a Turret's deadly firepower.

Split your forces once inside Alpha Base, then try to pull as many enemy units as possible into the Carpet Bomb's line of fire. However, watch out if you haven't killed 100 Grunts yet, as those nullified in the Carpet Bombing aren't included in the total!

Legendary Tactics
[Waypoint 1] A good way to minimize the damage to your Warthog is to Ram the Jackal on the barricade's right side, then immediately destroy the Shade Turret before tackling any remaining Jackals.

[Waypoint 3] Keeping both Warthogs is tricky on higher difficulties, so try either of the following tactics: First, park your troops on the inside of the snow wall to the left while you slay the first two Grunts; this keeps you hidden from the Shade Turret. Second, you may find the Marine Warthog (which is less tough than Forge's) is always destroyed at this point. Either park the Marine Warthog (before it comes into the enemies' line of fire) and bring it into the fray only after you destroy the Shade Turret, or (after taking down the first two Grunts) accelerate past and around the Shade Turret, park both Warthogs on the snow "step" below and behind it, and then finish it off from this location where it can't hit you.

[Waypoint 4] Forge's Warthog and the first Marine Warthog may be severely damaged by now. Summon the Spirit of Fire's Heal & Repair either here or after securing Waypoint 5. If you can, save as many Warthogs as possible, but also save the Heal & Repair until as late as possible. Don't forget you need to be parked inside the green healing circle!

Awards and Summary
Gold: 27,000+
Silver: 18,000 - 26,999
Bronze: 12,000 - 17,999
Tin: 0 - 11,999
Best Objective Score: 2,250
Best Combat Bonus: x10 (22,500)
Best Time Bonus: x5 (11,250)
Theoretical Best Score: 36,000
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Post by CivBase Wed Apr 22, 2009 7:35 pm

Mission: 02 [Relic Approach]
Build up the small Firebase inside the walls of Alpha Base; your forces cannot emerge until a series of basic buildings are constructed. After this, you must battle your way to the Relic and destroy a Detonator that is in danger of destroying this most sought-after location.

Objectives
Win Condition: All Primary Objectives met.
Loss Condition: All base buildings and units are destroyed or defeated, Forge is down, and there are not enough supplies to recover.
Par Time: 15:00 - 30:00
  • Get Alpha Base Online [250 Points]
    The Covenant attack has heavily damaged Alpha Base. Get it back up and running by building Supply Pads and military buildings.
  • Build a Supply Pad [250 Points]
    A Supply Pad is a key component of any military base. Stock-piling supplies will let us build additional buildings and train military forces.
  • Build a Barracks [250 Points]
    A Barracks at Alpha Base will allow military units to be trained there.
  • Train Five Marines [250 Points]
    With enough boots on the ground, Alpha Base will be safe once more. After the Marines are trained, patrols can be sent out and the surrounding area secured.
  • Fight Your Way to the Structure in the Ice [1,000 Points]
    The Forerunner Structure is north of Alpha Base, past the Covenant forces. You will have to fight your way through enemy forces to get there.
  • Enter the Structure [250 Points]
    The Covenant were after the secrets buried in the Forerunner Structure. Enter and learn what you can.
  • Destroy the Detonator [700 Points]
    The Covenant are planning to destroy the Forerunner Structure. Take out the Detonator.
  • Optional Destroy the Covenant Base [1,000 points]
    A Covenant Base is between our forces and our primary objective. Destroying it will secure the path to the Forerunner Structure.
  • Optional Kill 20 Jackal Snipers [500 Points]
    Jackals are birdlike aliens who serve as Covenant scouts and sharpshooters. Lacking durability, they often carry energy shields. Counter them with armed Warthogs or Flamethrowers.
  • Optional Destroy the Covenant Methane Refinery [1,000 Points]
    The Covenant are refining methane on Harvest to supply their Grunt squads. Taking out the refinery would slow them down.
  • Optional Rescue All Trapped Warthogs (2) [1,000 Points]
    Several UNSC units are trapped. Rescue them to bolster your forces.


Difficulty Modifications
Easy: All enemy units have 50 percent less Health Points and inflict 50% less damage. No Hunters. Jackal Snipers greatly weakened. Fewer preplaced units.
Heroic: More Spirit attacks on Alpha Base; some Shade Turrets erected.
Legendary: All enemy units have 25% more Health Points and inflict 25% more damage. Shade Turrets erected.

Halo Wars: Skulls, Black Box's, and other Achievements - Page 2 GruntBirthdayParty Skull: Grunt Birthday Party
Condition: Kill 20 Jackal Snipers [500 Points]
Located just in front of the sealed southern gate, from which you entered Alpha Base, this Skull is visible only after you complete the "Kill 20 Jackal Snipers" objective. As the majority of your forces are likely to be north, leave or quickly train a single Marine squad or a Warthog (as it can quickly collect the Skull), then join your main forces.

Halo Wars: Skulls, Black Box's, and other Achievements - Page 2 BlackBox Black Box: 2
Located in the northwest area and blocked by a barrier that requires an infantry insertion and Grenading, Black Box 2 is guarded by two Jackal Snipers on a platform embedded in the rocks above; don't let them pick off your Marines.

Cooperative Advice
Have one player constantly enhancing Alpha Base while the other controls the main exploratory forces. Later, split your forces into two sizable groups, either by type (for example, Scorpions and Marines) or direction (for example, so you can mount an attack on the Covenant Base from two directions).

Another good tactic is for the player controlling the base to send a small energy barrier-demolition infantry group to Waypoints 5 and 8 while the other player concentrates on the main objectives.

Legendary Tactics
Here's how to build a perfect Alpha Base: Once the fifth Marine unit is trained, instantly build four Turrets at each corner, and be sure you have at least two (ideally four) Supply Pads. Don't enhance them yet; select each Turret once it is built, starting with the two on the eastern side, and augment them with Missile Launchers. Even on Legendary, these usually decimate the incoming Spirits and keep your base almost completely secure. Now you can concentrate on building up your forces.

On Easy and Normal difficulty, you can bring down the Covenant Base with just infantry, as long as you maintain a steady flow of reinforcements. On Heroic and Legendary, you must make larger vehicles to bolster your army by the time you reach Waypoint 3. It is also very important to train Flamethrower Marines to partner with vehicles; the infantry burns Hunters while the vehicles tackles the base.

Remember! You can crank out Scorpions two at a time if you build a Vehicle Depot at this location [Waypoint 4]! Do this if you're having trouble meeting a fast time requirement.

Awards and Summary
Gold: 70,000+
Silver: 50,000 - 69,999
Bronze: 30,000 - 49,999
Tin: 0 - 29,999
Best Objective Score: 6,450
Best Combat Bonus: x10 (64,500)
Best Time Bonus: x3 (32,250)
Theoretical Best Score: 103,200
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Post by CivBase Wed Apr 22, 2009 7:35 pm

Mission: 03 [Relic Interior]
The Spirit of Fire drops two formidable Grizzly full-battle tanks at the entrance to a Forerunner Relic filled with Covenant forces. Fight your way to where Forge and Anders have been ambushed. Extract them to the Landing Zone (LZ) without delay.

Objectives
Win Condition: All Primary Objectives met.
Loss Condition: Both Grizzly tanks are lost before Forge and Anders are rescued. Forge and Anders must both stay alive after the rendezvous.
Par Time: 08:00 - 18:00
  • Fight Your Way to Forge and Anders' Location [500 Points]
    Forge and his troops can hold off the Covenant for only so long. They will need support, rescue, and extraction.
  • Cover Anders as She Hacks the Bridge Controls [500 Points]
    Anders will need time to activate the hardlight bridge. Keep the Covenant forces at bay until she succeeds.
  • Escape the Chamber with Forge and Anders [0 Points]
    Get Forge and Anders to the exit. The Covenant will overwhelm you if you wait too long.
  • Get Forge and Anders to the Marked Landing Zone [500 Points]
    It is vital that Anders returns to the Spirit of Fire with the information from the Forerunner Structure. Get her and Forge to the Landing Zone ASAP.
  • Optional Use the Bridge to Kill Covenant Units [700 Points]
    Deactivating the bridge will drop any units trying to cross it to the chasm below. Use this information to your advantage.
  • Optional Kill 45 Hunters [700 Points]
    Hunters are collective colonies of small creatures packed into assault armor. Strong and fast, Hunters typically travel in pairs and are used to destroy enemy vehicles. Counter them with infantry or air power.


Difficulty Modifications
Easy: All enemy units have 50 percent less Health Points and inflict 50 percent less damage.
Heroic: All enemy units have 10 percent more Health Points and inflict 10 percent more damage. Hunters have one upgrade.
Legendary: All enemy units have 30 percent more Health Points and inflict 30 percent more damage. Hunters have two upgrades.

Halo Wars: Skulls, Black Box's, and other Achievements - Page 2 Cowbell Skull: Cowbell
Condition: Kill 45 Hunters [700 Points]
As soon as you defeat the 45th Hunter, send all of your infantry, plus Anders and Forge, to the Relic's entrance doorway. Take a single Grizzly, and retrace your route from Waypoint 1 to 5; then enter the circular "island" where you rescued Anders and where the Relic is located. The Cowbell Skull resides here! Head back over either bridge span, making sure the hardlight bridge is activated!

Halo Wars: Skulls, Black Box's, and other Achievements - Page 2 BlackBox Black Box: 3
At the same time as you head for the Skull, take some Marines past the LZ, and down the rocky path to the west (don't place Anders near the finish point, for obvious reasons!). They travel northwest along it, eventually reaching a downed Pelican with a Jackal guarding it. Grab Black Box 3 here.

Cooperative Advice
On lower difficulties you can split the two Grizzlies, with one player mowing down foes exclusively near Waypoint 7, while the other player follows the critical path. This quickens progress but shouldn't be attempted on higher difficulties.

Legendary Tactics
[Waypoint 1] With the additional damage caused by teh Covenant, it is even more imperative that your tanks survive. For this reason, keep both tanks moving side by side; if the Covenant concentrates their fire on one tank, it won't survive for long!

[Waypoint 2] You can now choose to head left or right; left is preferable, as the troops to the first (including a Wraith tank) impact your tanks' armor, which means you may not reach Forge and Anders with both vehicles intact on Legendary difficulty.

[Waypoint 7] If both Grizzlies look like they're about to explode, remember to send in Anders a second time: Utilize her repair talents!

Awards and Summary
Gold: 45,000+
Silver: 35,000 - 44,999
Bronze: 25,000 - 34,999
Tin: 0 - 24,999
Best Objective Score: 3,200
Best Combat Bonus: x10 (32,000)
Best Time Bonus: x5 (16,000)
Theoretical Best Score: 51,200
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Post by CivBase Wed Apr 22, 2009 7:36 pm

Mission: 04 [Arcadia City]
Covenant forces are invading the main city on the planet, Arcadia. A large number of civilians are attempting to flee to Evac Cargo Transports at three landing pads around the city. You must protect the citizens of Arcadia, guarding them as they escape and saving as many as possible.

Objectives
Win Condition: At least one Evac Transport must survive until the timer runs out.
Loss Condition: All Evac Transports are destroyed.
Par Time: 21:00 - 23:00
  • Protect Civilians and Cargo Transports until Launch [500 Points]
    The civilians will head toward the transports on their own. At least one of the transport ships must survive; the city's population has no other way to evacuate the area.
  • Clear Covenant from Subway Exit [500 Points]
    Eliminate the Covenant forces around the subway exit so the civilians have a clear path to the transports.
  • Optional Establish a Base [500 Points]
    A base in the city will let you train more units to protect the civilians and transports. If you can assemble enough of a force, it might even be possible to launch a limited counterattack against the Covenant.
  • Optional Kill 50 Elites [500 Points]
    Elites, also known as Shangheili, are often seen leading Covenant forces into battle. Using their cloaks and energy swords to surprise and overwhelm their enemies, Elites are challenging opponents.
  • Optional Establish a Second Base [500 Points]
    Establishing a second base will provide additional supplies for our troops and help hold back the Covenant forces.
  • Optional Rescue 500 Civilians [1,000 Points]
    Rescue 500 civilians; at least this amount must leave on board the one surviving Cargo Transport.
  • Optional Rescue 1,000 Civilians [1,500 Points]
    Rescue 1,000 civilians; at least this amount must leave on board both surviving Cargo Transports.


Difficulty Modifications
Easy: All enemy units have 50 percent less Health Points and inflict 50 percent less damage. There is no Covenant Mega-Turret.
Heroic: Covenant Mega-Turret attacks any UNSC forces during the last leg of the mission.
Legendary: All enemy units have 25 percent more Health Points and inflict 25 percent more damage. Covenant Mega-Turret attacks any UNSC forces during the last leg of the mission.

Halo Wars: Skulls, Black Box's, and other Achievements - Page 2 WuvWoo Skull: Wuv Woo
Condition: Kill 50 Elites [500 Points]
Once you've defeated the 50th Elite, send a vehicle (ideally Forge in his Warthog) around the back of the second UNSC base you built [to the south], to the stepped area south of and adjacent to the Covenant base; search the grass for this Skull.

Halo Wars: Skulls, Black Box's, and other Achievements - Page 2 BlackBox Black Box: 4
The Black Box on this map is simple to acquire and is located to the north of the starting point, at the base of a building. At the building, look for a lone individual cowering on a glass walkway. Select the building console at the structure's base, and free this citizen. His name is Adam, and once he flees to a transport ship, you complete The Real Winner Achievement. You can take the Black Box whether you free Adam or not.

Cooperative Advice
If you're playing with a friend, once Serina pinpoints your two bases, split your management skills accordingly: Have one player in charge of base-building, upgrades, training, and constructing units, and Spirit of Fire powers (Heal & Repairing transports). the other should solely concentrate on roaming the streets, fighting the Covenant.

Legendary Tactics
[Waypoint 8] Be quick about your base deployment at Waypoint 8; on harder difficulties, the Covenant may already have built their own base here, which wreaks havoc with your plans, as you must destroy the base before helping citizens. Don't expect a gold medal if you leave this base for too long!

[Waypoint 8] On higher difficulties, upgraded Warthogs or, more importantly, Hornets (which don't have to deal with moving around buildings) are you best bet to swing the battle in your favor. A highly mobile army allows you to rapidly deploy them to transport ships, or to citizens, or to split up your Hornet squadron and do both. You must fully upgrade the Hornets to using Chaff Pods, as your supplies allow.

Awards and Summary
Gold: 50,000+
Silver: 40,000 - 49,999
Bronze: 30,000 - 39,999
Tin: 0 - 29,999
Best Objective Score: 5,000
Best Combat Bonus: x10 (50,000)
Best Time Bonus: x5 (25,000)
Theoretical Best Score: 80,000
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Post by CivBase Wed Apr 22, 2009 7:36 pm

Mission: 05 [Arcadia Outskirts]
After retreating from Arcadia City, Forge and the remains of his forces attempt to usurp a large, defendable crater to the south and rally his troops. After establishing two bases and surviving numerous Covenant onslaughts, reinforcements push back north to destroy a Covenant base.

Objectives
Win Condition: All primary objectives met.
Loss Condition: All buildings and units destroyed and heroes downed.
Par Time: 21:00 - 23:00
  • Retreat to the Southern Crater [250 Points]
    Covenant forces are closing in. Get to the southern crater and try to hold out.
  • Secure the Area By Killing All Covenant in the Crater [250 Points]
    Covenant forces are swarming all over the crater. Take out all the enemies and create a safe zone.
  • Defend the Crater until Omega Team Arrives [750 Points]
    Additional UNSC forces are on approach to your location. The crater is excellent defensive terrain; hold fast, maintain a base in the crater, and wait for help.
  • Destroy the Covenant Base and Its Guards [1,000 Points]
    If the Covenant base is destroyed, the UNSC position on Arcadia will be secure. All of the base buildings and any nearby Covenant units must be eliminated.
  • Optional Construct a Second Base [500 Points]
    More production capacity would give you a fighting chance to defeat the Covenant. If the crater is secure, try to claim an additional base.
  • Optional Kill Five Wraith Tanks [750 Points]
    The Wraith is a heavy vehicle equipped with a plasma mortar. Used at the forefront of ground assaults, they are a critical component of the Covenant arsenal.


Difficulty Modifications
Easy: All enemy units have 25 percent less Health Points and inflict 25 percent less damage. Banshee assaults are less common. The Covenant Mega-Turret cannot hit the crater base and has limited Health Points. There are less Covenant units with no enemy upgrades.
Heroic: All enemy units have 25 percent more Health Points, inflict 25 percent more damage, and are upgraded. Covenant Mega-Turret will bombard the crater base and is more resistant to damage.
Legendary: All enemy units have 50 percent more Health Points, inflict 50 percent more damage, and are almost fully upgraded. Covenant Mega-Turret will bombard the crater base and is even more resistant to damage. Banshee assaults are frequent.

Halo Wars: Skulls, Black Box's, and other Achievements - Page 2 Fog Skull: Fog
Condition: Kill Five Wraith Tanks [750 Points]
Once your fifth Wraith Tank has been mangled, send a unit (ideally a Warthog, although an infantry unit on the overpass, defending the destroyed Pelican cover area, is also an option) northwest along the overpass. Tread on the straight overpass, not the section that curves to the right. The Skull is located along here, near the buildings.

Halo Wars: Skulls, Black Box's, and other Achievements - Page 2 BlackBox Black Box: 5
Once the army is assembled, head north up the highway path past Waypoints 2 and 1. While the majority of your troops moves toward the final Waypoint, split off a Warthog or infantry unit down the short ramp to the northeast. The Black Box is lying in the semicircular walled area near cover. Grab it!

Cooperative Advice
Once you reach the southern crater and build the base (keep both Reactors in UNSC hands), have one player build up the structure while the other controls the troops. Or, each player can control a base if you've attacked a Mega-Turret. Then let one player deal with enemy incursions nearby and on the overpass, while the other pushes up the main path.

Legendary Tactics
[Waypoint 9] Ensure Spartan Team Omega attack the base with other units; Spartans are tough, but they aren't unstoppable.

Awards and Summary
Gold: 40,000+
Silver: 25,000 - 39,999
Bronze: 15,000 - 24,999
Tin: 0 - 14,999
Best Objective Score: 3,500
Best Combat Bonus: x10 (35,000)
Best Time Bonus: x5 (17,500)
Theoretical Best Score: 56,000
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Post by CivBase Wed Apr 22, 2009 7:37 pm

Mission: 06 [Dome of Light]
Forge and Anders move to a secret ONI base perched over a huge Covenant dome discovered on Arcadia. Request special Rhinos fitted with Plasma Cannons and maneuver them into position. Have them fire simultaneously and pierce a hole in the dome large enough to allow the Spirit of Fire's Mac Cannon through.

Objectives
Win Condition: All primary objectives met.
Loss Condition: All buildings and units destroyed, and heroes downed. Not enough supplies to recover.
Par Time: 15:00 - 30:00
  • Kill Approaching Covenant Infantry [300 Points]
    The Covenant are attacking in force. Fight off the assault.
  • Request a Rhino at the Landing Pad [300 Points]
    Call on Anders to send down a Rhino to the pad adjacent to your base.
  • Get the Rhino to the First Position [400 Points]
  • Place a Rhino at the Marked Second Position [550 Points]
  • Transport a Rhino to the Marked Third Position [500 Points]
    Positions for the Rhinos are marked. Protect each Rhino until it can safely deploy at the marked destination. The Spirit of Fire menu has an option that allows you to use Pelicans to transport Rhinos.
  • Get Rhinos to the Last Two Marked Positions [600 Points]
    You will need to get several Rhinos in position to be able to bring enough firepower to bear on the dome. Rhinos will be dropped at the landing pad.
  • Optional Claim Two ONI Reactors [400 Points]
    Taking control of the nearby ONI Reactors will let you train advanced troops more quickly.
  • Optional Kill 50 Banshees [600 Points]
    A fast-moving flying unit, the Banshee is highly maneuverable. Equipped with a plasma cannon, it provides deadly and effective air support for Covenant forces. Counter Banshees with Wolverines.
  • Optional Destroy the Dome Generators and Air Defenses [500 Points]
    The Rhinos are in position. Wipe out the enemy structures and bring down the dome.


Difficulty Modifications
Easy: All enemy units have 50 percent less Health Points and inflict 50 percent less damage.
Heroic: There are Covenant turrets and bases. Huters arrive earlier and are more upgraded.
Legendary: All enemy units have 25 percent more Health Points and inflict 25 percent more damage. There are extra Covenant turrets and bases. Hunters arrive earlier and are more upgraded.

Halo Wars: Skulls, Black Box's, and other Achievements - Page 2 Sickness Skull: Sickness
Condition: Kill 50 Banshees [600 Points]
When you've shot your 50th Banshee from the skies (you man need Wolverines in order to tag every one quickly enough so your Time Bonus doesn't suffer), have a Marine unit (like the one garrisoned at the Reactor at Waypoint 1) quickly dash across to the hangar in your base's southeast corner. Claim the Sickness Skull here!

Halo Wars: Skulls, Black Box's, and other Achievements - Page 2 BlackBox Black Box: 6
Just after you position the third Rhino at Waypoint 8, search a blocked tunnel entrance behind you, to the west. Black Box 6 is located here. You can quickly snag this without losing too much of your Time Bonus.

Cooperative Advice
With an additional teammate helping your progress, use the time-tested plan of separating responsibilities: Have the first player attack teh Covenant and place Rhinos at their clamp-down locations. The second player should defend the Fortress, build units, call for Rhinos , and check clamped Rhinos for signs of attack.

Legendary Tactics
[Waypoint 2] Use Spartan "Alice" to garrison this Reactor; as she defends it proficiently for a long time while allowing you to keep stronger Spartans with your main force.

[Waypoint 5] If you can, upgrade your Turrets to Medium or Heavy versions; in addition, choose Flame Mortars to repel Hunters and choose Missile Launchers to drop Banshees from the skies.

[Waypoint 5] After you secure the first Rhino, be in position to destroy the Covenant buildings under construction, close to where you're about to place the second Rhino. Plan ahead and remove the Covenant's structures before they spawn their terrible troops.

[Waypoint 9] If your army's Population rises above 15, the Covenant unleash a lot more troops, thus a light force of Scorpions is the best choice. Upgrade and repair Scorpions to maximize your combat bonus. It is wise to have troops positioned near Waypoint 11 to destroy any Covenant structures before the fourth Rhino is clamped down. The Covenant are easier to defeat if they cannot emerge from the Hall. At Waypoints 9 and 11, use transports to drop in Rhinos on already-cleared areas, saving you time (and your Bonus) as you don't have to worry about your Rhino being targeted within your vehicle squads.

[Waypoint 10/11] For a speedy resolution to this mission, it is recommended you complete all tasks as quickly as possible. With enough planning, you can have any Rhino clamp-down location cleared "one step ahead" of the Rhino being transported in. If you raise your Population above 15, only attempt this when you're aiming for the fourth and fifth clamp-down points. Let your Turrets defend your base, which you should essentially abandon in favor of a final push. You may lose your reinforced Turrets by mission completion. Also, don't leave troops behind to guard Rhinos, as a speedy completion finishes this mission without any Rhinos succumbing completely to enemy fire.

Awards and Summary
Gold: 45,00+
Silver: 25,00 - 49,999
Bronze: 15,000 - 24,999
Tin: 0 - 14,999
Best Objective Score: 4,150
Best Combat Score: x10 (41,500)
Best Time Bonus: x5 (20,750)
Theoretical Best Score: 66,500
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Halo Wars: Skulls, Black Box's, and other Achievements - Page 2 Empty Re: Halo Wars: Skulls, Black Box's, and other Achievements

Post by CivBase Wed Apr 22, 2009 7:37 pm

Mission: 07 [Scarab]
After insertion into the dome, a Covenant superunit is discovered: A Super Scarab is under construction but can track units, lock on to them, and deliver a devastating plasma payload. Destroy the Power Nodes to slow its tracking head cannon before defeating the mechanical beast itself.

Objectives
Win Condition: All primary objectives met.
Loss Condition: All buildings and units destroyed, and heroes downed. Not enough supplies to recover.
Par Time: 12:00 - 24:00
  • Destroy the Super Scarab [2,000 Points]
    The Scarab must be destroyed before it wipes out your base. Keep your forces out of the head's line of fire.
  • Optional Kill 10 Locusts [750 Points]
    The spiderlike Locust is slow-moving but powerful. It is designed to destroy structures and is less effective against units. counter the Locust with Marines or Scorpions.
  • Destroy All Enemy Power Nodes [750 Points]
    The nodes are secondary power sources for the Scarab. If they are destroyed, the Scarab will not be able to turn its head as quickly.


Difficulty Modifications
Easy: All enemy units have 50 percent less Health Points and inflict 50 percent less damage. There are less enemies defending Power Nodes.
Heroic: There are Shade Turrets added to the Covenant forces. More attacks occur on your base.
Legendary: All enemy units have 25 percent more Health Points and inflict 25 percent more damage. Even more attacks occur on your base.

Halo Wars: Skulls, Black Box's, and other Achievements - Page 2 RebelSympthatizer Skull: Rebel Sympathizer
Condition: Kill 10 Locusts [750 Points]
Although you won't be collecting this Skull yet [early on in game], you must return to this peninsula [far northwest corner, near Waypoint 4] later into this mission, once you defeat ten Locusts but before dispatching the Super Scarab. Claim the Rebel Sympathizer Skull floating in this area. Peel off a Warthog to claim it while the rest deal with the Super Scarab.

Halo Wars: Skulls, Black Box's, and other Achievements - Page 2 BlackBox Black Box: 7
As you round the curve [far northeast corner, near Waypoint 6], the alcove to the north offers more than a simple Scarab protection; it has a sizable stash of supply crates; leave a Warthog behind to collect these. In the middle of the alcove rests Black Box 7. Take this easily without detriment to your Time or Combat Bonuses.

Cooperative Advice
With two players, have one completely manage the Fortress and incoming foes, while the other takes down Nodes. Or, split forces with each player covering different groups of Power Nodes.

In Cooperative play, you can peel off a few of your troops to tackle and soften up the Super Scarab while you destroy all the Power Nodes. This eases the final battle against the Super Scarab.

Leave one player to dodge the Scarab's beam and launch an all-out vehicular attack, while the other fires the MAC Blasts.

Legendary Tactics
[Waypoint 1] With the increased Covenant attacks on your base, you still need to leave your base and concentrate on surviving the Power Node takedowns. Therefore, it is wise to build a few additional units to help nullify this additional Covenant threat. First, add Flame Mortars and Railguns to all four of your base Turrets to weaken incoming enemy ground forces. Then trundle out some Cobras to damage incoming Covenant vehicles at long range. A few Flamethrowers can help too.

[Waypoint 6] If you're having trouble with the Hunters clustered around a couple Power Nodes, soften them up with your two free MAC Blasts before engaging them.

Awards and Summary
Gold: 32,000+
Silver: 20,000 - 31,999
Bronze: 12,000 - 19,999
Tin: 0 - 11,999
Best Objective Score: 3,500
Best Combat Bonus: x10 (35,000)
Best Time Bonus: x5 (17,500)
Theoretical Best Score: 56,000
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Post by CivBase Wed Apr 22, 2009 7:38 pm

Can I just make a new thread for this?
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Post by capn qwerty Thu Apr 23, 2009 8:18 am

I don't mind.
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